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Dear ImGui Implementation (#598)
* added imgui as dependency * imgui renderer/basic input implementation * imgui: add layers system Add video info layer to show fps. Press F10 to toggle it. * imgui: add custom imgui config * imgui: gamepad capture, stopping propagation * imgui: changed config & log file path to use portable dir * videoout: render blank frame when video output is closed required to render imgui even when game has no video output - fixed merge compile-error
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@@ -18,3 +18,8 @@ void assert_fail_impl() {
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Crash();
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throw std::runtime_error("Unreachable code");
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}
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void assert_fail_debug_msg(const char* msg) {
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LOG_CRITICAL(Debug, "Assertion Failed!\n{}", msg);
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assert_fail_impl();
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}
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