This commit is contained in:
Fire Cube 2025-06-04 19:34:46 +02:00
parent 23710f397e
commit 0242a60dc9
6 changed files with 18 additions and 5 deletions

View File

@ -10,6 +10,8 @@
namespace Core::FileSys {
bool MntPoints::ignore_game_patches = false;
std::string RemoveTrailingSlashes(const std::string& path) {
// Remove trailing slashes to make comparisons simpler.
std::string path_sanitized = path;
@ -77,7 +79,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
patch_path /= rel_path;
if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
!force_base_path && std::filesystem::exists(patch_path)) {
!force_base_path && !ignore_game_patches && std::filesystem::exists(patch_path)) {
return patch_path;
}

View File

@ -21,6 +21,7 @@ class MntPoints {
static constexpr bool NeedsCaseInsensitiveSearch = true;
#endif
public:
static bool ignore_game_patches;
struct MntPair {
std::filesystem::path host_path;
std::string mount; // e.g /app0

View File

@ -63,7 +63,7 @@ Emulator::~Emulator() {
Config::saveMainWindow(config_dir / "config.toml");
}
void Emulator::Run(std::filesystem::path file, const std::vector<std::string> args) {
void Emulator::Run(std::filesystem::path file, const std::vector<std::string> args, bool ignore_game_patch) {
if (std::filesystem::is_directory(file)) {
file /= "eboot.bin";
}
@ -84,6 +84,8 @@ void Emulator::Run(std::filesystem::path file, const std::vector<std::string> ar
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
mnt->ignore_game_patches = ignore_game_patch;
mnt->Mount(game_folder, "/app0", true);
// Certain games may use /hostapp as well such as CUSA001100
mnt->Mount(game_folder, "/hostapp", true);

View File

@ -25,7 +25,7 @@ public:
Emulator();
~Emulator();
void Run(std::filesystem::path file, const std::vector<std::string> args = {});
void Run(std::filesystem::path file, const std::vector<std::string> args = {}, bool use_game_patch=false);
void UpdatePlayTime(const std::string& serial);
private:

View File

@ -28,6 +28,7 @@ int main(int argc, char* argv[]) {
Config::load(user_dir / "config.toml");
bool has_game_argument = false;
bool ignore_game_patch = false;
std::string game_path;
std::vector<std::string> game_args{};
@ -42,6 +43,7 @@ int main(int argc, char* argv[]) {
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -i, --ignore-game-patch Disable automatic loading of game patch\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
"state. Does not overwrite the config file.\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n"
@ -72,6 +74,8 @@ int main(int argc, char* argv[]) {
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
{"-i", [&](int&) { ignore_game_patch = true; }},
{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
{"-f",
[&](int& i) {
if (++i >= argc) {
@ -185,7 +189,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved eboot path
Core::Emulator emulator;
emulator.Run(eboot_path, game_args);
emulator.Run(eboot_path, game_args, ignore_game_patch);
return 0;
}

View File

@ -34,6 +34,7 @@ int main(int argc, char* argv[]) {
bool has_command_line_argument = argc > 1;
bool show_gui = false, has_game_argument = false;
bool ignore_game_patch = false;
std::string game_path;
std::vector<std::string> game_args{};
@ -50,6 +51,7 @@ int main(int argc, char* argv[]) {
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -i, --ignore-game-patch Disable automatic loading of game patch\n"
" -s, --show-gui Show the GUI\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
"state. Does not overwrite the config file.\n"
@ -84,6 +86,8 @@ int main(int argc, char* argv[]) {
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
{"-i", [&](int&) { ignore_game_patch = true; }},
{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
{"-f",
[&](int& i) {
if (++i >= argc) {
@ -201,7 +205,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved game path
Core::Emulator emulator;
emulator.Run(game_file_path.string(), game_args);
emulator.Run(game_file_path.string(), game_args, ignore_game_patch);
if (!show_gui) {
return 0; // Exit after running the emulator without showing the GUI
}