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https://github.com/shadps4-emu/shadPS4.git
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impl
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parent
e2513d50be
commit
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@ -621,6 +621,8 @@ set(DEV_TOOLS src/core/devtools/layer.cpp
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src/core/devtools/widget/imgui_memory_editor.h
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src/core/devtools/widget/memory_map.cpp
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src/core/devtools/widget/memory_map.h
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src/core/devtools/widget/module_list.cpp
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src/core/devtools/widget/module_list.h
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src/core/devtools/widget/reg_popup.cpp
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src/core/devtools/widget/reg_popup.h
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src/core/devtools/widget/reg_view.cpp
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@ -18,6 +18,7 @@
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#include "widget/frame_graph.h"
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#include "widget/memory_map.h"
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#include "widget/shader_list.h"
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#include "widget/module_list.h"
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extern std::unique_ptr<Vulkan::Presenter> presenter;
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@ -40,6 +41,7 @@ static bool just_opened_options = false;
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static Widget::MemoryMapViewer memory_map;
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static Widget::ShaderList shader_list;
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static Widget::ModuleList module_list;
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// clang-format off
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static std::string help_text =
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@ -108,6 +110,9 @@ void L::DrawMenuBar() {
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if (MenuItem("Memory map")) {
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memory_map.open = true;
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}
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if (MenuItem("Module list")) {
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module_list.open = true;
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}
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ImGui::EndMenu();
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}
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@ -256,6 +261,9 @@ void L::DrawAdvanced() {
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if (shader_list.open) {
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shader_list.Draw();
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}
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if (module_list.open) {
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module_list.Draw();
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}
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}
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void L::DrawSimple() {
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51
src/core/devtools/widget/module_list.cpp
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51
src/core/devtools/widget/module_list.cpp
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@ -0,0 +1,51 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "module_list.h"
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#include <imgui.h>
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#include "common.h"
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#include "core/debug_state.h"
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#include "imgui/imgui_std.h"
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using namespace ImGui;
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namespace Core::Devtools::Widget {
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void ModuleList::Draw() {
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{
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std::scoped_lock lock(s_modules_mutex);
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modules.clear();
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for (const auto& entry : s_modules) {
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ModuleInfo info;
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info.name = entry.name;
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modules.push_back(info);
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}
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}
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SetNextWindowSize({500.0f, 600.0f}, ImGuiCond_FirstUseEver);
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if (!Begin("LLE Module List", &open)) {
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End();
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return;
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}
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if (BeginTable("ModuleTable", 1,
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ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable |
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ImGuiTableFlags_RowBg)) {
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TableSetupColumn("Modulname", ImGuiTableColumnFlags_WidthStretch);
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TableHeadersRow();
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for (const auto& module : modules) {
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TableNextRow();
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TableSetColumnIndex(0);
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TextUnformatted(module.name.c_str());
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}
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EndTable();
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}
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End();
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}
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} // namespace Core::Devtools::Widget
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47
src/core/devtools/widget/module_list.h
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47
src/core/devtools/widget/module_list.h
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@ -0,0 +1,47 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include <filesystem>
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#include <mutex>
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#include <algorithm>
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namespace Core::Devtools::Widget {
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class ModuleList {
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public:
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ModuleList() = default;
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~ModuleList() = default;
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void Draw();
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bool open = false;
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char search_box[256] = "";
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static void AddModule(const std::string& name) {
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if (name == "eboot.bin") {
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return;
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}
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std::scoped_lock lock(s_modules_mutex);
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s_modules.push_back({name});
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}
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private:
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struct ModuleInfo {
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std::string name;
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};
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struct ModuleListEntry {
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std::string name;
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};
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static inline std::vector<ModuleListEntry> s_modules;
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static inline std::mutex s_modules_mutex;
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std::vector<ModuleInfo> modules;
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};
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} // namespace Core::Devtools::Widget
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@ -12,6 +12,7 @@
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#include "common/thread.h"
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#include "core/aerolib/aerolib.h"
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#include "core/aerolib/stubs.h"
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#include "core/devtools/widget/module_list.h"
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#include "core/libraries/kernel/memory.h"
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#include "core/libraries/kernel/threads.h"
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#include "core/linker.h"
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@ -147,6 +148,9 @@ s32 Linker::LoadModule(const std::filesystem::path& elf_name, bool is_dynamic) {
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num_static_modules += !is_dynamic;
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m_modules.emplace_back(std::move(module));
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Core::Devtools::Widget::ModuleList::AddModule(elf_name.filename().string());
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return m_modules.size() - 1;
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}
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