move HDR config to GPU section

This commit is contained in:
Jarred Wilson 2025-02-21 13:07:31 -06:00
parent 8b6d0cdf7c
commit 07b2744b1f

View File

@ -694,7 +694,6 @@ void load(const std::filesystem::path& path) {
if (data.contains("General")) { if (data.contains("General")) {
const toml::value& general = data.at("General"); const toml::value& general = data.at("General");
isHDRAllowed = toml::find_or<bool>(general, "allowHDR", false);
isNeo = toml::find_or<bool>(general, "isPS4Pro", false); isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
playBGM = toml::find_or<bool>(general, "playBGM", false); playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false); isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
@ -743,6 +742,7 @@ void load(const std::filesystem::path& path) {
isFullscreen = toml::find_or<bool>(gpu, "Fullscreen", false); isFullscreen = toml::find_or<bool>(gpu, "Fullscreen", false);
fullscreenMode = fullscreenMode =
toml::find_or<std::string>(gpu, "FullscreenMode", "Fullscreen (Borderless)"); toml::find_or<std::string>(gpu, "FullscreenMode", "Fullscreen (Borderless)");
isHDRAllowed = toml::find_or<bool>(gpu, "allowHDR", false);
} }
if (data.contains("Vulkan")) { if (data.contains("Vulkan")) {
@ -845,7 +845,6 @@ void save(const std::filesystem::path& path) {
fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string())); fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
} }
data["General"]["allowHDR"] = isHDRAllowed;
data["General"]["isPS4Pro"] = isNeo; data["General"]["isPS4Pro"] = isNeo;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled; data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["playBGM"] = playBGM; data["General"]["playBGM"] = playBGM;
@ -878,6 +877,7 @@ void save(const std::filesystem::path& path) {
data["GPU"]["vblankDivider"] = vblankDivider; data["GPU"]["vblankDivider"] = vblankDivider;
data["GPU"]["Fullscreen"] = isFullscreen; data["GPU"]["Fullscreen"] = isFullscreen;
data["GPU"]["FullscreenMode"] = fullscreenMode; data["GPU"]["FullscreenMode"] = fullscreenMode;
data["GPU"]["allowHDR"] = isHDRAllowed;
data["Vulkan"]["gpuId"] = gpuId; data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation; data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync; data["Vulkan"]["validation_sync"] = vkValidationSync;