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clang format
clang format clang format clang format clang hates me work please
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@ -55,7 +55,6 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view guest_directory, b
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const auto rel_path = std::string_view(corrected_path).substr(pos);
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const auto rel_path = std::string_view(corrected_path).substr(pos);
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std::filesystem::path host_path = mount->host_path / rel_path;
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std::filesystem::path host_path = mount->host_path / rel_path;
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//Use file in update directory instead if it's there (e.g. CUSAXXXXX-UPDATE)
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std::filesystem::path patch_path = mount->host_path.string() + "-UPDATE";
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std::filesystem::path patch_path = mount->host_path.string() + "-UPDATE";
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if (std::filesystem::exists(patch_path / rel_path)) {
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if (std::filesystem::exists(patch_path / rel_path)) {
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host_path = patch_path / rel_path;
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host_path = patch_path / rel_path;
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@ -292,8 +292,7 @@ public:
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QString message_type = tr("Game");
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QString message_type = tr("Game");
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if (selected == deleteUpdate) {
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if (selected == deleteUpdate) {
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if (!std::filesystem::exists(m_games[itemID].path + "-UPDATE")) {
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if (!std::filesystem::exists(m_games[itemID].path + "-UPDATE")) {
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QMessageBox::critical(
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QMessageBox::critical(nullptr, tr("Error"),
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nullptr, tr("Error"),
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QString(tr("This game has no update to delete!")));
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QString(tr("This game has no update to delete!")));
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error = true;
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error = true;
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} else {
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} else {
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