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renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation * clang format * renderer_vulkan: Use tessellation for quad primitive as well * vk_rasterizer: Handle viewport enable flags * review * shader_recompiler: Fix quad/rect list FS passthrough semantics. * spirv: Bump to 1.5 * remove pragma --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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@@ -227,7 +227,7 @@ struct RuntimeInfo {
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ComputeRuntimeInfo cs_info;
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};
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RuntimeInfo(Stage stage_) {
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void Initialize(Stage stage_) {
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memset(this, 0, sizeof(*this));
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stage = stage_;
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}
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