More devtools stuff (#1637)

* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
This commit is contained in:
Vinicius Rangel
2024-12-01 15:34:29 -03:00
committed by GitHub
parent f658fc58d1
commit 0835dc71b3
18 changed files with 491 additions and 65 deletions

View File

@@ -3,6 +3,7 @@
#pragma once
#include <filesystem>
#include <string>
#include <type_traits>
#include <variant>
@@ -10,9 +11,16 @@
#include <magic_enum.hpp>
#include "common/bit_field.h"
#include "common/io_file.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "video_core/amdgpu/pm4_opcodes.h"
#if defined(_WIN32)
#define popen _popen
#define pclose _pclose
#endif
namespace Core::Devtools::Widget {
/*
* Generic PM4 header
@@ -106,4 +114,53 @@ static bool IsDrawCall(AmdGpu::PM4ItOpcode opcode) {
}
}
inline std::optional<std::string> exec_cli(const char* cli) {
std::array<char, 64> buffer{};
std::string output;
const auto f = popen(cli, "r");
if (!f) {
pclose(f);
return {};
}
while (fgets(buffer.data(), buffer.size(), f)) {
output += buffer.data();
}
pclose(f);
return output;
}
inline std::string RunDisassembler(const std::string& disassembler_cli,
const std::vector<u32>& shader_code) {
std::string shader_dis;
if (disassembler_cli.empty()) {
shader_dis = "No disassembler set";
} else {
auto bin_path = std::filesystem::temp_directory_path() / "shadps4_tmp_shader.bin";
constexpr std::string_view src_arg = "{src}";
std::string cli = disassembler_cli;
const auto pos = cli.find(src_arg);
if (pos == std::string::npos) {
DebugState.ShowDebugMessage("Disassembler CLI does not contain {src} argument\n" +
disassembler_cli);
} else {
cli.replace(pos, src_arg.size(), "\"" + bin_path.string() + "\"");
Common::FS::IOFile file(bin_path, Common::FS::FileAccessMode::Write);
file.Write(shader_code);
file.Close();
auto result = exec_cli(cli.c_str());
shader_dis = result.value_or("Could not disassemble shader");
if (shader_dis.empty()) {
shader_dis = "Disassembly empty or failed";
}
std::filesystem::remove(bin_path);
}
}
return shader_dis;
}
} // namespace Core::Devtools::Widget