mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-09 13:19:00 +00:00
Simple IPC for external control (#3345)
* add simple IPC protocol to allow communication via stdin/stdout * ipc: add PATCH_MEMORY command enables patches & cheates
This commit is contained in:
@@ -760,6 +760,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/file_format/trp.h
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src/core/file_sys/fs.cpp
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src/core/file_sys/fs.h
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src/core/ipc/ipc.cpp
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src/core/ipc/ipc.h
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src/core/loader/dwarf.cpp
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src/core/loader/dwarf.h
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src/core/loader/elf.cpp
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@@ -29,6 +29,7 @@ EXPORT uintptr_t g_eboot_address;
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uint64_t g_eboot_image_size;
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std::string g_game_serial;
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std::string patchFile;
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bool patches_applied = false;
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std::vector<patchInfo> pending_patches;
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std::string toHex(u64 value, size_t byteSize) {
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@@ -119,6 +120,8 @@ std::string convertValueToHex(const std::string type, const std::string valueStr
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return result;
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}
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void ApplyPendingPatches();
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void OnGameLoaded() {
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if (!patchFile.empty()) {
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@@ -377,20 +380,26 @@ void OnGameLoaded() {
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}
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void AddPatchToQueue(patchInfo patchToAdd) {
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if (patches_applied) {
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PatchMemory(patchToAdd.modNameStr, patchToAdd.offsetStr, patchToAdd.valueStr,
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patchToAdd.targetStr, patchToAdd.sizeStr, patchToAdd.isOffset,
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patchToAdd.littleEndian, patchToAdd.patchMask, patchToAdd.maskOffset);
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return;
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}
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pending_patches.push_back(patchToAdd);
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}
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void ApplyPendingPatches() {
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patches_applied = true;
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for (size_t i = 0; i < pending_patches.size(); ++i) {
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patchInfo currentPatch = pending_patches[i];
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const patchInfo& currentPatch = pending_patches[i];
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if (currentPatch.gameSerial != g_game_serial)
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if (currentPatch.gameSerial != "*" && currentPatch.gameSerial != g_game_serial)
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continue;
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PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr, "", "",
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currentPatch.isOffset, currentPatch.littleEndian, currentPatch.patchMask,
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currentPatch.maskOffset);
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PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr,
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currentPatch.targetStr, currentPatch.sizeStr, currentPatch.isOffset,
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currentPatch.littleEndian, currentPatch.patchMask, currentPatch.maskOffset);
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}
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pending_patches.clear();
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@@ -30,19 +30,18 @@ struct patchInfo {
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std::string modNameStr;
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std::string offsetStr;
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std::string valueStr;
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std::string targetStr;
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std::string sizeStr;
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bool isOffset;
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bool littleEndian;
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PatchMask patchMask;
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int maskOffset;
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};
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extern std::vector<patchInfo> pending_patches;
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std::string convertValueToHex(const std::string type, const std::string valueStr);
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void OnGameLoaded();
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void AddPatchToQueue(patchInfo patchToAdd);
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void ApplyPendingPatches();
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void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr,
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std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian,
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113
src/core/ipc/ipc.cpp
Normal file
113
src/core/ipc/ipc.cpp
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@@ -0,0 +1,113 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ipc.h"
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#include <iostream>
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#include <string>
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#include "common/memory_patcher.h"
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#include "common/thread.h"
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#include "common/types.h"
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/**
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* Protocol summary:
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* - IPC is enabled by setting the SHADPS4_ENABLE_IPC environment variable to "true"
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* - Input will be stdin & output stderr
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* - Strings are sent as UTF8
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* - Each communication line is terminated by a newline character ('\n')
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* - Each command parameter will be separated by a newline character ('\n'),
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* variadic commands will start sending the number of parameters after the cmd word.
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* Any ('\n') in the parameter must be escaped by a backslash ('\\n')
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* - Numbers can be sent with any base. Must prefix the number with '0x' for hex,
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* '0b' for binary, or '0' for octal. Decimal numbers
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* will be sent without any prefix.
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* - Output will be started by (';')
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* - The IPC server(this) will send a block started by
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* #IPC_ENABLED
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* and ended by
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* #IPC_END
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* In between, it will send the current capabilities and commands before the emulator start
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* - The IPC client(e.g., launcher) will send RUN then START to conintue the execution
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**/
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/**
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* Command list:
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* - CAPABILITIES:
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* - ENABLE_MEMORY_PATCH: enables PATCH_MEMORY command
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* - INPUT CMD:
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* - RUN: start the emulator execution
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* - START: start the game execution
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* - PATCH_MEMORY(
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* modName: str, offset: str, value: str,
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* target: str, size: str, isOffset: number, littleEndian: number,
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* patchMask: number, maskOffset: number
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* ): add a memory patch, check @ref MemoryPatcher::PatchMemory for details
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* - OUTPUT CMD:
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* - N/A
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**/
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void IPC::Init() {
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const char* enabledEnv = std::getenv("SHADPS4_ENABLE_IPC");
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enabled = enabledEnv && strcmp(enabledEnv, "true") == 0;
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if (!enabled) {
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return;
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}
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input_thread = std::jthread([this] {
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Common::SetCurrentThreadName("IPC Read thread");
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this->InputLoop();
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});
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std::cerr << ";#IPC_ENABLED\n";
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std::cerr << ";ENABLE_MEMORY_PATCH\n";
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std::cerr << ";#IPC_END\n";
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std::cerr.flush();
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const auto ok = run_semaphore.try_acquire_for(std::chrono::seconds(5));
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if (!ok) {
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std::cerr << "IPC: Failed to acquire run semaphore, closing process.\n";
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exit(1);
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}
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}
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void IPC::InputLoop() {
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auto next_str = [&] -> const std::string& {
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static std::string line_buffer;
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do {
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std::getline(std::cin, line_buffer, '\n');
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} while (!line_buffer.empty() && line_buffer.back() == '\\');
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return line_buffer;
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};
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auto next_u64 = [&] -> u64 {
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auto& str = next_str();
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return std::stoull(str, nullptr, 0);
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};
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while (true) {
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auto& cmd = next_str();
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if (cmd.empty()) {
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continue;
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}
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if (cmd == "RUN") {
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run_semaphore.release();
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} else if (cmd == "START") {
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start_semaphore.release();
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} else if (cmd == "PATCH_MEMORY") {
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MemoryPatcher::patchInfo entry;
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entry.gameSerial = "*";
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entry.modNameStr = next_str();
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entry.offsetStr = next_str();
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entry.valueStr = next_str();
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entry.targetStr = next_str();
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entry.sizeStr = next_str();
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entry.isOffset = next_u64() != 0;
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entry.littleEndian = next_u64() != 0;
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entry.patchMask = static_cast<MemoryPatcher::PatchMask>(next_u64());
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entry.maskOffset = static_cast<int>(next_u64());
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MemoryPatcher::AddPatchToQueue(entry);
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} else {
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std::cerr << "UNKNOWN CMD: " << cmd << std::endl;
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}
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}
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}
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39
src/core/ipc/ipc.h
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39
src/core/ipc/ipc.h
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@@ -0,0 +1,39 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/singleton.h"
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#include <semaphore>
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#include <thread>
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class IPC {
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bool enabled{false};
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std::jthread input_thread{};
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std::binary_semaphore run_semaphore{0};
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std::binary_semaphore start_semaphore{0};
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public:
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static IPC& Instance() {
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return *Common::Singleton<IPC>::Instance();
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}
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void Init();
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operator bool() const {
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return enabled;
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}
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[[nodiscard]] bool IsEnabled() const {
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return enabled;
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}
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void WaitForStart() {
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start_semaphore.acquire();
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}
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private:
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[[noreturn]] void InputLoop();
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};
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@@ -18,6 +18,7 @@
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#include "core/linker.h"
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#include "core/memory.h"
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#include "core/tls.h"
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#include "ipc/ipc.h"
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namespace Core {
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@@ -115,6 +116,10 @@ void Linker::Execute(const std::vector<std::string> args) {
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main_thread.Run([this, module, args](std::stop_token) {
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Common::SetCurrentThreadName("GAME_MainThread");
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if (auto& ipc = IPC::Instance()) {
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ipc.WaitForStart();
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}
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LoadSharedLibraries();
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// Simulate libSceGnmDriver initialization, which maps a chunk of direct memory.
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@@ -12,6 +12,7 @@
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#include "common/memory_patcher.h"
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#include "common/path_util.h"
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#include "core/file_sys/fs.h"
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#include "core/ipc/ipc.h"
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#include "emulator.h"
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#ifdef _WIN32
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@@ -22,6 +23,7 @@ int main(int argc, char* argv[]) {
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#ifdef _WIN32
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SetConsoleOutputCP(CP_UTF8);
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#endif
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IPC::Instance().Init();
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// Load configurations
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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@@ -169,13 +171,12 @@ int main(int argc, char* argv[]) {
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break;
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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}
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}
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// If no game directory is set and no command line argument, prompt for it
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if (Config::getGameInstallDirs().empty()) {
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std::cout << "Warning: No game folder set, please set it by calling shadps4"
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std::cerr << "Warning: No game folder set, please set it by calling shadps4"
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" with the --add-game-folder <folder_name> argument\n";
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}
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