clang-format

This commit is contained in:
Lander Gallastegi 2025-03-03 00:04:19 +01:00 committed by Lander Gallastegi
parent 0f6912cf18
commit 068573e9d6
8 changed files with 46 additions and 23 deletions

View File

@ -5,20 +5,34 @@
namespace Shader::IR {
std::string DumpASLNode(const AbstractSyntaxNode& node, const std::map<const Block*, size_t>& block_to_index, const std::map<const Inst*, size_t>& inst_to_index) {
std::string DumpASLNode(const AbstractSyntaxNode& node,
const std::map<const Block*, size_t>& block_to_index,
const std::map<const Inst*, size_t>& inst_to_index) {
switch (node.type) {
case AbstractSyntaxNode::Type::Block:
return fmt::format("Block: ${}", block_to_index.at(node.data.block));
case AbstractSyntaxNode::Type::If:
return fmt::format("If: cond = %{}, body = ${}, merge = ${}", inst_to_index.at(node.data.if_node.cond.Inst()), block_to_index.at(node.data.if_node.body), block_to_index.at(node.data.if_node.merge));
return fmt::format("If: cond = %{}, body = ${}, merge = ${}",
inst_to_index.at(node.data.if_node.cond.Inst()),
block_to_index.at(node.data.if_node.body),
block_to_index.at(node.data.if_node.merge));
case AbstractSyntaxNode::Type::EndIf:
return fmt::format("EndIf: merge = ${}", block_to_index.at(node.data.end_if.merge));
case AbstractSyntaxNode::Type::Loop:
return fmt::format("Loop: body = ${}, continue = ${}, merge = ${}", block_to_index.at(node.data.loop.body), block_to_index.at(node.data.loop.continue_block), block_to_index.at(node.data.loop.merge));
return fmt::format("Loop: body = ${}, continue = ${}, merge = ${}",
block_to_index.at(node.data.loop.body),
block_to_index.at(node.data.loop.continue_block),
block_to_index.at(node.data.loop.merge));
case AbstractSyntaxNode::Type::Repeat:
return fmt::format("Repeat: cond = %{}, header = ${}, merge = ${}", inst_to_index.at(node.data.repeat.cond.Inst()), block_to_index.at(node.data.repeat.loop_header), block_to_index.at(node.data.repeat.merge));
return fmt::format("Repeat: cond = %{}, header = ${}, merge = ${}",
inst_to_index.at(node.data.repeat.cond.Inst()),
block_to_index.at(node.data.repeat.loop_header),
block_to_index.at(node.data.repeat.merge));
case AbstractSyntaxNode::Type::Break:
return fmt::format("Break: cond = %{}, merge = ${}, skip = ${}", inst_to_index.at(node.data.break_node.cond.Inst()), block_to_index.at(node.data.break_node.merge), block_to_index.at(node.data.break_node.skip));
return fmt::format("Break: cond = %{}, merge = ${}, skip = ${}",
inst_to_index.at(node.data.break_node.cond.Inst()),
block_to_index.at(node.data.break_node.merge),
block_to_index.at(node.data.break_node.skip));
case AbstractSyntaxNode::Type::Return:
return "Return";
case AbstractSyntaxNode::Type::Unreachable:

View File

@ -3,8 +3,8 @@
#pragma once
#include <vector>
#include <map>
#include <vector>
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
@ -54,6 +54,8 @@ struct AbstractSyntaxNode {
};
using AbstractSyntaxList = std::vector<AbstractSyntaxNode>;
std::string DumpASLNode(const AbstractSyntaxNode& node, const std::map<const Block*, size_t>& block_to_index, const std::map<const Inst*, size_t>& inst_to_index);
std::string DumpASLNode(const AbstractSyntaxNode& node,
const std::map<const Block*, size_t>& block_to_index,
const std::map<const Inst*, size_t>& inst_to_index);
} // namespace Shader::IR

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/conditional_tree.h"
#include <span>
@ -12,13 +12,14 @@
namespace Shader::IR {
static void AddConditionalTree(std::span<AbstractSyntaxNode> asl_span, Block::ConditionalData* parent) {
const auto get_span = [&asl_span](AbstractSyntaxNode& node, Block* merge_block) -> std::span<AbstractSyntaxNode> {
static void AddConditionalTree(std::span<AbstractSyntaxNode> asl_span,
Block::ConditionalData* parent) {
const auto get_span = [&asl_span](AbstractSyntaxNode& node,
Block* merge_block) -> std::span<AbstractSyntaxNode> {
auto it = std::find_if(asl_span.begin(), asl_span.end(),
[&node, &merge_block](const AbstractSyntaxNode& n) {
return n.data.block == merge_block;
}
);
[&node, &merge_block](const AbstractSyntaxNode& n) {
return n.data.block == merge_block;
});
ASSERT(it != asl_span.end());
std::ptrdiff_t merge_index = std::distance(asl_span.begin(), it);
return std::span<AbstractSyntaxNode>(&node + 1, asl_span.data() + merge_index);
@ -26,7 +27,8 @@ static void AddConditionalTree(std::span<AbstractSyntaxNode> asl_span, Block::Co
const Block::ConditionalData* copied_parent = nullptr;
for (auto it = asl_span.begin(); it < asl_span.end(); ++it) {
AbstractSyntaxNode& node = *it;
if (node.type == AbstractSyntaxNode::Type::If || node.type == AbstractSyntaxNode::Type::Loop) {
if (node.type == AbstractSyntaxNode::Type::If ||
node.type == AbstractSyntaxNode::Type::Loop) {
ASSERT(copied_parent);
Block* merge_block;
switch (node.type) {

View File

@ -44,7 +44,8 @@ void DumpProgram(const Program& program, const Info& info) {
}
const auto asl_filename = fmt::format("{}_{:#018x}.asl.txt", info.stage, info.pgm_hash);
const auto asl_file = IOFile{dump_dir / asl_filename, FileAccessMode::Write, FileType::TextFile};
const auto asl_file =
IOFile{dump_dir / asl_filename, FileAccessMode::Write, FileType::TextFile};
for (const auto& node : program.syntax_list) {
std::string s = IR::DumpASLNode(node, block_to_index, inst_to_index) + '\n';

View File

@ -4,12 +4,13 @@
#include <algorithm>
#include <boost/container/flat_set.hpp>
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/ir/subprogram.h"
#include "shader_recompiler/ir/post_order.h"
#include "shader_recompiler/ir/subprogram.h"
namespace Shader::IR {
SubProgram::SubProgram(Program* super_program, Pools& pools) : super_program(super_program), pools(pools) {}
SubProgram::SubProgram(Program* super_program, Pools& pools)
: super_program(super_program), pools(pools) {}
Block* SubProgram::AddBlock(Block* orig_block) {
auto it = orig_block_to_block.find(orig_block);
@ -80,7 +81,9 @@ void SubProgram::AddPhi(Inst* orig_phi, Inst* phi) {
const Value& arg1 = orig_phi->Arg(1);
AddPhiOperand(phi, block0, arg0);
AddPhiOperand(phi, block1, arg1);
const auto get_conds = [orig_block0, orig_block1]() -> std::pair<const Block::ConditionalData&, const Block::ConditionalData&> {
const auto get_conds =
[orig_block0,
orig_block1]() -> std::pair<const Block::ConditionalData&, const Block::ConditionalData&> {
const Block::ConditionalData& cond0 = orig_block0->CondData();
const Block::ConditionalData& cond1 = orig_block1->CondData();
if (cond0.depth > cond1.depth) {

View File

@ -4,9 +4,9 @@
#pragma once
#include <boost/container/flat_map.hpp>
#include "shader_recompiler/pools.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/pools.h"
namespace Shader::IR {
@ -20,6 +20,7 @@ struct SubProgram {
Inst* GetInst(Inst* orig_inst);
Program GetSubProgram();
private:
void AddPhi(Inst* orig_phi, Inst* phi);

View File

@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/control_flow_graph.h"
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/frontend/decode.h"
#include "shader_recompiler/frontend/structured_control_flow.h"
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/ir/passes/ir_passes.h"
#include "shader_recompiler/ir/post_order.h"
#include "shader_recompiler/recompiler.h"
@ -59,7 +59,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
program.info, runtime_info, profile);
program.blocks = GenerateBlocks(program.syntax_list);
program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front());
Shader::IR::AddConditionalTreeFromASL(program.syntax_list);
// Run optimization passes

View File

@ -3,9 +3,9 @@
#pragma once
#include "shader_recompiler/pools.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/pools.h"
namespace Shader {