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Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games) * fixed case S_OR_B64 for blazing chrome * submodules updates and fixes for latest SDL * stubbed _sigprocmask (not handled and spams too much) * added ReplaceOp case in Stencilop * dummy ajm module added
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@@ -78,7 +78,7 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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fmt.channels = port.channels_num;
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fmt.freq = 48000;
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port.stream =
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &fmt, NULL, NULL);
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL);
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream));
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return id + 1;
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}
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