renderer_vulkan: Implement rectlist emulation with tessellation (#1857)

* renderer_vulkan: Implement rectlist emulation with tessellation

* clang format

* renderer_vulkan: Use tessellation for quad primitive as well

* vk_rasterizer: Handle viewport enable flags

* review

* shader_recompiler: Fix quad/rect list FS passthrough semantics.

* spirv: Bump to 1.5

* remove pragma

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
This commit is contained in:
TheTurtle
2024-12-24 13:28:47 +02:00
committed by GitHub
parent c2e9c877dd
commit 092d42e981
15 changed files with 426 additions and 123 deletions

View File

@@ -630,6 +630,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.cpp
src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.h
src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
src/shader_recompiler/backend/spirv/emit_spirv_special.cpp