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https://github.com/shadps4-emu/shadPS4.git
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impl
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@ -10,6 +10,8 @@
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namespace Core::FileSys {
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bool MntPoints::ignore_game_patches = false;
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std::string RemoveTrailingSlashes(const std::string& path) {
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// Remove trailing slashes to make comparisons simpler.
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std::string path_sanitized = path;
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@ -77,7 +79,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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patch_path /= rel_path;
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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!force_base_path && std::filesystem::exists(patch_path)) {
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!force_base_path && !ignore_game_patches && std::filesystem::exists(patch_path)) {
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return patch_path;
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}
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@ -21,6 +21,7 @@ class MntPoints {
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static constexpr bool NeedsCaseInsensitiveSearch = true;
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#endif
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public:
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static bool ignore_game_patches;
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struct MntPair {
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std::filesystem::path host_path;
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std::string mount; // e.g /app0
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@ -63,7 +63,7 @@ Emulator::~Emulator() {
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Config::saveMainWindow(config_dir / "config.toml");
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}
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void Emulator::Run(std::filesystem::path file, const std::vector<std::string> args) {
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void Emulator::Run(std::filesystem::path file, const std::vector<std::string> args, bool ignore_game_patch) {
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if (std::filesystem::is_directory(file)) {
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file /= "eboot.bin";
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}
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@ -84,6 +84,8 @@ void Emulator::Run(std::filesystem::path file, const std::vector<std::string> ar
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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mnt->ignore_game_patches = ignore_game_patch;
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mnt->Mount(game_folder, "/app0", true);
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// Certain games may use /hostapp as well such as CUSA001100
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mnt->Mount(game_folder, "/hostapp", true);
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@ -25,7 +25,7 @@ public:
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Emulator();
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~Emulator();
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void Run(std::filesystem::path file, const std::vector<std::string> args = {});
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void Run(std::filesystem::path file, const std::vector<std::string> args = {}, bool use_game_patch=false);
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void UpdatePlayTime(const std::string& serial);
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private:
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@ -28,6 +28,7 @@ int main(int argc, char* argv[]) {
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Config::load(user_dir / "config.toml");
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bool has_game_argument = false;
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bool ignore_game_patch = false;
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std::string game_path;
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std::vector<std::string> game_args{};
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@ -42,6 +43,7 @@ int main(int argc, char* argv[]) {
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -i, --ignore-game-patch Disable automatic loading of game patch\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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@ -72,6 +74,8 @@ int main(int argc, char* argv[]) {
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-i", [&](int&) { ignore_game_patch = true; }},
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{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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@ -185,7 +189,7 @@ int main(int argc, char* argv[]) {
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// Run the emulator with the resolved eboot path
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Core::Emulator emulator;
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emulator.Run(eboot_path, game_args);
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emulator.Run(eboot_path, game_args, ignore_game_patch);
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return 0;
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}
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@ -34,6 +34,7 @@ int main(int argc, char* argv[]) {
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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bool ignore_game_patch = false;
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std::string game_path;
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std::vector<std::string> game_args{};
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@ -50,6 +51,7 @@ int main(int argc, char* argv[]) {
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -i, --ignore-game-patch Disable automatic loading of game patch\n"
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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@ -84,6 +86,8 @@ int main(int argc, char* argv[]) {
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-i", [&](int&) { ignore_game_patch = true; }},
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{"--ignore-game-patch", [&](int& i) { arg_map["-i"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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@ -201,7 +205,7 @@ int main(int argc, char* argv[]) {
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// Run the emulator with the resolved game path
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Core::Emulator emulator;
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emulator.Run(game_file_path.string(), game_args);
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emulator.Run(game_file_path.string(), game_args, ignore_game_patch);
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if (!show_gui) {
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return 0; // Exit after running the emulator without showing the GUI
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}
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