From 01100091ffe67899a057c00d36699c4c7945d7c2 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Sat, 16 Nov 2024 10:02:37 +0100 Subject: [PATCH] Fix typo --- src/input/input_handler.cpp | 4 +--- src/input/input_handler.h | 2 +- src/sdl_window.cpp | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index c86b15334..80a71187c 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -287,7 +287,7 @@ u32 InputBinding::GetInputIDFromEvent(const SDL_Event& e) { } GameController* ControllerOutput::controller = nullptr; -void ControllerOutput::GetControllerOutputController(GameController* c) { +void ControllerOutput::SetControllerOutputController(GameController* c) { ControllerOutput::controller = c; } @@ -494,8 +494,6 @@ bool IsInputActive(const InputBinding& i) { } void ActivateOutputsFromInputs() { - // LOG_DEBUG(Input, "Starting input scan... {} inputs active", - // std::distance(pressed_keys.begin(), pressed_keys.end())); // reset everything for (auto& it : pressed_keys) { it.second = false; diff --git a/src/input/input_handler.h b/src/input/input_handler.h index 85a78a6e4..c8a3d51a8 100644 --- a/src/input/input_handler.h +++ b/src/input/input_handler.h @@ -259,7 +259,7 @@ class ControllerOutput { static GameController* controller; public: - static void GetControllerOutputController(GameController* c); + static void SetControllerOutputController(GameController* c); u32 button; Axis axis; diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 2567a85dc..d20016f5a 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -79,7 +79,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_ window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(window)); #endif // input handler init-s - Input::ControllerOutput::GetControllerOutputController(controller); + Input::ControllerOutput::SetControllerOutputController(controller); Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial())); }