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ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma * specialization: Add srgb if image is sampled Might fix cases where sampler force_degamma is used with srgb image
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@@ -283,6 +283,7 @@ OPCODE(FPRecipSqrt64, F64, F64,
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OPCODE(FPSqrt, F32, F32, )
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OPCODE(FPSin, F32, F32, )
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OPCODE(FPExp2, F32, F32, )
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OPCODE(FPPow, F32, F32, F32, )
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OPCODE(FPLdexp, F32, F32, U32, )
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OPCODE(FPCos, F32, F32, )
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OPCODE(FPLog2, F32, F32, )
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