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https://github.com/shadps4-emu/shadPS4.git
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src: Move control to input directory
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@@ -1,12 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Emulator/Host/controller.h"
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#include "common/logging/log.h"
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#include "common/singleton.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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namespace Libraries::LibPad {
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@@ -22,11 +22,11 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId user_
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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Emulator::Host::Controller::State state;
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Input::State state;
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controller->readState(&state, &isConnected, &connectedCount);
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pData->buttons = state.buttonsState;
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@@ -51,8 +51,8 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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int PS4_SYSV_ABI scePadRead(int handle, ScePadData* pData, int num) {
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int connected_count = 0;
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bool connected = false;
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Emulator::Host::Controller::State states[64];
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auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
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Input::State states[64];
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
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if (!connected) {
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