mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 21:58:45 +00:00
Simple IPC for external control (#3345)
* add simple IPC protocol to allow communication via stdin/stdout * ipc: add PATCH_MEMORY command enables patches & cheates
This commit is contained in:
113
src/core/ipc/ipc.cpp
Normal file
113
src/core/ipc/ipc.cpp
Normal file
@@ -0,0 +1,113 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "ipc.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "common/memory_patcher.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/types.h"
|
||||
|
||||
/**
|
||||
* Protocol summary:
|
||||
* - IPC is enabled by setting the SHADPS4_ENABLE_IPC environment variable to "true"
|
||||
* - Input will be stdin & output stderr
|
||||
* - Strings are sent as UTF8
|
||||
* - Each communication line is terminated by a newline character ('\n')
|
||||
* - Each command parameter will be separated by a newline character ('\n'),
|
||||
* variadic commands will start sending the number of parameters after the cmd word.
|
||||
* Any ('\n') in the parameter must be escaped by a backslash ('\\n')
|
||||
* - Numbers can be sent with any base. Must prefix the number with '0x' for hex,
|
||||
* '0b' for binary, or '0' for octal. Decimal numbers
|
||||
* will be sent without any prefix.
|
||||
* - Output will be started by (';')
|
||||
* - The IPC server(this) will send a block started by
|
||||
* #IPC_ENABLED
|
||||
* and ended by
|
||||
* #IPC_END
|
||||
* In between, it will send the current capabilities and commands before the emulator start
|
||||
* - The IPC client(e.g., launcher) will send RUN then START to conintue the execution
|
||||
**/
|
||||
|
||||
/**
|
||||
* Command list:
|
||||
* - CAPABILITIES:
|
||||
* - ENABLE_MEMORY_PATCH: enables PATCH_MEMORY command
|
||||
* - INPUT CMD:
|
||||
* - RUN: start the emulator execution
|
||||
* - START: start the game execution
|
||||
* - PATCH_MEMORY(
|
||||
* modName: str, offset: str, value: str,
|
||||
* target: str, size: str, isOffset: number, littleEndian: number,
|
||||
* patchMask: number, maskOffset: number
|
||||
* ): add a memory patch, check @ref MemoryPatcher::PatchMemory for details
|
||||
* - OUTPUT CMD:
|
||||
* - N/A
|
||||
**/
|
||||
|
||||
void IPC::Init() {
|
||||
const char* enabledEnv = std::getenv("SHADPS4_ENABLE_IPC");
|
||||
enabled = enabledEnv && strcmp(enabledEnv, "true") == 0;
|
||||
if (!enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_thread = std::jthread([this] {
|
||||
Common::SetCurrentThreadName("IPC Read thread");
|
||||
this->InputLoop();
|
||||
});
|
||||
|
||||
std::cerr << ";#IPC_ENABLED\n";
|
||||
std::cerr << ";ENABLE_MEMORY_PATCH\n";
|
||||
std::cerr << ";#IPC_END\n";
|
||||
std::cerr.flush();
|
||||
|
||||
const auto ok = run_semaphore.try_acquire_for(std::chrono::seconds(5));
|
||||
if (!ok) {
|
||||
std::cerr << "IPC: Failed to acquire run semaphore, closing process.\n";
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void IPC::InputLoop() {
|
||||
auto next_str = [&] -> const std::string& {
|
||||
static std::string line_buffer;
|
||||
do {
|
||||
std::getline(std::cin, line_buffer, '\n');
|
||||
} while (!line_buffer.empty() && line_buffer.back() == '\\');
|
||||
return line_buffer;
|
||||
};
|
||||
auto next_u64 = [&] -> u64 {
|
||||
auto& str = next_str();
|
||||
return std::stoull(str, nullptr, 0);
|
||||
};
|
||||
|
||||
while (true) {
|
||||
auto& cmd = next_str();
|
||||
if (cmd.empty()) {
|
||||
continue;
|
||||
}
|
||||
if (cmd == "RUN") {
|
||||
run_semaphore.release();
|
||||
} else if (cmd == "START") {
|
||||
start_semaphore.release();
|
||||
} else if (cmd == "PATCH_MEMORY") {
|
||||
MemoryPatcher::patchInfo entry;
|
||||
entry.gameSerial = "*";
|
||||
entry.modNameStr = next_str();
|
||||
entry.offsetStr = next_str();
|
||||
entry.valueStr = next_str();
|
||||
entry.targetStr = next_str();
|
||||
entry.sizeStr = next_str();
|
||||
entry.isOffset = next_u64() != 0;
|
||||
entry.littleEndian = next_u64() != 0;
|
||||
entry.patchMask = static_cast<MemoryPatcher::PatchMask>(next_u64());
|
||||
entry.maskOffset = static_cast<int>(next_u64());
|
||||
MemoryPatcher::AddPatchToQueue(entry);
|
||||
} else {
|
||||
std::cerr << "UNKNOWN CMD: " << cmd << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
39
src/core/ipc/ipc.h
Normal file
39
src/core/ipc/ipc.h
Normal file
@@ -0,0 +1,39 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include <semaphore>
|
||||
#include <thread>
|
||||
|
||||
class IPC {
|
||||
bool enabled{false};
|
||||
std::jthread input_thread{};
|
||||
|
||||
std::binary_semaphore run_semaphore{0};
|
||||
std::binary_semaphore start_semaphore{0};
|
||||
|
||||
public:
|
||||
static IPC& Instance() {
|
||||
return *Common::Singleton<IPC>::Instance();
|
||||
}
|
||||
|
||||
void Init();
|
||||
|
||||
operator bool() const {
|
||||
return enabled;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsEnabled() const {
|
||||
return enabled;
|
||||
}
|
||||
|
||||
void WaitForStart() {
|
||||
start_semaphore.acquire();
|
||||
}
|
||||
|
||||
private:
|
||||
[[noreturn]] void InputLoop();
|
||||
};
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "core/linker.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/tls.h"
|
||||
#include "ipc/ipc.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
@@ -115,6 +116,10 @@ void Linker::Execute(const std::vector<std::string> args) {
|
||||
|
||||
main_thread.Run([this, module, args](std::stop_token) {
|
||||
Common::SetCurrentThreadName("GAME_MainThread");
|
||||
if (auto& ipc = IPC::Instance()) {
|
||||
ipc.WaitForStart();
|
||||
}
|
||||
|
||||
LoadSharedLibraries();
|
||||
|
||||
// Simulate libSceGnmDriver initialization, which maps a chunk of direct memory.
|
||||
|
||||
Reference in New Issue
Block a user