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renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation * clang format * renderer_vulkan: Use tessellation for quad primitive as well * vk_rasterizer: Handle viewport enable flags * review * shader_recompiler: Fix quad/rect list FS passthrough semantics. * spirv: Bump to 1.5 * remove pragma --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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@@ -630,6 +630,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
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src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
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src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.h
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src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
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