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Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games) * fixed case S_OR_B64 for blazing chrome * submodules updates and fixes for latest SDL * stubbed _sigprocmask (not handled and spams too much) * added ReplaceOp case in Stencilop * dummy ajm module added
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@@ -102,7 +102,7 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
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Input::Axis axis = Input::Axis::AxisMax;
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int axisvalue = 0;
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int ax = 0;
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switch (event->key.keysym.sym) {
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switch (event->key.key) {
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case SDLK_UP:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
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break;
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