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renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation * clang format * renderer_vulkan: Use tessellation for quad primitive as well * vk_rasterizer: Handle viewport enable flags * review * shader_recompiler: Fix quad/rect list FS passthrough semantics. * spirv: Bump to 1.5 * remove pragma --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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@@ -207,7 +207,7 @@ public:
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return WriteSpan(string);
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}
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static size_t WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
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static size_t WriteBytes(const std::filesystem::path path, const auto& data) {
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IOFile out(path, FileAccessMode::Write);
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return out.Write(data);
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}
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