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shader_recompiler: redundant IR opcode removed
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@@ -195,7 +195,7 @@ void Translator::V_MAX_F32(const GcnInst& inst) {
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void Translator::V_RSQ_F32(const GcnInst& inst) {
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const IR::F32 src0{GetSrc(inst.src[0], true)};
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SetDst(inst.dst[0], ir.FPInvSqrt(src0));
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SetDst(inst.dst[0], ir.FPRecipSqrt(src0));
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}
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} // namespace Shader::Gcn
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