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Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games) * fixed case S_OR_B64 for blazing chrome * submodules updates and fixes for latest SDL * stubbed _sigprocmask (not handled and spams too much) * added ReplaceOp case in Stencilop * dummy ajm module added
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@@ -107,6 +107,8 @@ void Translator::S_MOV_B64(const GcnInst& inst) {
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void Translator::S_OR_B64(NegateMode negate, const GcnInst& inst) {
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const auto get_src = [&](const InstOperand& operand) {
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switch (operand.field) {
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case OperandField::ExecLo:
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return ir.GetExec();
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case OperandField::VccLo:
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return ir.GetVcc();
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case OperandField::ScalarGPR:
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