Merge branch 'main' into fix-shared-2

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georgemoralis 2025-06-10 23:42:30 +03:00 committed by GitHub
commit 00aad6d502
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14 changed files with 92 additions and 52 deletions

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@ -10,6 +10,8 @@
namespace Core::FileSys { namespace Core::FileSys {
bool MntPoints::ignore_game_patches = false;
std::string RemoveTrailingSlashes(const std::string& path) { std::string RemoveTrailingSlashes(const std::string& path) {
// Remove trailing slashes to make comparisons simpler. // Remove trailing slashes to make comparisons simpler.
std::string path_sanitized = path; std::string path_sanitized = path;
@ -77,7 +79,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
patch_path /= rel_path; patch_path /= rel_path;
if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) && if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
!force_base_path && std::filesystem::exists(patch_path)) { !force_base_path && !ignore_game_patches && std::filesystem::exists(patch_path)) {
return patch_path; return patch_path;
} }
@ -137,7 +139,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
return std::optional<std::filesystem::path>(current_path); return std::optional<std::filesystem::path>(current_path);
}; };
if (!force_base_path) { if (!force_base_path && !ignore_game_patches) {
if (const auto path = search(patch_path)) { if (const auto path = search(patch_path)) {
return *path; return *path;
} }

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@ -21,6 +21,7 @@ class MntPoints {
static constexpr bool NeedsCaseInsensitiveSearch = true; static constexpr bool NeedsCaseInsensitiveSearch = true;
#endif #endif
public: public:
static bool ignore_game_patches;
struct MntPair { struct MntPair {
std::filesystem::path host_path; std::filesystem::path host_path;
std::string mount; // e.g /app0 std::string mount; // e.g /app0

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@ -1050,6 +1050,7 @@ void RegisterFileSystem(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("4wSze92BhLI", "libkernel", 1, "libkernel", 1, 1, sceKernelWrite); LIB_FUNCTION("4wSze92BhLI", "libkernel", 1, "libkernel", 1, 1, sceKernelWrite);
LIB_FUNCTION("+WRlkKjZvag", "libkernel", 1, "libkernel", 1, 1, readv); LIB_FUNCTION("+WRlkKjZvag", "libkernel", 1, "libkernel", 1, 1, readv);
LIB_FUNCTION("YSHRBRLn2pI", "libkernel", 1, "libkernel", 1, 1, writev); LIB_FUNCTION("YSHRBRLn2pI", "libkernel", 1, "libkernel", 1, 1, writev);
LIB_FUNCTION("kAt6VDbHmro", "libkernel", 1, "libkernel", 1, 1, sceKernelWritev);
LIB_FUNCTION("Oy6IpwgtYOk", "libScePosix", 1, "libkernel", 1, 1, posix_lseek); LIB_FUNCTION("Oy6IpwgtYOk", "libScePosix", 1, "libkernel", 1, 1, posix_lseek);
LIB_FUNCTION("Oy6IpwgtYOk", "libkernel", 1, "libkernel", 1, 1, posix_lseek); LIB_FUNCTION("Oy6IpwgtYOk", "libkernel", 1, "libkernel", 1, 1, posix_lseek);
LIB_FUNCTION("oib76F-12fk", "libkernel", 1, "libkernel", 1, 1, sceKernelLseek); LIB_FUNCTION("oib76F-12fk", "libkernel", 1, "libkernel", 1, 1, sceKernelLseek);

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@ -140,7 +140,7 @@ s32 PS4_SYSV_ABI sceVideodec2Flush(OrbisVideodec2Decoder decoder,
return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER; return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER;
} }
if (frameBuffer->thisSize != sizeof(OrbisVideodec2FrameBuffer) || if (frameBuffer->thisSize != sizeof(OrbisVideodec2FrameBuffer) ||
outputInfo->thisSize != sizeof(OrbisVideodec2OutputInfo)) { (outputInfo->thisSize | 8) != sizeof(OrbisVideodec2OutputInfo)) {
LOG_ERROR(Lib_Vdec2, "Invalid struct size"); LOG_ERROR(Lib_Vdec2, "Invalid struct size");
return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE; return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
} }
@ -167,7 +167,7 @@ s32 PS4_SYSV_ABI sceVideodec2GetPictureInfo(const OrbisVideodec2OutputInfo* outp
LOG_ERROR(Lib_Vdec2, "Invalid arguments"); LOG_ERROR(Lib_Vdec2, "Invalid arguments");
return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER; return ORBIS_VIDEODEC2_ERROR_ARGUMENT_POINTER;
} }
if (outputInfo->thisSize != sizeof(OrbisVideodec2OutputInfo)) { if ((outputInfo->thisSize | 8) != sizeof(OrbisVideodec2OutputInfo)) {
LOG_ERROR(Lib_Vdec2, "Invalid struct size"); LOG_ERROR(Lib_Vdec2, "Invalid struct size");
return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE; return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
} }
@ -179,7 +179,7 @@ s32 PS4_SYSV_ABI sceVideodec2GetPictureInfo(const OrbisVideodec2OutputInfo* outp
if (p1stPictureInfoOut) { if (p1stPictureInfoOut) {
OrbisVideodec2AvcPictureInfo* picInfo = OrbisVideodec2AvcPictureInfo* picInfo =
static_cast<OrbisVideodec2AvcPictureInfo*>(p1stPictureInfoOut); static_cast<OrbisVideodec2AvcPictureInfo*>(p1stPictureInfoOut);
if (picInfo->thisSize != sizeof(OrbisVideodec2AvcPictureInfo)) { if ((picInfo->thisSize | 16) != sizeof(OrbisVideodec2AvcPictureInfo)) {
LOG_ERROR(Lib_Vdec2, "Invalid struct size"); LOG_ERROR(Lib_Vdec2, "Invalid struct size");
return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE; return ORBIS_VIDEODEC2_ERROR_STRUCT_SIZE;
} }

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@ -73,8 +73,10 @@ struct OrbisVideodec2OutputInfo {
u32 frameHeight; u32 frameHeight;
void* frameBuffer; void* frameBuffer;
u64 frameBufferSize; u64 frameBufferSize;
u32 frameFormat;
u32 framePitchInBytes;
}; };
static_assert(sizeof(OrbisVideodec2OutputInfo) == 0x30); static_assert(sizeof(OrbisVideodec2OutputInfo) == 0x38);
struct OrbisVideodec2FrameBuffer { struct OrbisVideodec2FrameBuffer {
u64 thisSize; u64 thisSize;

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@ -55,6 +55,23 @@ struct OrbisVideodec2AvcPictureInfo {
u8 pic_struct; u8 pic_struct;
u8 field_pic_flag; u8 field_pic_flag;
u8 bottom_field_flag; u8 bottom_field_flag;
u8 sequenceParameterSetPresentFlag;
u8 pictureParameterSetPresentFlag;
u8 auDelimiterPresentFlag;
u8 endOfSequencePresentFlag;
u8 endOfStreamPresentFlag;
u8 fillerDataPresentFlag;
u8 pictureTimingSeiPresentFlag;
u8 bufferingPeriodSeiPresentFlag;
u8 constraint_set0_flag;
u8 constraint_set1_flag;
u8 constraint_set2_flag;
u8 constraint_set3_flag;
u8 constraint_set4_flag;
u8 constraint_set5_flag;
}; };
static_assert(sizeof(OrbisVideodec2AvcPictureInfo) == 0x78);
} // namespace Libraries::Vdec2 } // namespace Libraries::Vdec2

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@ -48,6 +48,7 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
outputInfo.isValid = false; outputInfo.isValid = false;
outputInfo.isErrorFrame = true; outputInfo.isErrorFrame = true;
outputInfo.pictureCount = 0; outputInfo.pictureCount = 0;
outputInfo.frameFormat = 0;
if (!inputData.auData) { if (!inputData.auData) {
return ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT_POINTER; return ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT_POINTER;
@ -106,6 +107,7 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
outputInfo.frameWidth = frame->width; outputInfo.frameWidth = frame->width;
outputInfo.frameHeight = frame->height; outputInfo.frameHeight = frame->height;
outputInfo.framePitch = frame->linesize[0]; outputInfo.framePitch = frame->linesize[0];
outputInfo.framePitchInBytes = frame->linesize[0];
outputInfo.frameBufferSize = frameBuffer.frameBufferSize; outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
outputInfo.frameBuffer = frameBuffer.frameBuffer; outputInfo.frameBuffer = frameBuffer.frameBuffer;
@ -144,6 +146,7 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
outputInfo.isValid = false; outputInfo.isValid = false;
outputInfo.isErrorFrame = true; outputInfo.isErrorFrame = true;
outputInfo.pictureCount = 0; outputInfo.pictureCount = 0;
outputInfo.frameFormat = 0;
AVFrame* frame = av_frame_alloc(); AVFrame* frame = av_frame_alloc();
if (!frame) { if (!frame) {
@ -175,6 +178,7 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
outputInfo.frameWidth = frame->width; outputInfo.frameWidth = frame->width;
outputInfo.frameHeight = frame->height; outputInfo.frameHeight = frame->height;
outputInfo.framePitch = frame->linesize[0]; outputInfo.framePitch = frame->linesize[0];
outputInfo.framePitchInBytes = frame->linesize[0];
outputInfo.frameBufferSize = frameBuffer.frameBufferSize; outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
outputInfo.frameBuffer = frameBuffer.frameBuffer; outputInfo.frameBuffer = frameBuffer.frameBuffer;

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@ -75,7 +75,7 @@ void Emulator::Run(std::filesystem::path file, const std::vector<std::string> ar
game_folder_name.ends_with("-UPDATE") || game_folder_name.ends_with("-patch")) { game_folder_name.ends_with("-UPDATE") || game_folder_name.ends_with("-patch")) {
// If an executable was launched from a separate update directory, // If an executable was launched from a separate update directory,
// use the base game directory as the game folder. // use the base game directory as the game folder.
const auto base_name = game_folder_name.substr(0, game_folder_name.size() - 7); const std::string base_name = game_folder_name.substr(0, game_folder_name.rfind('-'));
const auto base_path = game_folder.parent_path() / base_name; const auto base_path = game_folder.parent_path() / base_name;
if (std::filesystem::is_directory(base_path)) { if (std::filesystem::is_directory(base_path)) {
game_folder = base_path; game_folder = base_path;

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@ -35,17 +35,19 @@ int main(int argc, char* argv[]) {
std::unordered_map<std::string, std::function<void(int&)>> arg_map = { std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h", {"-h",
[&](int&) { [&](int&) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n" std::cout
"Options:\n" << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
" -g, --game <path|ID> Specify game path to launch\n" "Options:\n"
" -- ... Parameters passed to the game ELF. " " -g, --game <path|ID> Specify game path to launch\n"
"Needs to be at the end of the line, and everything after \"--\" is a " " -- ... Parameters passed to the game ELF. "
"game argument.\n" "Needs to be at the end of the line, and everything after \"--\" is a "
" -p, --patch <patch_file> Apply specified patch file\n" "game argument.\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen " " -p, --patch <patch_file> Apply specified patch file\n"
"state. Does not overwrite the config file.\n" " -i, --ignore-game-patch Disable automatic loading of game patch\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n" " -f, --fullscreen <true|false> Specify window initial fullscreen "
" -h, --help Display this help message\n"; "state. Does not overwrite the config file.\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n"
" -h, --help Display this help message\n";
exit(0); exit(0);
}}, }},
{"--help", [&](int& i) { arg_map["-h"](i); }}, {"--help", [&](int& i) { arg_map["-h"](i); }},
@ -72,6 +74,8 @@ int main(int argc, char* argv[]) {
} }
}}, }},
{"--patch", [&](int& i) { arg_map["-p"](i); }}, {"--patch", [&](int& i) { arg_map["-p"](i); }},
{"-i", [&](int&) { Core::FileSys::MntPoints::ignore_game_patches = true; }},
{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
{"-f", {"-f",
[&](int& i) { [&](int& i) {
if (++i >= argc) { if (++i >= argc) {

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@ -41,20 +41,22 @@ int main(int argc, char* argv[]) {
std::unordered_map<std::string, std::function<void(int&)>> arg_map = { std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h", {"-h",
[&](int&) { [&](int&) {
std::cout << "Usage: shadps4 [options]\n" std::cout
"Options:\n" << "Usage: shadps4 [options]\n"
" No arguments: Opens the GUI.\n" "Options:\n"
" -g, --game <path|ID> Specify <eboot.bin or elf path> or " " No arguments: Opens the GUI.\n"
"<game ID (CUSAXXXXX)> to launch\n" " -g, --game <path|ID> Specify <eboot.bin or elf path> or "
" -- ... Parameters passed to the game ELF. " "<game ID (CUSAXXXXX)> to launch\n"
"Needs to be at the end of the line, and everything after \"--\" is a " " -- ... Parameters passed to the game ELF. "
"game argument.\n" "Needs to be at the end of the line, and everything after \"--\" is a "
" -p, --patch <patch_file> Apply specified patch file\n" "game argument.\n"
" -s, --show-gui Show the GUI\n" " -p, --patch <patch_file> Apply specified patch file\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen " " -i, --ignore-game-patch Disable automatic loading of game patch\n"
"state. Does not overwrite the config file.\n" " -s, --show-gui Show the GUI\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n" " -f, --fullscreen <true|false> Specify window initial fullscreen "
" -h, --help Display this help message\n"; "state. Does not overwrite the config file.\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n"
" -h, --help Display this help message\n";
exit(0); exit(0);
}}, }},
{"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h {"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h
@ -84,6 +86,8 @@ int main(int argc, char* argv[]) {
} }
}}, }},
{"--patch", [&](int& i) { arg_map["-p"](i); }}, {"--patch", [&](int& i) { arg_map["-p"](i); }},
{"-i", [&](int&) { Core::FileSys::MntPoints::ignore_game_patches = true; }},
{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
{"-f", {"-f",
[&](int& i) { [&](int& i) {
if (++i >= argc) { if (++i >= argc) {

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@ -299,8 +299,7 @@ void EmitContext::DefineInterpolatedAttribs() {
// Iterate all input attributes, load them and manually interpolate. // Iterate all input attributes, load them and manually interpolate.
for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) { for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) {
const auto& input = runtime_info.fs_info.inputs[i]; const auto& input = runtime_info.fs_info.inputs[i];
const u32 semantic = input.param_index; auto& params = input_params[i];
auto& params = input_params[semantic];
if (input.is_flat || params.is_loaded) { if (input.is_flat || params.is_loaded) {
continue; continue;
} }
@ -318,7 +317,7 @@ void EmitContext::DefineInterpolatedAttribs() {
const Id p10_y{OpVectorTimesScalar(F32[4], p10, bary_coord_y)}; const Id p10_y{OpVectorTimesScalar(F32[4], p10, bary_coord_y)};
const Id p20_z{OpVectorTimesScalar(F32[4], p20, bary_coord_z)}; const Id p20_z{OpVectorTimesScalar(F32[4], p20, bary_coord_z)};
params.id = OpFAdd(F32[4], p0, OpFAdd(F32[4], p10_y, p20_z)); params.id = OpFAdd(F32[4], p0, OpFAdd(F32[4], p10_y, p20_z));
Name(params.id, fmt::format("fs_in_attr{}", semantic)); Name(params.id, fmt::format("fs_in_attr{}", i));
params.is_loaded = true; params.is_loaded = true;
} }
} }
@ -427,25 +426,28 @@ void EmitContext::DefineInputs() {
} }
for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) { for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) {
const auto& input = runtime_info.fs_info.inputs[i]; const auto& input = runtime_info.fs_info.inputs[i];
const u32 semantic = input.param_index;
ASSERT(semantic < IR::NumParams);
if (input.IsDefault()) { if (input.IsDefault()) {
input_params[semantic] = { input_params[i] = {
MakeDefaultValue(*this, input.default_value), input_f32, F32[1], 4, false, true, .id = MakeDefaultValue(*this, input.default_value),
.pointer_type = input_f32,
.component_type = F32[1],
.num_components = 4,
.is_integer = false,
.is_loaded = true,
}; };
continue; continue;
} }
const IR::Attribute param{IR::Attribute::Param0 + input.param_index}; const IR::Attribute param{IR::Attribute::Param0 + i};
const u32 num_components = info.loads.NumComponents(param); const u32 num_components = info.loads.NumComponents(param);
const Id type{F32[num_components]}; const Id type{F32[num_components]};
Id attr_id{}; Id attr_id{};
if (profile.needs_manual_interpolation && !input.is_flat) { if (profile.needs_manual_interpolation && !input.is_flat) {
attr_id = DefineInput(TypeArray(type, ConstU32(3U)), semantic); attr_id = DefineInput(TypeArray(type, ConstU32(3U)), input.param_index);
Decorate(attr_id, spv::Decoration::PerVertexKHR); Decorate(attr_id, spv::Decoration::PerVertexKHR);
Name(attr_id, fmt::format("fs_in_attr{}_p", semantic)); Name(attr_id, fmt::format("fs_in_attr{}_p", i));
} else { } else {
attr_id = DefineInput(type, semantic); attr_id = DefineInput(type, input.param_index);
Name(attr_id, fmt::format("fs_in_attr{}", semantic)); Name(attr_id, fmt::format("fs_in_attr{}", i));
if (input.is_flat) { if (input.is_flat) {
Decorate(attr_id, spv::Decoration::Flat); Decorate(attr_id, spv::Decoration::Flat);
@ -453,7 +455,7 @@ void EmitContext::DefineInputs() {
Decorate(attr_id, spv::Decoration::NoPerspective); Decorate(attr_id, spv::Decoration::NoPerspective);
} }
} }
input_params[semantic] = input_params[i] =
GetAttributeInfo(AmdGpu::NumberFormat::Float, attr_id, num_components, false); GetAttributeInfo(AmdGpu::NumberFormat::Float, attr_id, num_components, false);
} }
break; break;

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@ -22,15 +22,17 @@ void Translator::EmitVectorInterpolation(const GcnInst& inst) {
// VINTRP // VINTRP
void Translator::V_INTERP_P2_F32(const GcnInst& inst) { void Translator::V_INTERP_P2_F32(const GcnInst& inst) {
const auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr); const u32 attr_index = inst.control.vintrp.attr;
info.interp_qualifiers[attr.param_index] = vgpr_to_interp[inst.src[0].code]; const auto& attr = runtime_info.fs_info.inputs.at(attr_index);
const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index}; info.interp_qualifiers[attr_index] = vgpr_to_interp[inst.src[0].code];
const IR::Attribute attrib{IR::Attribute::Param0 + attr_index};
SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan)); SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan));
} }
void Translator::V_INTERP_MOV_F32(const GcnInst& inst) { void Translator::V_INTERP_MOV_F32(const GcnInst& inst) {
const auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr); const u32 attr_index = inst.control.vintrp.attr;
const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index}; const auto& attr = runtime_info.fs_info.inputs.at(attr_index);
const IR::Attribute attrib{IR::Attribute::Param0 + attr_index};
SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan)); SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan));
} }

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@ -319,7 +319,8 @@ void Image::CopyImage(const Image& image) {
auto cmdbuf = scheduler->CommandBuffer(); auto cmdbuf = scheduler->CommandBuffer();
boost::container::small_vector<vk::ImageCopy, 14> image_copy{}; boost::container::small_vector<vk::ImageCopy, 14> image_copy{};
for (u32 m = 0; m < image.info.resources.levels; ++m) { const u32 num_mips = std::min(image.info.resources.levels, info.resources.levels);
for (u32 m = 0; m < num_mips; ++m) {
const auto mip_w = std::max(image.info.size.width >> m, 1u); const auto mip_w = std::max(image.info.size.width >> m, 1u);
const auto mip_h = std::max(image.info.size.height >> m, 1u); const auto mip_h = std::max(image.info.size.height >> m, 1u);
const auto mip_d = std::max(image.info.size.depth >> m, 1u); const auto mip_d = std::max(image.info.size.depth >> m, 1u);

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@ -461,9 +461,9 @@ ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
const ImageId image_id = FindImage(desc); const ImageId image_id = FindImage(desc);
Image& image = slot_images[image_id]; Image& image = slot_images[image_id];
image.flags |= ImageFlagBits::GpuModified; image.flags |= ImageFlagBits::GpuModified;
image.flags &= ~ImageFlagBits::Dirty;
image.usage.depth_target = 1u; image.usage.depth_target = 1u;
image.usage.stencil = image.info.HasStencil(); image.usage.stencil = image.info.HasStencil();
UpdateImage(image_id);
// Register meta data for this depth buffer // Register meta data for this depth buffer
if (!(image.flags & ImageFlagBits::MetaRegistered)) { if (!(image.flags & ImageFlagBits::MetaRegistered)) {