diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts
index 83469a15e..711d0c7d2 100644
--- a/src/qt_gui/translations/lt_LT.ts
+++ b/src/qt_gui/translations/lt_LT.ts
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1601,7 +1601,7 @@
Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Nustatykite laiką, po kurio pelė dings, kai bus neaktyvi.
+ Slėpti tuščiosios eigos žymeklio skirtąjį laiką:\nTrukmė (sekundėmis), po kurios neaktyvus žymeklis pasislepia.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
@@ -1693,7 +1693,7 @@
Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką. Tai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.
+ Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką.\nTai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.