Implement IMAGE_GATHER4_O

Used by The Last of Us Remastered.
This commit is contained in:
Stephen Miller 2024-12-27 17:52:23 -06:00
parent 49ffb7b120
commit 0b831cf6bb
2 changed files with 3 additions and 2 deletions

View File

@ -3605,8 +3605,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
ScalarType::Uint32},
// 80 = IMAGE_GATHER4_O
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
ScalarType::Undefined},
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
ScalarType::Float32},
// 81 = IMAGE_GATHER4_CL_O
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
ScalarType::Undefined},

View File

@ -146,6 +146,7 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
// Image gather operations
case Opcode::IMAGE_GATHER4_LZ:
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_O:
case Opcode::IMAGE_GATHER4_C_O:
case Opcode::IMAGE_GATHER4_C_LZ:
case Opcode::IMAGE_GATHER4_LZ_O: