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https://github.com/shadps4-emu/shadPS4.git
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refactoring log class
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@@ -1,7 +1,7 @@
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#include "video_out.h"
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#include <Core/PS4/HLE/Libs.h>
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#include <Util/Log.h>
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#include <Util/log.h>
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#include <stdio.h>
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#include <magic_enum.hpp>
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0
src/Core/PS4/HLE/Kernel/event_queues.cpp
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0
src/Core/PS4/HLE/Kernel/event_queues.cpp
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5
src/Core/PS4/HLE/Kernel/event_queues.h
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5
src/Core/PS4/HLE/Kernel/event_queues.h
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@@ -0,0 +1,5 @@
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#pragma once
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#include <types.h>
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namespace HLE::Libs::LibKernel::EventQueues {};
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@@ -7,7 +7,7 @@
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#include <bit>
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#include <magic_enum.hpp>
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#include "../../../../Util/Log.h"
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#include <Util/log.h>
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#include "../../../../Util/Singleton.h"
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#include "../ErrorCodes.h"
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#include "../Libs.h"
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@@ -2,7 +2,7 @@
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#include "LibKernel.h"
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#include "Libs.h"
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#include <debug.h>
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#include "../../../Util/Log.h"
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#include <Util/log.h>
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#include "Kernel/memory_management.h"
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#include "../../../Util/Singleton.h"
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#include "Kernel/Objects/physical_memory.h"
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@@ -1,6 +1,6 @@
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#include "Linker.h"
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#include "../virtual_memory.h"
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#include "../../Util/Log.h"
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#include <Util/log.h>
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#include "../../Util/Disassembler.h"
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#include <Util/string_util.h>
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#include "Util/aerolib.h"
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@@ -5,7 +5,7 @@
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#include <spdlog/pattern_formatter.h>
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#include <magic_enum.hpp>
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#include <fmt/core.h>
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#include "../../../Util/Log.h"
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#include <Util/log.h>
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#ifdef _WIN64
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#define DBG_BREAKPOINT __debugbreak();
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@@ -1,6 +1,6 @@
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#include "../../../types.h"
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#include "SymbolsResolver.h"
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#include "../../../Util/Log.h"
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#include <Util/log.h>
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void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
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