mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-24 19:14:40 +00:00
Merge branch 'main' into fix-shared-2
This commit is contained in:
commit
00aad6d502
@ -10,6 +10,8 @@
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namespace Core::FileSys {
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bool MntPoints::ignore_game_patches = false;
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std::string RemoveTrailingSlashes(const std::string& path) {
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// Remove trailing slashes to make comparisons simpler.
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std::string path_sanitized = path;
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@ -77,7 +79,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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patch_path /= rel_path;
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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!force_base_path && std::filesystem::exists(patch_path)) {
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!force_base_path && !ignore_game_patches && std::filesystem::exists(patch_path)) {
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return patch_path;
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}
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@ -137,7 +139,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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return std::optional<std::filesystem::path>(current_path);
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};
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if (!force_base_path) {
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if (!force_base_path && !ignore_game_patches) {
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if (const auto path = search(patch_path)) {
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return *path;
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}
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@ -21,6 +21,7 @@ class MntPoints {
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static constexpr bool NeedsCaseInsensitiveSearch = true;
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#endif
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public:
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static bool ignore_game_patches;
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struct MntPair {
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std::filesystem::path host_path;
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std::string mount; // e.g /app0
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@ -1050,6 +1050,7 @@ void RegisterFileSystem(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("4wSze92BhLI", "libkernel", 1, "libkernel", 1, 1, sceKernelWrite);
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LIB_FUNCTION("+WRlkKjZvag", "libkernel", 1, "libkernel", 1, 1, readv);
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LIB_FUNCTION("YSHRBRLn2pI", "libkernel", 1, "libkernel", 1, 1, writev);
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LIB_FUNCTION("kAt6VDbHmro", "libkernel", 1, "libkernel", 1, 1, sceKernelWritev);
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LIB_FUNCTION("Oy6IpwgtYOk", "libScePosix", 1, "libkernel", 1, 1, posix_lseek);
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LIB_FUNCTION("Oy6IpwgtYOk", "libkernel", 1, "libkernel", 1, 1, posix_lseek);
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LIB_FUNCTION("oib76F-12fk", "libkernel", 1, "libkernel", 1, 1, sceKernelLseek);
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@ -140,7 +140,7 @@ s32 PS4_SYSV_ABI sceVideodec2Flush(OrbisVideodec2Decoder decoder,
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return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER;
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}
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if (frameBuffer->thisSize != sizeof(OrbisVideodec2FrameBuffer) ||
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outputInfo->thisSize != sizeof(OrbisVideodec2OutputInfo)) {
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(outputInfo->thisSize | 8) != sizeof(OrbisVideodec2OutputInfo)) {
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LOG_ERROR(Lib_Vdec2, "Invalid struct size");
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return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
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}
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@ -167,7 +167,7 @@ s32 PS4_SYSV_ABI sceVideodec2GetPictureInfo(const OrbisVideodec2OutputInfo* outp
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LOG_ERROR(Lib_Vdec2, "Invalid arguments");
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return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER;
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}
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if (outputInfo->thisSize != sizeof(OrbisVideodec2OutputInfo)) {
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if ((outputInfo->thisSize | 8) != sizeof(OrbisVideodec2OutputInfo)) {
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LOG_ERROR(Lib_Vdec2, "Invalid struct size");
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return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
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}
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@ -179,7 +179,7 @@ s32 PS4_SYSV_ABI sceVideodec2GetPictureInfo(const OrbisVideodec2OutputInfo* outp
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if (p1stPictureInfoOut) {
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OrbisVideodec2AvcPictureInfo* picInfo =
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static_cast<OrbisVideodec2AvcPictureInfo*>(p1stPictureInfoOut);
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if (picInfo->thisSize != sizeof(OrbisVideodec2AvcPictureInfo)) {
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if ((picInfo->thisSize | 16) != sizeof(OrbisVideodec2AvcPictureInfo)) {
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LOG_ERROR(Lib_Vdec2, "Invalid struct size");
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return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
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}
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@ -73,8 +73,10 @@ struct OrbisVideodec2OutputInfo {
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u32 frameHeight;
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void* frameBuffer;
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u64 frameBufferSize;
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u32 frameFormat;
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u32 framePitchInBytes;
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};
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static_assert(sizeof(OrbisVideodec2OutputInfo) == 0x30);
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static_assert(sizeof(OrbisVideodec2OutputInfo) == 0x38);
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struct OrbisVideodec2FrameBuffer {
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u64 thisSize;
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@ -55,6 +55,23 @@ struct OrbisVideodec2AvcPictureInfo {
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u8 pic_struct;
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u8 field_pic_flag;
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u8 bottom_field_flag;
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u8 sequenceParameterSetPresentFlag;
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u8 pictureParameterSetPresentFlag;
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u8 auDelimiterPresentFlag;
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u8 endOfSequencePresentFlag;
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u8 endOfStreamPresentFlag;
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u8 fillerDataPresentFlag;
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u8 pictureTimingSeiPresentFlag;
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u8 bufferingPeriodSeiPresentFlag;
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u8 constraint_set0_flag;
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u8 constraint_set1_flag;
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u8 constraint_set2_flag;
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u8 constraint_set3_flag;
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u8 constraint_set4_flag;
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u8 constraint_set5_flag;
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};
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static_assert(sizeof(OrbisVideodec2AvcPictureInfo) == 0x78);
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} // namespace Libraries::Vdec2
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@ -48,6 +48,7 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
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outputInfo.isValid = false;
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outputInfo.isErrorFrame = true;
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outputInfo.pictureCount = 0;
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outputInfo.frameFormat = 0;
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if (!inputData.auData) {
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return ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT_POINTER;
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@ -106,6 +107,7 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
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outputInfo.frameWidth = frame->width;
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outputInfo.frameHeight = frame->height;
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outputInfo.framePitch = frame->linesize[0];
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outputInfo.framePitchInBytes = frame->linesize[0];
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outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
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outputInfo.frameBuffer = frameBuffer.frameBuffer;
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@ -144,6 +146,7 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
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outputInfo.isValid = false;
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outputInfo.isErrorFrame = true;
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outputInfo.pictureCount = 0;
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outputInfo.frameFormat = 0;
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AVFrame* frame = av_frame_alloc();
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if (!frame) {
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@ -175,6 +178,7 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
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outputInfo.frameWidth = frame->width;
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outputInfo.frameHeight = frame->height;
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outputInfo.framePitch = frame->linesize[0];
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outputInfo.framePitchInBytes = frame->linesize[0];
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outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
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outputInfo.frameBuffer = frameBuffer.frameBuffer;
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@ -75,7 +75,7 @@ void Emulator::Run(std::filesystem::path file, const std::vector<std::string> ar
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game_folder_name.ends_with("-UPDATE") || game_folder_name.ends_with("-patch")) {
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// If an executable was launched from a separate update directory,
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// use the base game directory as the game folder.
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const auto base_name = game_folder_name.substr(0, game_folder_name.size() - 7);
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const std::string base_name = game_folder_name.substr(0, game_folder_name.rfind('-'));
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const auto base_path = game_folder.parent_path() / base_name;
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if (std::filesystem::is_directory(base_path)) {
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game_folder = base_path;
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26
src/main.cpp
26
src/main.cpp
@ -35,17 +35,19 @@ int main(int argc, char* argv[]) {
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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{"-h",
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[&](int&) {
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std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
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"Options:\n"
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" -g, --game <path|ID> Specify game path to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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std::cout
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<< "Usage: shadps4 [options] <elf or eboot.bin path>\n"
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"Options:\n"
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" -g, --game <path|ID> Specify game path to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -i, --ignore-game-patch Disable automatic loading of game patch\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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{"--help", [&](int& i) { arg_map["-h"](i); }},
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@ -72,6 +74,8 @@ int main(int argc, char* argv[]) {
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-i", [&](int&) { Core::FileSys::MntPoints::ignore_game_patches = true; }},
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{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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@ -41,20 +41,22 @@ int main(int argc, char* argv[]) {
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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{"-h",
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[&](int&) {
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std::cout << "Usage: shadps4 [options]\n"
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"Options:\n"
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" No arguments: Opens the GUI.\n"
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" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
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"<game ID (CUSAXXXXX)> to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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std::cout
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<< "Usage: shadps4 [options]\n"
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"Options:\n"
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" No arguments: Opens the GUI.\n"
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" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
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"<game ID (CUSAXXXXX)> to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -i, --ignore-game-patch Disable automatic loading of game patch\n"
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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{"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h
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@ -84,6 +86,8 @@ int main(int argc, char* argv[]) {
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-i", [&](int&) { Core::FileSys::MntPoints::ignore_game_patches = true; }},
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{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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@ -299,8 +299,7 @@ void EmitContext::DefineInterpolatedAttribs() {
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// Iterate all input attributes, load them and manually interpolate.
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for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) {
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const auto& input = runtime_info.fs_info.inputs[i];
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const u32 semantic = input.param_index;
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auto& params = input_params[semantic];
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auto& params = input_params[i];
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if (input.is_flat || params.is_loaded) {
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continue;
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}
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@ -318,7 +317,7 @@ void EmitContext::DefineInterpolatedAttribs() {
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const Id p10_y{OpVectorTimesScalar(F32[4], p10, bary_coord_y)};
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const Id p20_z{OpVectorTimesScalar(F32[4], p20, bary_coord_z)};
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params.id = OpFAdd(F32[4], p0, OpFAdd(F32[4], p10_y, p20_z));
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Name(params.id, fmt::format("fs_in_attr{}", semantic));
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Name(params.id, fmt::format("fs_in_attr{}", i));
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params.is_loaded = true;
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}
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}
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@ -427,25 +426,28 @@ void EmitContext::DefineInputs() {
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}
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for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) {
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const auto& input = runtime_info.fs_info.inputs[i];
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const u32 semantic = input.param_index;
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ASSERT(semantic < IR::NumParams);
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if (input.IsDefault()) {
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input_params[semantic] = {
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MakeDefaultValue(*this, input.default_value), input_f32, F32[1], 4, false, true,
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input_params[i] = {
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.id = MakeDefaultValue(*this, input.default_value),
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.pointer_type = input_f32,
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.component_type = F32[1],
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.num_components = 4,
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.is_integer = false,
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.is_loaded = true,
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};
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continue;
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}
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const IR::Attribute param{IR::Attribute::Param0 + input.param_index};
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const IR::Attribute param{IR::Attribute::Param0 + i};
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const u32 num_components = info.loads.NumComponents(param);
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const Id type{F32[num_components]};
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Id attr_id{};
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if (profile.needs_manual_interpolation && !input.is_flat) {
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attr_id = DefineInput(TypeArray(type, ConstU32(3U)), semantic);
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attr_id = DefineInput(TypeArray(type, ConstU32(3U)), input.param_index);
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Decorate(attr_id, spv::Decoration::PerVertexKHR);
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Name(attr_id, fmt::format("fs_in_attr{}_p", semantic));
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Name(attr_id, fmt::format("fs_in_attr{}_p", i));
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} else {
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attr_id = DefineInput(type, semantic);
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Name(attr_id, fmt::format("fs_in_attr{}", semantic));
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attr_id = DefineInput(type, input.param_index);
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Name(attr_id, fmt::format("fs_in_attr{}", i));
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if (input.is_flat) {
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Decorate(attr_id, spv::Decoration::Flat);
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@ -453,7 +455,7 @@ void EmitContext::DefineInputs() {
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Decorate(attr_id, spv::Decoration::NoPerspective);
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}
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}
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input_params[semantic] =
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input_params[i] =
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GetAttributeInfo(AmdGpu::NumberFormat::Float, attr_id, num_components, false);
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}
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break;
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@ -22,15 +22,17 @@ void Translator::EmitVectorInterpolation(const GcnInst& inst) {
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// VINTRP
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void Translator::V_INTERP_P2_F32(const GcnInst& inst) {
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const auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr);
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info.interp_qualifiers[attr.param_index] = vgpr_to_interp[inst.src[0].code];
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const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index};
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const u32 attr_index = inst.control.vintrp.attr;
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const auto& attr = runtime_info.fs_info.inputs.at(attr_index);
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info.interp_qualifiers[attr_index] = vgpr_to_interp[inst.src[0].code];
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const IR::Attribute attrib{IR::Attribute::Param0 + attr_index};
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SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan));
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}
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void Translator::V_INTERP_MOV_F32(const GcnInst& inst) {
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const auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr);
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const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index};
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const u32 attr_index = inst.control.vintrp.attr;
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const auto& attr = runtime_info.fs_info.inputs.at(attr_index);
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const IR::Attribute attrib{IR::Attribute::Param0 + attr_index};
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SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan));
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}
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|
@ -319,7 +319,8 @@ void Image::CopyImage(const Image& image) {
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auto cmdbuf = scheduler->CommandBuffer();
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boost::container::small_vector<vk::ImageCopy, 14> image_copy{};
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for (u32 m = 0; m < image.info.resources.levels; ++m) {
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const u32 num_mips = std::min(image.info.resources.levels, info.resources.levels);
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for (u32 m = 0; m < num_mips; ++m) {
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const auto mip_w = std::max(image.info.size.width >> m, 1u);
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const auto mip_h = std::max(image.info.size.height >> m, 1u);
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const auto mip_d = std::max(image.info.size.depth >> m, 1u);
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|
@ -461,9 +461,9 @@ ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
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const ImageId image_id = FindImage(desc);
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Image& image = slot_images[image_id];
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image.flags |= ImageFlagBits::GpuModified;
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image.flags &= ~ImageFlagBits::Dirty;
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image.usage.depth_target = 1u;
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image.usage.stencil = image.info.HasStencil();
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UpdateImage(image_id);
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// Register meta data for this depth buffer
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if (!(image.flags & ImageFlagBits::MetaRegistered)) {
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|
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