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ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma * specialization: Add srgb if image is sampled Might fix cases where sampler force_degamma is used with srgb image
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@@ -29,17 +29,6 @@ static constexpr size_t NumBuffers = 40;
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static constexpr size_t NumSamplers = 16;
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static constexpr size_t NumFMasks = 8;
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enum class TextureType : u32 {
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Color1D,
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ColorArray1D,
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Color2D,
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ColorArray2D,
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Color3D,
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ColorCube,
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Buffer,
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};
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constexpr u32 NUM_TEXTURE_TYPES = 7;
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enum class BufferType : u32 {
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Guest,
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Flatbuf,
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