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Ds4 Speaker Audio Rebase Fix (#3607)
* Logic update, no QT ui * Fixing errors * Gui boxes * fixes * prevent device list refreshing too fast when game not running * Removed duplicate Socket declarations in kernel/file_system.cpp and fs.h * Fixed clang-format and micDevice errors * Ran clang-format and fixed rebase compiler issues * Settings dialog fix * Addressed squidbus' concerns * Update config.cpp to adhere to clang-format * Removed a space causing clang-format to complain * Addressed squidbus' concerns and added fallbacks Concerns: - Changed dev_name construct to remove unnecessary cast - Added an invalid AudioDeviceID macro to replace magic number --------- Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
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@@ -407,7 +407,8 @@ void MainWindow::CreateConnects() {
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&MainWindow::StartGame);
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connect(ui->configureAct, &QAction::triggered, this, [this]() {
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auto settingsDialog = new SettingsDialog(m_gui_settings, m_compat_info, this);
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auto settingsDialog =
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new SettingsDialog(m_gui_settings, m_compat_info, this, isGameRunning);
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connect(settingsDialog, &SettingsDialog::LanguageChanged, this,
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&MainWindow::OnLanguageChanged);
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@@ -441,7 +442,8 @@ void MainWindow::CreateConnects() {
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});
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connect(ui->settingsButton, &QPushButton::clicked, this, [this]() {
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auto settingsDialog = new SettingsDialog(m_gui_settings, m_compat_info, this);
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auto settingsDialog =
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new SettingsDialog(m_gui_settings, m_compat_info, this, isGameRunning);
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connect(settingsDialog, &SettingsDialog::LanguageChanged, this,
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&MainWindow::OnLanguageChanged);
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