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https://github.com/shadps4-emu/shadPS4.git
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Added LibPngDec
(tested with Metal Slug 3, Risk of Rain, Deadbolt and Nidhogg)
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@@ -104,6 +104,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, AppContent) \
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SUB(Lib, Rtc) \
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SUB(Lib, DiscMap) \
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SUB(Lib, Png) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Vulkan) \
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@@ -71,6 +71,7 @@ enum class Class : u8 {
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Lib_AppContent, ///< The LibSceAppContent implementation.
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Lib_Rtc, ///< The LibSceRtc implementation.
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Lib_DiscMap, ///< The LibSceDiscMap implementation.
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Lib_Png, ///< The LibScePng implementation.
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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