clang format

clang format

clang format

clang format

clang hates me

work please
This commit is contained in:
ElBread3 2024-09-26 08:54:40 -05:00
parent 277abf7f5a
commit 00890f73e7
4 changed files with 5 additions and 7 deletions

View File

@ -55,7 +55,6 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view guest_directory, b
const auto rel_path = std::string_view(corrected_path).substr(pos);
std::filesystem::path host_path = mount->host_path / rel_path;
//Use file in update directory instead if it's there (e.g. CUSAXXXXX-UPDATE)
std::filesystem::path patch_path = mount->host_path.string() + "-UPDATE";
if (std::filesystem::exists(patch_path / rel_path)) {
host_path = patch_path / rel_path;

View File

@ -116,7 +116,7 @@ void Emulator::Run(const std::filesystem::path& file) {
std::filesystem::path game_patch_folder = (file.parent_path().string() + "-UPDATE");
std::filesystem::path sce_sys_folder = std::filesystem::exists(game_patch_folder / "sce_sys")
? game_patch_folder / "sce_sys"
? game_patch_folder / "sce_sys"
: file.parent_path() / "sce_sys";
if (std::filesystem::is_directory(sce_sys_folder)) {
for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {

View File

@ -292,9 +292,8 @@ public:
QString message_type = tr("Game");
if (selected == deleteUpdate) {
if (!std::filesystem::exists(m_games[itemID].path + "-UPDATE")) {
QMessageBox::critical(
nullptr, tr("Error"),
QString(tr("This game has no update to delete!")));
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("This game has no update to delete!")));
error = true;
} else {
folder_path = QString::fromStdString(m_games[itemID].path + "-UPDATE");

View File

@ -723,8 +723,8 @@ void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int
}
std::filesystem::path sce_folder_path =
std::filesystem::exists(game_update_path / "sce_sys" / "param.sfo")
? game_update_path / "sce_sys" / "param.sfo"
: game_folder_path / "sce_sys" / "param.sfo";
? game_update_path / "sce_sys" / "param.sfo"
: game_folder_path / "sce_sys" / "param.sfo";
psf.Open(sce_folder_path);
QString game_app_version;
if (auto app_ver = psf.GetString("APP_VER"); app_ver.has_value()) {