Merge branch 'shadps4-emu:main' into main

This commit is contained in:
Ked 2025-03-28 10:50:40 +08:00 committed by GitHub
commit 0d87505020
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GPG Key ID: B5690EEEBB952194
81 changed files with 3865 additions and 1140 deletions

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@ -113,28 +113,39 @@ git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
message("start git things")
# Try to get the upstream remote and branch
message("check for remote and branch")
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_BRANCH_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If there's no upstream set or the command failed, check remote.pushDefault
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message("check default push")
execute_process(
COMMAND git config --get remote.pushDefault
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_PUSH_DEFAULT_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If remote.pushDefault is not set or fails, default to origin
if (GIT_PUSH_DEFAULT_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
endif()
# If running in GitHub Actions and the above fails
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message("check github")
set(GIT_REMOTE_NAME "origin")
if (DEFINED ENV{GITHUB_HEAD_REF}) # PR branch name
set(GIT_BRANCH "pr-$ENV{GITHUB_HEAD_REF}")
elseif (DEFINED ENV{GITHUB_REF}) # Normal branch name
string(REGEX REPLACE "^refs/[^/]*/" "" GIT_BRANCH "$ENV{GITHUB_REF}")
else()
message("couldn't find branch")
set(GIT_BRANCH "detached-head")
endif()
else()
# Extract remote name if the output contains a remote/branch format
@ -148,6 +159,7 @@ else()
endif()
# Get remote link
message("getting remote link")
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
@ -156,6 +168,8 @@ execute_process(
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
message("end git things, remote: ${GIT_REMOTE_NAME}, branch: ${GIT_BRANCH}")
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
@ -378,6 +392,24 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/ngs2/ngs2_error.h
src/core/libraries/ngs2/ngs2_impl.cpp
src/core/libraries/ngs2/ngs2_impl.h
src/core/libraries/ngs2/ngs2_custom.cpp
src/core/libraries/ngs2/ngs2_custom.h
src/core/libraries/ngs2/ngs2_reverb.cpp
src/core/libraries/ngs2/ngs2_reverb.h
src/core/libraries/ngs2/ngs2_geom.cpp
src/core/libraries/ngs2/ngs2_geom.h
src/core/libraries/ngs2/ngs2_pan.cpp
src/core/libraries/ngs2/ngs2_pan.h
src/core/libraries/ngs2/ngs2_report.cpp
src/core/libraries/ngs2/ngs2_report.h
src/core/libraries/ngs2/ngs2_eq.cpp
src/core/libraries/ngs2/ngs2_eq.h
src/core/libraries/ngs2/ngs2_mastering.cpp
src/core/libraries/ngs2/ngs2_mastering.h
src/core/libraries/ngs2/ngs2_sampler.cpp
src/core/libraries/ngs2/ngs2_sampler.h
src/core/libraries/ngs2/ngs2_submixer.cpp
src/core/libraries/ngs2/ngs2_submixer.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d.h

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@ -49,8 +49,10 @@ path = [
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/ps4_controller.png",
"src/images/refresh_icon.png",
"src/images/restart_game_icon.png",
"src/images/refreshlist_icon.png",
"src/images/settings_icon.png",
"src/images/fullscreen_icon.png",
"src/images/stop_icon.png",
"src/images/utils_icon.png",
"src/images/shadPS4.icns",

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@ -32,6 +32,7 @@ std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky,
namespace Config {
static bool isNeo = false;
static bool isDevKit = false;
static bool playBGM = false;
static bool isTrophyPopupDisabled = false;
static int BGMvolume = 50;
@ -40,7 +41,7 @@ static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
static std::string logFilter;
static std::string logType = "async";
static std::string logType = "sync";
static std::string userName = "shadPS4";
static std::string updateChannel;
static std::string chooseHomeTab;
@ -106,6 +107,7 @@ static bool showBackgroundImage = true;
static bool isFullscreen = false;
static std::string fullscreenMode = "Windowed";
static bool isHDRAllowed = false;
static bool showLabelsUnderIcons = true;
// Language
u32 m_language = 1; // english
@ -167,10 +169,22 @@ bool isNeoModeConsole() {
return isNeo;
}
bool isDevKitConsole() {
return isDevKit;
}
bool getIsFullscreen() {
return isFullscreen;
}
bool getShowLabelsUnderIcons() {
return showLabelsUnderIcons;
}
bool setShowLabelsUnderIcons() {
return false;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
@ -422,6 +436,9 @@ void setVblankDiv(u32 value) {
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
static void setShowLabelsUnderIcons(bool enable) {
showLabelsUnderIcons = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
@ -755,6 +772,7 @@ void load(const std::filesystem::path& path) {
const toml::value& general = data.at("General");
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isDevKit = toml::find_or<bool>(general, "isDevKit", false);
playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
trophyNotificationDuration =
@ -955,6 +973,7 @@ void save(const std::filesystem::path& path) {
}
data["General"]["isPS4Pro"] = isNeo;
data["General"]["isDevKit"] = isDevKit;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["trophyNotificationDuration"] = trophyNotificationDuration;
data["General"]["playBGM"] = playBGM;
@ -1101,6 +1120,7 @@ void saveMainWindow(const std::filesystem::path& path) {
void setDefaultValues() {
isHDRAllowed = false;
isNeo = false;
isDevKit = false;
isFullscreen = false;
isTrophyPopupDisabled = false;
playBGM = false;
@ -1109,7 +1129,7 @@ void setDefaultValues() {
screenWidth = 1280;
screenHeight = 720;
logFilter = "";
logType = "async";
logType = "sync";
userName = "shadPS4";
if (Common::isRelease) {
updateChannel = "Release";

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@ -26,8 +26,11 @@ bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
bool getShowLabelsUnderIcons();
bool setShowLabelsUnderIcons();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool isDevKitConsole();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();

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@ -125,12 +125,15 @@ namespace {
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) {
case SeekOrigin::SetOrigin:
default:
return SEEK_SET;
case SeekOrigin::CurrentPosition:
return SEEK_CUR;
case SeekOrigin::End:
return SEEK_END;
default:
LOG_ERROR(Common_Filesystem, "Unsupported origin {}, defaulting to SEEK_SET",
static_cast<u32>(origin));
return SEEK_SET;
}
}

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@ -61,6 +61,8 @@ enum class SeekOrigin : u32 {
SetOrigin, // Seeks from the start of the file.
CurrentPosition, // Seeks from the current file pointer position.
End, // Seeks from the end of the file.
SeekHole, // Seeks from the start of the next hole in the file.
SeekData, // Seeks from the start of the next non-hole region in the file.
};
class IOFile final {

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@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "SDL3/SDL_log.h"
#include "layer.h"
#include <imgui.h>
@ -117,22 +118,6 @@ void L::DrawMenuBar() {
EndMainMenuBar();
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
}
if (!io.KeyCtrl && !io.KeyAlt) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
}
if (open_popup_options) {
OpenPopup("GPU Tools Options");
just_opened_options = true;
@ -381,6 +366,32 @@ void L::Draw() {
visibility_toggled = true;
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
} else {
if (DebugState.IsGuestThreadsPaused()) {
DebugState.ResumeGuestThreads();
SDL_Log("Game resumed from Keyboard");
show_pause_status = false;
} else {
DebugState.PauseGuestThreads();
SDL_Log("Game paused from Keyboard");
show_pause_status = true;
}
visibility_toggled = true;
}
}
if (show_pause_status) {
ImVec2 pos = ImVec2(10, 10);
ImU32 color = IM_COL32(255, 255, 255, 255);
ImGui::GetForegroundDrawList()->AddText(pos, color, "Game Paused Press F9 to Resume");
}
if (show_simple_fps) {
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |

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@ -19,6 +19,7 @@ public:
static void SetupSettings();
void Draw() override;
bool show_pause_status = false;
};
} // namespace Core::Devtools

File diff suppressed because it is too large Load Diff

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@ -65,10 +65,10 @@ constexpr int ORBIS_KERNEL_O_DSYNC = 0x1000;
constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
s64 PS4_SYSV_ABI sceKernelWrite(int d, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelWrite(s32 fd, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(s32 fd, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(s32 fd, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(s32 fd, void* buf, size_t nbytes, s64 offset);
void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

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@ -85,17 +85,23 @@ int ErrnoToSceKernelError(int error) {
}
void SetPosixErrno(int e) {
// Some error numbers are different between supported OSes or the PS4
// Some error numbers are different between supported OSes
switch (e) {
case EPERM:
g_posix_errno = POSIX_EPERM;
break;
case EAGAIN:
g_posix_errno = POSIX_EAGAIN;
case ENOENT:
g_posix_errno = POSIX_ENOENT;
break;
case EDEADLK:
g_posix_errno = POSIX_EDEADLK;
break;
case ENOMEM:
g_posix_errno = POSIX_ENOMEM;
break;
case EACCES:
g_posix_errno = POSIX_EACCES;
break;
case EINVAL:
g_posix_errno = POSIX_EINVAL;
break;
@ -105,13 +111,14 @@ void SetPosixErrno(int e) {
case ERANGE:
g_posix_errno = POSIX_ERANGE;
break;
case EDEADLK:
g_posix_errno = POSIX_EDEADLK;
case EAGAIN:
g_posix_errno = POSIX_EAGAIN;
break;
case ETIMEDOUT:
g_posix_errno = POSIX_ETIMEDOUT;
break;
default:
LOG_WARNING(Kernel, "Unhandled errno {}", e);
g_posix_errno = e;
}
}
@ -133,14 +140,6 @@ void PS4_SYSV_ABI sceLibcHeapGetTraceInfo(HeapInfoInfo* info) {
info->getSegmentInfo = 0;
}
s64 PS4_SYSV_ABI ps4__write(int d, const char* buf, std::size_t nbytes) {
return sceKernelWrite(d, buf, nbytes);
}
s64 PS4_SYSV_ABI ps4__read(int d, void* buf, u64 nbytes) {
return sceKernelRead(d, buf, nbytes);
}
struct OrbisKernelUuid {
u32 timeLow;
u16 timeMid;
@ -229,13 +228,10 @@ void RegisterKernel(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Xjoosiw+XPI", "libkernel", 1, "libkernel", 1, 1, sceKernelUuidCreate);
LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
LIB_FUNCTION("9BcDykPmo1I", "libkernel", 1, "libkernel", 1, 1, __Error);
LIB_FUNCTION("DRuBt2pvICk", "libkernel", 1, "libkernel", 1, 1, ps4__read);
LIB_FUNCTION("k+AXqu2-eBc", "libkernel", 1, "libkernel", 1, 1, posix_getpagesize);
LIB_FUNCTION("k+AXqu2-eBc", "libScePosix", 1, "libkernel", 1, 1, posix_getpagesize);
LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal", 1, 1,
sceLibcHeapGetTraceInfo);
LIB_FUNCTION("FxVZqBAA7ks", "libkernel", 1, "libkernel", 1, 1, ps4__write);
LIB_FUNCTION("FN4gaPmuFV8", "libScePosix", 1, "libkernel", 1, 1, ps4__write);
}
} // namespace Libraries::Kernel

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@ -5,21 +5,480 @@
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/ngs2/ngs2_custom.h"
#include "core/libraries/ngs2/ngs2_error.h"
#include "core/libraries/ngs2/ngs2_geom.h"
#include "core/libraries/ngs2/ngs2_impl.h"
#include "core/libraries/ngs2/ngs2_pan.h"
#include "core/libraries/ngs2/ngs2_report.h"
namespace Libraries::Ngs2 {
int PS4_SYSV_ABI sceNgs2CalcWaveformBlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
// Ngs2
s32 PS4_SYSV_ABI sceNgs2CalcWaveformBlock(const OrbisNgs2WaveformFormat* format, u32 samplePos,
u32 numSamples, OrbisNgs2WaveformBlock* outBlock) {
LOG_INFO(Lib_Ngs2, "samplePos = {}, numSamples = {}", samplePos, numSamples);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2CustomRackGetModuleInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
s32 PS4_SYSV_ABI sceNgs2GetWaveformFrameInfo(const OrbisNgs2WaveformFormat* format,
u32* outFrameSize, u32* outNumFrameSamples,
u32* outUnitsPerFrame, u32* outNumDelaySamples) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformData(const void* data, size_t dataSize,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "dataSize = {}", dataSize);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformFile(const char* path, u64 offset,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "path = {}, offset = {}", path, offset);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformUser(OrbisNgs2ParseReadHandler handler, uintptr_t userData,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!handler) {
LOG_ERROR(Lib_Ngs2, "handler is nullptr");
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackCreate(OrbisNgs2Handle systemHandle, u32 rackId,
const OrbisNgs2RackOption* option,
const OrbisNgs2ContextBufferInfo* bufferInfo,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackCreateWithAllocator(OrbisNgs2Handle systemHandle, u32 rackId,
const OrbisNgs2RackOption* option,
const OrbisNgs2BufferAllocator* allocator,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackDestroy(OrbisNgs2Handle rackHandle,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetInfo(OrbisNgs2Handle rackHandle, OrbisNgs2RackInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "infoSize = {}", infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetUserData(OrbisNgs2Handle rackHandle, uintptr_t* outUserData) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetVoiceHandle(OrbisNgs2Handle rackHandle, u32 voiceIndex,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "voiceIndex = {}", voiceIndex);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackLock(OrbisNgs2Handle rackHandle) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackQueryBufferSize(u32 rackId, const OrbisNgs2RackOption* option,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackSetUserData(OrbisNgs2Handle rackHandle, uintptr_t userData) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackUnlock(OrbisNgs2Handle rackHandle) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemCreate(const OrbisNgs2SystemOption* option,
const OrbisNgs2ContextBufferInfo* bufferInfo,
OrbisNgs2Handle* outHandle) {
s32 result;
OrbisNgs2ContextBufferInfo localInfo;
if (!bufferInfo || !outHandle) {
if (!bufferInfo) {
result = ORBIS_NGS2_ERROR_INVALID_BUFFER_INFO;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer info {}", (void*)bufferInfo);
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system handle address {}", (void*)outHandle);
}
// TODO: Report errors?
} else {
// Make bufferInfo copy
localInfo.hostBuffer = bufferInfo->hostBuffer;
localInfo.hostBufferSize = bufferInfo->hostBufferSize;
for (int i = 0; i < 5; i++) {
localInfo.reserved[i] = bufferInfo->reserved[i];
}
localInfo.userData = bufferInfo->userData;
result = SystemSetup(option, &localInfo, 0, outHandle);
}
// TODO: API reporting?
LOG_INFO(Lib_Ngs2, "called");
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemCreateWithAllocator(const OrbisNgs2SystemOption* option,
const OrbisNgs2BufferAllocator* allocator,
OrbisNgs2Handle* outHandle) {
s32 result;
if (allocator && allocator->allocHandler != 0) {
OrbisNgs2BufferAllocHandler hostAlloc = allocator->allocHandler;
if (outHandle) {
OrbisNgs2BufferFreeHandler hostFree = allocator->freeHandler;
OrbisNgs2ContextBufferInfo* bufferInfo = 0;
result = SystemSetup(option, bufferInfo, 0, 0);
if (result >= 0) {
uintptr_t sysUserData = allocator->userData;
result = hostAlloc(bufferInfo);
if (result >= 0) {
OrbisNgs2Handle* handleCopy = outHandle;
result = SystemSetup(option, bufferInfo, hostFree, handleCopy);
if (result < 0) {
if (hostFree) {
hostFree(bufferInfo);
}
}
}
}
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system handle address {}", (void*)outHandle);
}
} else {
result = ORBIS_NGS2_ERROR_INVALID_BUFFER_ALLOCATOR;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer allocator {}", (void*)allocator);
}
LOG_INFO(Lib_Ngs2, "called");
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemDestroy(OrbisNgs2Handle systemHandle,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemEnumHandles(OrbisNgs2Handle* aOutHandle, u32 maxHandles) {
LOG_INFO(Lib_Ngs2, "maxHandles = {}", maxHandles);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemEnumRackHandles(OrbisNgs2Handle systemHandle,
OrbisNgs2Handle* aOutHandle, u32 maxHandles) {
LOG_INFO(Lib_Ngs2, "maxHandles = {}", maxHandles);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemGetInfo(OrbisNgs2Handle rackHandle, OrbisNgs2SystemInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "infoSize = {}", infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemGetUserData(OrbisNgs2Handle systemHandle, uintptr_t* outUserData) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemLock(OrbisNgs2Handle systemHandle) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemQueryBufferSize(const OrbisNgs2SystemOption* option,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
s32 result;
if (outBufferInfo) {
result = SystemSetup(option, outBufferInfo, 0, 0);
LOG_INFO(Lib_Ngs2, "called");
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer info {}", (void*)outBufferInfo);
}
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemRender(OrbisNgs2Handle systemHandle,
const OrbisNgs2RenderBufferInfo* aBufferInfo,
u32 numBufferInfo) {
LOG_INFO(Lib_Ngs2, "numBufferInfo = {}", numBufferInfo);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
static s32 PS4_SYSV_ABI sceNgs2SystemResetOption(OrbisNgs2SystemOption* outOption) {
static const OrbisNgs2SystemOption option = {
sizeof(OrbisNgs2SystemOption), "", 0, 512, 256, 48000, {0}};
if (!outOption) {
LOG_ERROR(Lib_Ngs2, "Invalid system option address {}", (void*)outOption);
return ORBIS_NGS2_ERROR_INVALID_OPTION_ADDRESS;
}
*outOption = option;
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetGrainSamples(OrbisNgs2Handle systemHandle, u32 numSamples) {
LOG_INFO(Lib_Ngs2, "numSamples = {}", numSamples);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetSampleRate(OrbisNgs2Handle systemHandle, u32 sampleRate) {
LOG_INFO(Lib_Ngs2, "sampleRate = {}", sampleRate);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetUserData(OrbisNgs2Handle systemHandle, uintptr_t userData) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemUnlock(OrbisNgs2Handle systemHandle) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceControl(OrbisNgs2Handle voiceHandle,
const OrbisNgs2VoiceParamHeader* paramList) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetMatrixInfo(OrbisNgs2Handle voiceHandle, u32 matrixId,
OrbisNgs2VoiceMatrixInfo* outInfo, size_t outInfoSize) {
LOG_INFO(Lib_Ngs2, "matrixId = {}, outInfoSize = {}", matrixId, outInfoSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetOwner(OrbisNgs2Handle voiceHandle, OrbisNgs2Handle* outRackHandle,
u32* outVoiceId) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetPortInfo(OrbisNgs2Handle voiceHandle, u32 port,
OrbisNgs2VoicePortInfo* outInfo, size_t outInfoSize) {
LOG_INFO(Lib_Ngs2, "port = {}, outInfoSize = {}", port, outInfoSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetState(OrbisNgs2Handle voiceHandle, OrbisNgs2VoiceState* outState,
size_t stateSize) {
LOG_INFO(Lib_Ngs2, "stateSize = {}", stateSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetStateFlags(OrbisNgs2Handle voiceHandle, u32* outStateFlags) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
// Ngs2Custom
s32 PS4_SYSV_ABI sceNgs2CustomRackGetModuleInfo(OrbisNgs2Handle rackHandle, u32 moduleIndex,
OrbisNgs2CustomModuleInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "moduleIndex = {}, infoSize = {}", moduleIndex, infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
// Ngs2Geom
s32 PS4_SYSV_ABI sceNgs2GeomResetListenerParam(OrbisNgs2GeomListenerParam* outListenerParam) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomResetSourceParam(OrbisNgs2GeomSourceParam* outSourceParam) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomCalcListener(const OrbisNgs2GeomListenerParam* param,
OrbisNgs2GeomListenerWork* outWork, u32 flags) {
LOG_INFO(Lib_Ngs2, "flags = {}", flags);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomApply(const OrbisNgs2GeomListenerWork* listener,
const OrbisNgs2GeomSourceParam* source,
OrbisNgs2GeomAttribute* outAttrib, u32 flags) {
LOG_INFO(Lib_Ngs2, "flags = {}", flags);
return ORBIS_OK;
}
// Ngs2Pan
s32 PS4_SYSV_ABI sceNgs2PanInit(OrbisNgs2PanWork* work, const float* aSpeakerAngle, float unitAngle,
u32 numSpeakers) {
LOG_INFO(Lib_Ngs2, "aSpeakerAngle = {}, unitAngle = {}, numSpeakers = {}", *aSpeakerAngle,
unitAngle, numSpeakers);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2PanGetVolumeMatrix(OrbisNgs2PanWork* work, const OrbisNgs2PanParam* aParam,
u32 numParams, u32 matrixFormat,
float* outVolumeMatrix) {
LOG_INFO(Lib_Ngs2, "numParams = {}, matrixFormat = {}", numParams, matrixFormat);
return ORBIS_OK;
}
// Ngs2Report
s32 PS4_SYSV_ABI sceNgs2ReportRegisterHandler(u32 reportType, OrbisNgs2ReportHandler handler,
uintptr_t userData, OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "reportType = {}, userData = {}", reportType, userData);
if (!handler) {
LOG_ERROR(Lib_Ngs2, "handler is nullptr");
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ReportUnregisterHandler(OrbisNgs2Handle reportHandle) {
if (!reportHandle) {
LOG_ERROR(Lib_Ngs2, "reportHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
// Unknown
int PS4_SYSV_ABI sceNgs2FftInit() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -35,31 +494,6 @@ int PS4_SYSV_ABI sceNgs2FftQuerySize() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomApply() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomCalcListener() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomResetListenerParam() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomResetSourceParam() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GetWaveformFrameInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2JobSchedulerResetOption() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -80,71 +514,6 @@ int PS4_SYSV_ABI sceNgs2ModuleQueueEnumItems() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2PanGetVolumeMatrix() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2PanInit() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformFile() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformUser() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackCreateWithAllocator() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackDestroy() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetVoiceHandle() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackLock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackQueryBufferSize() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -155,116 +524,21 @@ int PS4_SYSV_ABI sceNgs2RackRunCommands() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackSetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackUnlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ReportRegisterHandler() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ReportUnregisterHandler() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemCreateWithAllocator() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemDestroy() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemEnumHandles() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemEnumRackHandles() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemGetInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemGetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemLock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemQueryBufferSize() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemRender() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemResetOption() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemRunCommands() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetGrainSamples() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetLoudThreshold() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetSampleRate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemUnlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2StreamCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -300,36 +574,6 @@ int PS4_SYSV_ABI sceNgs2StreamRunCommands() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceControl() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetMatrixInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetOwner() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetPortInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetState() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetStateFlags() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;

View File

@ -3,7 +3,11 @@
#pragma once
#include "core/libraries/ngs2/ngs2_impl.h"
#include <atomic>
#include <mutex>
#include <vector>
#include "common/types.h"
namespace Core::Loader {
@ -12,60 +16,253 @@ class SymbolsResolver;
namespace Libraries::Ngs2 {
class Ngs2;
typedef s32 (*OrbisNgs2ParseReadHandler)(uintptr_t userData, u32 offset, void* data, size_t size);
using SceNgs2Handle = Ngs2*;
enum class SceNgs2HandleType : u32 {
System = 0,
enum class OrbisNgs2HandleType : u32 {
Invalid = 0,
System = 1,
Rack = 2,
Voice = 3,
VoiceControl = 6
};
struct Ngs2Handle {
void* selfPointer;
void* dataPointer;
std::atomic<u32>* atomicPtr;
u32 handleType;
u32 flags_unk;
static const int ORBIS_NGS2_MAX_VOICE_CHANNELS = 8;
static const int ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS = 4;
static const int ORBIS_NGS2_MAX_MATRIX_LEVELS =
(ORBIS_NGS2_MAX_VOICE_CHANNELS * ORBIS_NGS2_MAX_VOICE_CHANNELS);
u32 uid;
u16 maxGrainSamples;
u16 minGrainSamples;
u16 currentGrainSamples;
u16 numGrainSamples;
u16 unknown2;
struct OrbisNgs2WaveformFormat {
u32 waveformType;
u32 numChannels;
u32 sampleRate;
u32 unknown3;
void* flushMutex;
u32 flushMutexInitialized;
void* processMutex;
u32 processMutexInitialized;
// Linked list pointers for system list
Ngs2Handle* prev;
Ngs2Handle* next;
u32 configData;
u32 frameOffset;
u32 frameMargin;
};
struct SystemOptions {
char padding[6];
s32 maxGrainSamples;
s32 numGrainSamples;
s32 sampleRate;
struct OrbisNgs2WaveformBlock {
u32 dataOffset;
u32 dataSize;
u32 numRepeats;
u32 numSkipSamples;
u32 numSamples;
u32 reserved;
uintptr_t userData;
};
struct SystemState {
// TODO
struct OrbisNgs2WaveformInfo {
OrbisNgs2WaveformFormat format;
u32 dataOffset;
u32 dataSize;
u32 loopBeginPosition;
u32 loopEndPosition;
u32 numSamples;
u32 audioUnitSize;
u32 numAudioUnitSamples;
u32 numAudioUnitPerFrame;
u32 audioFrameSize;
u32 numAudioFrameSamples;
u32 numDelaySamples;
u32 numBlocks;
OrbisNgs2WaveformBlock aBlock[ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS];
};
struct StackBuffer {
void** top;
void* base;
void* curr;
size_t usedSize;
size_t totalSize;
size_t alignment;
char isVerifyEnabled;
char padding[7];
struct OrbisNgs2EnvelopePoint {
u32 curve;
u32 duration;
float height;
};
struct OrbisNgs2UserFxProcessContext {
float** aChannelData;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
u32 flags;
u32 numChannels;
u32 numGrainSamples;
u32 sampleRate;
};
typedef s32 (*OrbisNgs2UserFxProcessHandler)(OrbisNgs2UserFxProcessContext* context);
struct OrbisNgs2UserFx2SetupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2SetupHandler)(OrbisNgs2UserFx2SetupContext* context);
struct OrbisNgs2UserFx2CleanupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2CleanupHandler)(OrbisNgs2UserFx2CleanupContext* context);
struct OrbisNgs2UserFx2ControlContext {
const void* data;
size_t dataSize;
void* common;
void* param;
uintptr_t userData;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2ControlHandler)(OrbisNgs2UserFx2ControlContext* context);
struct OrbisNgs2UserFx2ProcessContext {
float** aChannelData;
void* common;
const void* param;
void* work;
void* state;
uintptr_t userData;
u32 flags;
u32 numInputChannels;
u32 numOutputChannels;
u32 numGrainSamples;
u32 sampleRate;
u32 reserved;
u64 reserved2[4];
};
typedef s32 (*OrbisNgs2UserFx2ProcessHandler)(OrbisNgs2UserFx2ProcessContext* context);
struct OrbisNgs2BufferAllocator {
OrbisNgs2BufferAllocHandler allocHandler;
OrbisNgs2BufferFreeHandler freeHandler;
uintptr_t userData;
};
struct OrbisNgs2RenderBufferInfo {
void* buffer;
size_t bufferSize;
u32 waveformType;
u32 numChannels;
};
struct OrbisNgs2RackOption {
size_t size;
char name[ORBIS_NGS2_RACK_NAME_LENGTH];
u32 flags;
u32 maxGrainSamples;
u32 maxVoices;
u32 maxInputDelayBlocks;
u32 maxMatrices;
u32 maxPorts;
u32 aReserved[20];
};
struct OrbisNgs2VoiceParamHeader {
u16 size;
s16 next;
u32 id;
};
struct OrbisNgs2VoiceMatrixLevelsParam {
OrbisNgs2VoiceParamHeader header;
u32 matrixId;
u32 numLevels;
const float* aLevel;
};
struct OrbisNgs2VoicePortMatrixParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
s32 matrixId;
};
struct OrbisNgs2VoicePortVolumeParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
float level;
};
struct OrbisNgs2VoicePortDelayParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 numSamples;
};
struct OrbisNgs2VoicePatchParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceEventParam {
OrbisNgs2VoiceParamHeader header;
u32 eventId;
};
struct OrbisNgs2VoiceCallbackInfo {
uintptr_t callbackData;
OrbisNgs2Handle voiceHandle;
u32 flag;
u32 reserved;
union {
struct {
uintptr_t userData;
const void* data;
u32 dataSize;
u32 repeatedCount;
u32 attributeFlags;
u32 reserved2;
} waveformBlock;
} param;
};
typedef void (*OrbisNgs2VoiceCallbackHandler)(const OrbisNgs2VoiceCallbackInfo* info);
struct OrbisNgs2VoiceCallbackParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2VoiceCallbackHandler callbackHandler;
uintptr_t callbackData;
u32 flags;
u32 reserved;
};
struct OrbisNgs2VoicePortInfo {
s32 matrixId;
float volume;
u32 numDelaySamples;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceMatrixInfo {
u32 numLevels;
float aLevel[ORBIS_NGS2_MAX_MATRIX_LEVELS];
};
struct OrbisNgs2VoiceState {
u32 stateFlags;
};
void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym);

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
#include "ngs2_reverb.h"
namespace Libraries::Ngs2 {
class Ngs2Custom;
static const int ORBIS_NGS2_CUSTOM_MAX_MODULES = 24;
static const int ORBIS_NGS2_CUSTOM_MAX_PORTS = 16;
static const int ORBIS_NGS2_CUSTOM_DELAY_MAX_TAPS = 8;
struct OrbisNgs2CustomModuleOption {
u32 size;
};
struct OrbisNgs2CustomEnvelopeModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 maxPoints;
u32 reserved;
};
struct OrbisNgs2CustomReverbModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 reverbSize;
u32 reserved;
};
struct OrbisNgs2CustomChorusModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 maxPhases;
u32 reserved;
} OrbisNgs2CustomChorusModuleOption;
struct OrbisNgs2CustomPeakMeterModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 numBlocks;
u32 reserved;
};
struct OrbisNgs2CustomDelayModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 type;
u32 maxTaps;
float maxLength;
u32 reserved;
};
struct OrbisNgs2CustomPitchShiftModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 quality;
};
struct OrbisNgs2CustomUserFx2ModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
OrbisNgs2UserFx2SetupHandler setupHandler;
OrbisNgs2UserFx2CleanupHandler cleanupHandler;
OrbisNgs2UserFx2ControlHandler controlHandler;
OrbisNgs2UserFx2ProcessHandler processHandler;
size_t commonSize;
size_t paramSize;
size_t workSize;
uintptr_t userData;
};
struct OrbisNgs2CustomRackModuleInfo {
const OrbisNgs2CustomModuleOption* option;
u32 moduleId;
u32 sourceBufferId;
u32 extraBufferId;
u32 destBufferId;
u32 stateOffset;
u32 stateSize;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomRackPortInfo {
u32 sourceBufferId;
u32 reserved;
};
struct OrbisNgs2CustomRackOption {
OrbisNgs2RackOption rackOption;
u32 stateSize;
u32 numBuffers;
u32 numModules;
u32 reserved;
OrbisNgs2CustomRackModuleInfo aModule[ORBIS_NGS2_CUSTOM_MAX_MODULES];
OrbisNgs2CustomRackPortInfo aPort[ORBIS_NGS2_CUSTOM_MAX_PORTS];
};
struct OrbisNgs2CustomSamplerRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannelWorks;
u32 maxWaveformBlocks;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 maxCodecCaches;
};
struct OrbisNgs2CustomSubmixerRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomMasteringRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomSamplerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2WaveformFormat format;
u32 flags;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceWaveformBlocksParam {
OrbisNgs2VoiceParamHeader header;
const void* data;
u32 flags;
u32 numBlocks;
const OrbisNgs2WaveformBlock* aBlock;
};
struct OrbisNgs2CustomSamplerVoiceWaveformAddressParam {
OrbisNgs2VoiceParamHeader header;
const void* from;
const void* to;
};
struct OrbisNgs2CustomSamplerVoiceWaveformFrameOffsetParam {
OrbisNgs2VoiceParamHeader header;
u32 frameOffset;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceExitLoopParam {
OrbisNgs2VoiceParamHeader header;
};
struct OrbisNgs2CustomSamplerVoicePitchParam {
OrbisNgs2VoiceParamHeader header;
float ratio;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceState {
OrbisNgs2VoiceState voiceState;
char padding[32];
const void* waveformData;
u64 numDecodedSamples;
u64 decodedDataSize;
u64 userData;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomSubmixerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 numOutputChannels;
u32 flags;
u32 reserved;
};
struct OrbisNgs2CustomSubmixerVoiceState {
OrbisNgs2VoiceState voiceState; // Voice state
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomMasteringVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 flags;
};
struct OrbisNgs2CustomMasteringVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2CustomMasteringVoiceState {
OrbisNgs2VoiceState voiceState;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2CustomVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2CustomVoiceCompressorParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float ratio;
float knee;
float attackTime;
float releaseTime;
float level;
u32 reserved;
};
struct OrbisNgs2CustomVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2CustomVoiceLfeFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 fc;
};
struct OrbisNgs2CustomVoiceGainParam {
OrbisNgs2VoiceParamHeader header;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceMixerParam {
OrbisNgs2VoiceParamHeader header;
float aSourceLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float aDestLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceChannelMixerParam {
OrbisNgs2VoiceParamHeader header;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS][ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2CustomVoiceUserFx2Param {
OrbisNgs2VoiceParamHeader header;
const void* data;
size_t dataSize;
};
struct OrbisNgs2CustomVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2CustomVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
} OrbisNgs2CustomVoicePeakMeterParam;
struct OrbisNgs2CustomVoiceReverbParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2ReverbI3DL2Param i3dl2;
};
struct OrbisNgs2CustomVoiceChorusParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
u32 numPhases;
u32 channelMask;
float inputLevel;
float delayTime;
float modulationRatio;
float modulationDepth;
float feedbackLevel;
float wetLevel;
float dryLevel;
};
struct OrbisNgs2DelayTapInfo {
float tapLevel;
float delayTime;
};
struct OrbisNgs2CustomVoiceDelayParam {
OrbisNgs2VoiceParamHeader header;
float dryLevel;
float wetLevel;
float inputLevel;
float feedbackLevel;
float lowpassFc;
u32 numTaps;
OrbisNgs2DelayTapInfo aTap[ORBIS_NGS2_CUSTOM_DELAY_MAX_TAPS];
float aInputMixLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
u32 channelMask;
u32 flags;
};
struct OrbisNgs2CustomVoiceNoiseGateParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float attackTime;
float releaseTime;
};
struct OrbisNgs2CustomVoicePitchShiftParam {
OrbisNgs2VoiceParamHeader header;
s32 cent;
};
struct OrbisNgs2CustomEnvelopeModuleState {
float height;
u32 reserved;
};
struct OrbisNgs2CustomCompressorModuleState {
float peakHeight;
float compressorHeight;
};
struct OrbisNgs2CustomPeakMeterModuleState {
float peak;
float aChannelPeak[ORBIS_NGS2_MAX_VOICE_CHANNELS];
u32 reserved;
};
struct OrbisNgs2CustomNoiseGateModuleState {
float gateHeight;
};
struct OrbisNgs2CustomRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 stateSize;
u32 numBuffers;
u32 numModules;
u32 reserved;
OrbisNgs2CustomRackModuleInfo aModule[ORBIS_NGS2_CUSTOM_MAX_MODULES];
OrbisNgs2CustomRackPortInfo aPort[ORBIS_NGS2_CUSTOM_MAX_PORTS];
};
struct OrbisNgs2CustomSamplerRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannelWorks;
u32 maxWaveformBlocks;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 maxCodecCaches;
};
struct OrbisNgs2CustomSubmixerRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomMasteringRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomModuleInfo {
u32 moduleId;
u32 sourceBufferId;
u32 extraBufferId;
u32 destBufferId;
u32 stateOffset;
u32 stateSize;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomEnvelopeModuleInfo {
OrbisNgs2CustomModuleInfo moduleInfo;
u32 maxPoints;
u32 reserved;
};
struct OrbisNgs2CustomReverbModuleInfo {
OrbisNgs2CustomModuleInfo moduleInfo;
u32 reverbSize;
u32 reserved;
};
} // namespace Libraries::Ngs2

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Eq;
struct OrbisNgs2EqVoiceSetupParam {
u32 numChannels;
};
struct OrbisNgs2EqVoiceFilterParam {
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
};
struct OrbisNgs2EqVoiceState {
u32 stateFlags;
};
} // namespace Libraries::Ngs2

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Geom;
struct OrbisNgs2GeomVector {
float x;
float y;
float z;
};
struct OrbisNgs2GeomCone {
float innerLevel;
float innerAngle;
float outerLevel;
float outerAngle;
};
struct OrbisNgs2GeomRolloff {
u32 model;
float maxDistance;
float rolloffFactor;
float referenceDistance;
};
struct OrbisNgs2GeomListenerParam {
OrbisNgs2GeomVector position;
OrbisNgs2GeomVector orientFront;
OrbisNgs2GeomVector orientUp;
OrbisNgs2GeomVector velocity;
float soundSpeed;
u32 reserved[2];
};
struct OrbisNgs2GeomListenerWork {
float matrix[4][4];
OrbisNgs2GeomVector velocity;
float soundSpeed;
u32 coordinate;
u32 reserved[3];
};
struct OrbisNgs2GeomSourceParam {
OrbisNgs2GeomVector position;
OrbisNgs2GeomVector velocity;
OrbisNgs2GeomVector direction;
OrbisNgs2GeomCone cone;
OrbisNgs2GeomRolloff rolloff;
float dopplerFactor;
float fbwLevel;
float lfeLevel;
float maxLevel;
float minLevel;
float radius;
u32 numSpeakers;
u32 matrixFormat;
u32 reserved[2];
};
struct OrbisNgs2GeomA3dAttribute {
OrbisNgs2GeomVector position;
float volume;
u32 reserved[4];
};
struct OrbisNgs2GeomAttribute {
float pitchRatio;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS * ORBIS_NGS2_MAX_VOICE_CHANNELS];
OrbisNgs2GeomA3dAttribute a3dAttrib;
u32 reserved[4];
};
} // namespace Libraries::Ngs2

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@ -12,153 +12,171 @@ using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {
s32 Ngs2::ReportInvalid(Ngs2Handle* handle, u32 handle_type) const {
uintptr_t hAddress = reinterpret_cast<uintptr_t>(handle);
switch (handle_type) {
s32 HandleReportInvalid(OrbisNgs2Handle handle, u32 handleType) {
switch (handleType) {
case 1:
LOG_ERROR(Lib_Ngs2, "Invalid system handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid system handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
case 2:
LOG_ERROR(Lib_Ngs2, "Invalid rack handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid rack handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
case 4:
LOG_ERROR(Lib_Ngs2, "Invalid voice handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid voice handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
case 8:
LOG_ERROR(Lib_Ngs2, "Invalid report handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid report handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
default:
LOG_ERROR(Lib_Ngs2, "Invalid handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
}
s32 Ngs2::HandleSetup(Ngs2Handle* handle, void* data, std::atomic<u32>* atomic, u32 type,
u32 flags) {
handle->dataPointer = data;
handle->atomicPtr = atomic;
handle->handleType = type;
handle->flags_unk = flags;
return ORBIS_OK;
void* MemoryClear(void* buffer, size_t size) {
return memset(buffer, 0, size);
}
s32 Ngs2::HandleCleanup(Ngs2Handle* handle, u32 hType, void* dataOut) {
if (handle && handle->selfPointer == handle) {
std::atomic<u32>* tmp_atomic = handle->atomicPtr;
if (tmp_atomic && handle->handleType == hType) {
while (tmp_atomic->load() != 0) {
u32 expected = 1;
if (tmp_atomic->compare_exchange_strong(expected, 0)) {
if (dataOut) {
dataOut = handle->dataPointer;
}
// sceNgs2MemoryClear(handle, 32);
return ORBIS_OK;
}
tmp_atomic = handle->atomicPtr;
}
}
}
return this->ReportInvalid(handle, hType);
}
s32 Ngs2::HandleEnter(Ngs2Handle* handle, u32 hType, Ngs2Handle* handleOut) {
if (!handle) {
return this->ReportInvalid(handle, 0);
}
if (handle->selfPointer != handle || !handle->atomicPtr || !handle->dataPointer ||
(~hType & handle->handleType)) {
return this->ReportInvalid(handle, handle->handleType);
}
std::atomic<u32>* atomic = handle->atomicPtr;
while (true) {
u32 i = atomic->load();
if (i == 0) {
return this->ReportInvalid(handle, handle->handleType);
}
if (atomic->compare_exchange_strong(i, i + 1)) {
break;
}
}
if (handleOut) {
handleOut = handle;
s32 StackBufferClose(StackBuffer* stackBuffer, size_t* outTotalSize) {
if (outTotalSize) {
*outTotalSize = stackBuffer->usedSize + stackBuffer->alignment;
}
return ORBIS_OK;
}
s32 Ngs2::HandleLeave(Ngs2Handle* handle) {
std::atomic<u32>* tmp_atomic;
u32 i;
do {
tmp_atomic = handle->atomicPtr;
i = tmp_atomic->load();
} while (!tmp_atomic->compare_exchange_strong(i, i - 1));
return ORBIS_OK;
}
s32 StackBufferOpen(StackBuffer* stackBuffer, void* bufferStart, size_t bufferSize,
void** outBuffer, u8 flags) {
stackBuffer->top = outBuffer;
stackBuffer->base = bufferStart;
stackBuffer->size = (size_t)bufferStart;
stackBuffer->currentOffset = (size_t)bufferStart;
stackBuffer->usedSize = 0;
stackBuffer->totalSize = bufferSize;
stackBuffer->alignment = 8; // this is a fixed value
stackBuffer->flags = flags;
s32 Ngs2::StackBufferOpen(StackBuffer* buf, void* base_addr, size_t size, void** stackTop,
bool verify) {
buf->top = stackTop;
buf->base = base_addr;
buf->curr = base_addr;
buf->usedSize = 0;
buf->totalSize = size;
buf->alignment = 8;
buf->isVerifyEnabled = verify;
if (stackTop) {
*stackTop = nullptr;
if (outBuffer != NULL) {
*outBuffer = NULL;
}
return ORBIS_OK;
}
s32 Ngs2::StackBufferClose(StackBuffer* buf, size_t* usedSize) {
if (usedSize) {
*usedSize = buf->usedSize + buf->alignment;
s32 SystemCleanup(OrbisNgs2Handle systemHandle, OrbisNgs2ContextBufferInfo* outInfo) {
if (!systemHandle) {
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
// TODO
return ORBIS_OK;
}
s32 Ngs2::SystemSetupCore(StackBuffer* buf, SystemOptions* options, Ngs2Handle** sysOut) {
s32 SystemSetupCore(StackBuffer* stackBuffer, const OrbisNgs2SystemOption* option,
SystemInternal* outSystem) {
u32 maxGrainSamples = 512;
u32 numGrainSamples = 256;
u32 sampleRate = 48000;
if (options) {
maxGrainSamples = options->maxGrainSamples;
numGrainSamples = options->numGrainSamples;
sampleRate = options->sampleRate;
if (option) {
sampleRate = option->sampleRate;
maxGrainSamples = option->maxGrainSamples;
numGrainSamples = option->numGrainSamples;
}
// Validate maxGrainSamples
if (maxGrainSamples < 64 || maxGrainSamples > 1024 || (maxGrainSamples & 0x3F) != 0) {
if (maxGrainSamples < 64 || maxGrainSamples > 1024 || (maxGrainSamples & 63) != 0) {
LOG_ERROR(Lib_Ngs2, "Invalid system option (maxGrainSamples={},x64)", maxGrainSamples);
return ORBIS_NGS2_ERROR_INVALID_MAX_GRAIN_SAMPLES;
}
// Validate numGrainSamples
if (numGrainSamples < 64 || numGrainSamples > 1024 || (numGrainSamples & 0x3F) != 0) {
if (numGrainSamples < 64 || numGrainSamples > 1024 || (numGrainSamples & 63) != 0) {
LOG_ERROR(Lib_Ngs2, "Invalid system option (numGrainSamples={},x64)", numGrainSamples);
return ORBIS_NGS2_ERROR_INVALID_NUM_GRAIN_SAMPLES;
}
// Validate sampleRate
if (sampleRate != 11025 && sampleRate != 12000 && sampleRate != 22050 && sampleRate != 24000 &&
sampleRate != 44100 && sampleRate != 48000 && sampleRate != 88200 && sampleRate != 96000) {
sampleRate != 44100 && sampleRate != 48000 && sampleRate != 88200 && sampleRate != 96000 &&
sampleRate != 176400 && sampleRate != 192000) {
LOG_ERROR(Lib_Ngs2, "Invalid system option(sampleRate={}:44.1/48kHz series)", sampleRate);
return ORBIS_NGS2_ERROR_INVALID_SAMPLE_RATE;
}
int result = ORBIS_OK;
return ORBIS_OK;
}
s32 SystemSetup(const OrbisNgs2SystemOption* option, OrbisNgs2ContextBufferInfo* hostBufferInfo,
OrbisNgs2BufferFreeHandler hostFree, OrbisNgs2Handle* outHandle) {
u8 optionFlags = 0;
StackBuffer stackBuffer;
SystemInternal setupResult;
void* systemList = NULL;
size_t requiredBufferSize = 0;
u32 result = ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
if (option) {
if (option->size != 64) {
LOG_ERROR(Lib_Ngs2, "Invalid system option size ({})", option->size);
return ORBIS_NGS2_ERROR_INVALID_OPTION_SIZE;
}
optionFlags = option->flags >> 31;
}
// Init
StackBufferOpen(&stackBuffer, NULL, 0, NULL, optionFlags);
result = SystemSetupCore(&stackBuffer, option, 0);
if (result < 0) {
return result;
}
StackBufferClose(&stackBuffer, &requiredBufferSize);
// outHandle unprovided
if (!outHandle) {
hostBufferInfo->hostBuffer = NULL;
hostBufferInfo->hostBufferSize = requiredBufferSize;
MemoryClear(&hostBufferInfo->reserved, sizeof(hostBufferInfo->reserved));
return ORBIS_OK;
}
if (!hostBufferInfo->hostBuffer) {
LOG_ERROR(Lib_Ngs2, "Invalid system buffer address ({})", hostBufferInfo->hostBuffer);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_ADDRESS;
}
if (hostBufferInfo->hostBufferSize < requiredBufferSize) {
LOG_ERROR(Lib_Ngs2, "Invalid system buffer size ({}<{}[byte])",
hostBufferInfo->hostBufferSize, requiredBufferSize);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
}
// Setup
StackBufferOpen(&stackBuffer, hostBufferInfo->hostBuffer, hostBufferInfo->hostBufferSize,
&systemList, optionFlags);
result = SystemSetupCore(&stackBuffer, option, &setupResult);
if (result < 0) {
return result;
}
StackBufferClose(&stackBuffer, &requiredBufferSize);
// Copy buffer results
setupResult.bufferInfo = *hostBufferInfo;
setupResult.hostFree = hostFree;
// TODO
// setupResult.systemList = systemList;
return result; // Success
OrbisNgs2Handle systemHandle = setupResult.systemHandle;
if (hostBufferInfo->hostBufferSize >= requiredBufferSize) {
*outHandle = systemHandle;
return ORBIS_OK;
}
SystemCleanup(systemHandle, 0);
LOG_ERROR(Lib_Ngs2, "Invalid system buffer size ({}<{}[byte])", hostBufferInfo->hostBufferSize,
requiredBufferSize);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
}
} // namespace Libraries::Ngs2

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@ -3,23 +3,176 @@
#pragma once
#include "ngs2.h"
#include "core/libraries/kernel/threads/pthread.h"
namespace Libraries::Ngs2 {
class Ngs2 {
public:
s32 ReportInvalid(Ngs2Handle* handle, u32 handle_type) const;
s32 HandleSetup(Ngs2Handle* handle, void* data, std::atomic<u32>* atomic, u32 type, u32 flags);
s32 HandleCleanup(Ngs2Handle* handle, u32 hType, void* dataOut);
s32 HandleEnter(Ngs2Handle* handle, u32 hType, Ngs2Handle* handleOut);
s32 HandleLeave(Ngs2Handle* handle);
s32 StackBufferOpen(StackBuffer* buf, void* base_addr, size_t size, void** stackTop,
bool verify);
s32 StackBufferClose(StackBuffer* buf, size_t* usedSize);
s32 SystemSetupCore(StackBuffer* buf, SystemOptions* options, Ngs2Handle** sysOut);
static const int ORBIS_NGS2_SYSTEM_NAME_LENGTH = 16;
static const int ORBIS_NGS2_RACK_NAME_LENGTH = 16;
private:
typedef uintptr_t OrbisNgs2Handle;
struct OrbisNgs2ContextBufferInfo {
void* hostBuffer;
size_t hostBufferSize;
uintptr_t reserved[5];
uintptr_t userData;
};
struct OrbisNgs2SystemOption {
size_t size;
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH];
u32 flags;
u32 maxGrainSamples;
u32 numGrainSamples;
u32 sampleRate;
u32 aReserved[6];
};
typedef s32 (*OrbisNgs2BufferAllocHandler)(OrbisNgs2ContextBufferInfo* ioBufferInfo);
typedef s32 (*OrbisNgs2BufferFreeHandler)(OrbisNgs2ContextBufferInfo* ioBufferInfo);
struct OrbisNgs2SystemInfo {
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH]; // 0
OrbisNgs2Handle systemHandle; // 16
OrbisNgs2ContextBufferInfo bufferInfo; // 24
u32 uid; // 88
u32 minGrainSamples; // 92
u32 maxGrainSamples; // 96
u32 stateFlags; // 100
u32 rackCount; // 104
float lastRenderRatio; // 108
s64 lastRenderTick; // 112
s64 renderCount; // 120
u32 sampleRate; // 128
u32 numGrainSamples; // 132
};
struct OrbisNgs2RackInfo {
char name[ORBIS_NGS2_RACK_NAME_LENGTH]; // 0
OrbisNgs2Handle rackHandle; // 16
OrbisNgs2ContextBufferInfo bufferInfo; // 24
OrbisNgs2Handle ownerSystemHandle; // 88
u32 type; // 96
u32 rackId; // 100
u32 uid; // 104
u32 minGrainSamples; // 108
u32 maxGrainSamples; // 112
u32 maxVoices; // 116
u32 maxChannelWorks; // 120
u32 maxInputs; // 124
u32 maxMatrices; // 128
u32 maxPorts; // 132
u32 stateFlags; // 136
float lastProcessRatio; // 140
u64 lastProcessTick; // 144
u64 renderCount; // 152
u32 activeVoiceCount; // 160
u32 activeChannelWorkCount; // 164
};
struct StackBuffer {
void** top;
void* base;
size_t size;
size_t currentOffset;
size_t usedSize;
size_t totalSize;
size_t alignment;
u8 flags;
char padding[7];
};
struct SystemInternal {
// setup init
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH]; // 0
OrbisNgs2ContextBufferInfo bufferInfo; // 16
OrbisNgs2BufferFreeHandler hostFree; // 80
OrbisNgs2Handle systemHandle; // 88
void* unknown1; // 96
void* unknown2; // 104
OrbisNgs2Handle rackHandle; // 112
uintptr_t* userData; // 120
SystemInternal* systemList; // 128
StackBuffer* stackBuffer; // 136
OrbisNgs2SystemInfo ownerSystemInfo; // 144
struct rackList {
void* prev;
void* next;
void* unknown;
};
rackList rackListPreset; // 152
rackList rackListNormal; // 176
rackList rackListMaster; // 200
void* unknown3; // 208
void* systemListPrev; // 216
void* unknown4; // 224
void* systemListNext; // 232
void* rackFunction; // 240
Kernel::PthreadMutex processLock; // 248
u32 hasProcessMutex; // 256
u32 unknown5; // 260
Kernel::PthreadMutex flushLock; // 264
u32 hasFlushMutex; // 272
u32 unknown6; // 276
// info
u64 lastRenderTick; // 280
u64 renderCount; // 288
u32 isActive; // 296
std::atomic<int> lockCount; // 300
u32 uid; // 304
u32 systemType; // 308
struct {
u8 isBufferValid : 1;
u8 isRendering : 1;
u8 isSorted : 1;
u8 isFlushReady : 1;
} flags; // 312
u16 currentMaxGrainSamples; // 316
u16 minGrainSamples; // 318
u16 maxGrainSamples; // 320
u16 numGrainSamples; // 322
u32 currentNumGrainSamples; // 324
u32 sampleRate; // 328
u32 currentSampleRate; // 332
u32 rackCount; // 336
float lastRenderRatio; // 340
float cpuLoad; // 344
};
struct HandleInternal {
HandleInternal* selfPtr; // 0
SystemInternal* systemData; // 8
std::atomic<int> refCount; // 16
u32 handleType; // 24
u32 handleID; // 28
};
s32 StackBufferClose(StackBuffer* stackBuffer, size_t* outTotalSize);
s32 StackBufferOpen(StackBuffer* stackBuffer, void* buffer, size_t bufferSize, void** outBuffer,
u8 flags);
s32 SystemSetupCore(StackBuffer* stackBuffer, const OrbisNgs2SystemOption* option,
SystemInternal* outSystem);
s32 HandleReportInvalid(OrbisNgs2Handle handle, u32 handleType);
void* MemoryClear(void* buffer, size_t size);
s32 SystemCleanup(OrbisNgs2Handle systemHandle, OrbisNgs2ContextBufferInfo* outInfo);
s32 SystemSetup(const OrbisNgs2SystemOption* option, OrbisNgs2ContextBufferInfo* hostBufferInfo,
OrbisNgs2BufferFreeHandler hostFree, OrbisNgs2Handle* outHandle);
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,81 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Mastering;
struct OrbisNgs2MasteringRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2MasteringVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 flags;
};
struct OrbisNgs2MasteringVoiceMatrixParam {
OrbisNgs2VoiceParamHeader header;
u32 type;
u32 numLevels;
const float* aLevel;
};
struct OrbisNgs2MasteringVoiceLfeParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 fc;
};
struct OrbisNgs2MasteringVoiceLimiterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
float threshold;
};
struct OrbisNgs2MasteringVoiceGainParam {
OrbisNgs2VoiceParamHeader header;
float fbwLevel;
float lfeLevel;
};
struct OrbisNgs2MasteringVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2MasteringVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2MasteringVoiceState {
OrbisNgs2VoiceState voiceState;
float limiterPeakLevel;
float limiterPressLevel;
float aInputPeakHeight[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float aOutputPeakHeight[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2MasteringRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 reserved;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Pan;
struct OrbisNgs2PanParam {
float angle;
float distance;
float fbwLevel;
float lfeLevel;
};
struct OrbisNgs2PanWork {
float aSpeakerAngle[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float unitAngle;
u32 numSpeakers;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,78 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
#include <stdarg.h> // va_list
namespace Libraries::Ngs2 {
class Ngs2Report;
struct OrbisNgs2ReportDataHeader {
size_t size;
OrbisNgs2Handle handle;
u32 type;
s32 result;
};
typedef void (*OrbisNgs2ReportHandler)(const OrbisNgs2ReportDataHeader* data, uintptr_t userData);
struct OrbisNgs2ReportMessageData {
OrbisNgs2ReportDataHeader header;
const char* message;
};
struct OrbisNgs2ReportApiData {
OrbisNgs2ReportDataHeader header;
const char* functionName;
const char* format;
va_list argument;
};
struct OrbisNgs2ReportControlData {
OrbisNgs2ReportDataHeader header;
const OrbisNgs2VoiceParamHeader* param;
};
struct OrbisNgs2ReportOutputData {
OrbisNgs2ReportDataHeader header;
const OrbisNgs2RenderBufferInfo* bufferInfo;
u32 bufferIndex;
u32 sampleRate;
u32 numGrainSamples;
u32 reserved;
};
struct OrbisNgs2ReportCpuLoadData {
OrbisNgs2ReportDataHeader header;
float totalRatio;
float flushRatio;
float processRatio;
float feedbackRatio;
};
struct OrbisNgs2ReportRenderStateData {
OrbisNgs2ReportDataHeader header;
u32 state;
u32 reserved;
};
struct OrbisNgs2ReportVoiceWaveformData {
OrbisNgs2ReportDataHeader header;
u32 location;
u32 waveformType;
u32 numChannels;
u32 sampleRate;
u32 numGrainSamples;
u32 reserved;
void* const* aData;
};
s32 PS4_SYSV_ABI sceNgs2ReportRegisterHandler(u32 reportType, OrbisNgs2ReportHandler handler,
uintptr_t userData, OrbisNgs2Handle* outHandle);
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Reverb;
struct OrbisNgs2ReverbRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 reverbSize;
};
struct OrbisNgs2ReverbI3DL2Param {
float wet;
float dry;
s32 room;
s32 roomHF;
u32 reflectionPattern;
float decayTime;
float decayHFRatio;
s32 reflections;
float reflectionsDelay;
s32 reverb;
float reverbDelay;
float diffusion;
float density;
float HFReference;
u32 reserve[8];
};
struct OrbisNgs2ReverbVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 numOutputChannels;
u32 flags;
u32 reserved;
};
struct OrbisNgs2ReverbVoiceI3DL2Param {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2ReverbI3DL2Param i3dl2;
};
struct OrbisNgs2ReverbVoiceState {
OrbisNgs2VoiceState voiceState;
};
struct OrbisNgs2ReverbRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 reverbSize;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,162 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Sampler;
struct OrbisNgs2SamplerRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannelWorks;
u32 maxCodecCaches;
u32 maxWaveformBlocks;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2SamplerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2WaveformFormat format;
u32 flags;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceWaveformBlocksParam {
OrbisNgs2VoiceParamHeader header;
const void* data;
u32 flags;
u32 numBlocks;
const OrbisNgs2WaveformBlock* aBlock;
// Blocks
};
struct OrbisNgs2SamplerVoiceWaveformAddressParam {
OrbisNgs2VoiceParamHeader header;
const void* from;
const void* to;
};
struct OrbisNgs2SamplerVoiceWaveformFrameOffsetParam {
OrbisNgs2VoiceParamHeader header;
u32 frameOffset;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceExitLoopParam {
OrbisNgs2VoiceParamHeader header;
};
struct OrbisNgs2SamplerVoicePitchParam {
OrbisNgs2VoiceParamHeader header;
float ratio;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2SamplerVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2SamplerVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 index;
u32 location;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2SamplerVoiceNumFilters {
OrbisNgs2VoiceParamHeader header;
u32 numFilters;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceState {
OrbisNgs2VoiceState voiceState;
float envelopeHeight;
float peakHeight;
u32 reserved;
u64 numDecodedSamples;
u64 decodedDataSize;
u64 userData;
const void* waveformData;
};
struct OrbisNgs2SamplerRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannelWorks;
u32 maxCodecCaches;
u32 maxWaveformBlocks;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,126 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Submixer;
struct OrbisNgs2SubmixerRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxInputs;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2SubmixerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numIoChannels;
u32 flags;
};
struct OrbisNgs2SubmixerVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2SubmixerVoiceCompressorParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float ratio;
float knee;
float attackTime;
float releaseTime;
float level;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2SubmixerVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 index;
u32 location;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2SubmixerVoiceNumFilters {
OrbisNgs2VoiceParamHeader header;
u32 numFilters;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceState {
OrbisNgs2VoiceState voiceState;
float envelopeHeight;
float peakHeight;
float compressorHeight;
};
struct OrbisNgs2SubmixerRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxInputs;
};
} // namespace Libraries::Ngs2

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@ -38,6 +38,16 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
bool use_extended_mem2) {
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
auto total_size = is_neo ? SCE_KERNEL_TOTAL_MEM_PRO : SCE_KERNEL_TOTAL_MEM;
if (Config::isDevKitConsole()) {
const auto old_size = total_size;
// Assuming 2gb is neo for now, will need to link it with sceKernelIsDevKit
total_size += is_neo ? 2_GB : 768_MB;
LOG_WARNING(Kernel_Vmm,
"Config::isDevKitConsole is enabled! Added additional {:s} of direct memory.",
is_neo ? "2 GB" : "768 MB");
LOG_WARNING(Kernel_Vmm, "Old Direct Size: {:#x} -> New Direct Size: {:#x}", old_size,
total_size);
}
if (!use_extended_mem1 && is_neo) {
total_size -= 256_MB;
}

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "SDL3/SDL_events.h"
#include <QDockWidget>
#include <QKeyEvent>
#include <QPlainTextEdit>
@ -132,23 +134,160 @@ void MainWindow::CreateActions() {
m_theme_act_group->addAction(ui->setThemeOled);
}
void MainWindow::PauseGame() {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_TOGGLE_PAUSE;
is_paused = !is_paused;
UpdateToolbarButtons();
SDL_PushEvent(&event);
}
void MainWindow::toggleLabelsUnderIcons() {
bool showLabels = ui->toggleLabelsAct->isChecked();
Config::setShowLabelsUnderIcons();
UpdateToolbarLabels();
if (isGameRunning) {
UpdateToolbarButtons();
}
}
void MainWindow::toggleFullscreen() {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_TOGGLE_FULLSCREEN;
SDL_PushEvent(&event);
}
QWidget* MainWindow::createButtonWithLabel(QPushButton* button, const QString& labelText,
bool showLabel) {
QWidget* container = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout(container);
layout->setAlignment(Qt::AlignCenter | Qt::AlignBottom);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(button);
QLabel* label = nullptr;
if (showLabel && ui->toggleLabelsAct->isChecked()) {
label = new QLabel(labelText, this);
label->setAlignment(Qt::AlignCenter | Qt::AlignBottom);
layout->addWidget(label);
button->setToolTip("");
} else {
button->setToolTip(labelText);
}
container->setLayout(layout);
container->setProperty("buttonLabel", QVariant::fromValue(label));
return container;
}
QWidget* createSpacer(QWidget* parent) {
QWidget* spacer = new QWidget(parent);
spacer->setFixedWidth(15);
spacer->setFixedHeight(15);
return spacer;
}
void MainWindow::AddUiWidgets() {
// add toolbar widgets
QApplication::setStyle("Fusion");
ui->toolBar->setObjectName("mw_toolbar");
ui->toolBar->addWidget(ui->playButton);
ui->toolBar->addWidget(ui->pauseButton);
ui->toolBar->addWidget(ui->stopButton);
ui->toolBar->addWidget(ui->refreshButton);
ui->toolBar->addWidget(ui->settingsButton);
ui->toolBar->addWidget(ui->controllerButton);
ui->toolBar->addWidget(ui->keyboardButton);
bool showLabels = ui->toggleLabelsAct->isChecked();
ui->toolBar->clear();
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(createButtonWithLabel(ui->playButton, tr("Play"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->pauseButton, tr("Pause"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->stopButton, tr("Stop"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->restartButton, tr("Restart"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(createButtonWithLabel(ui->settingsButton, tr("Settings"), showLabels));
ui->toolBar->addWidget(
createButtonWithLabel(ui->fullscreenButton, tr("Full Screen"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(
createButtonWithLabel(ui->controllerButton, tr("Controllers"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->keyboardButton, tr("Keyboard"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
QFrame* line = new QFrame(this);
line->setFrameShape(QFrame::StyledPanel);
line->setFrameShape(QFrame::VLine);
line->setFrameShadow(QFrame::Sunken);
line->setMinimumWidth(2);
ui->toolBar->addWidget(line);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
ui->toolBar->addWidget(createSpacer(this));
if (showLabels) {
QLabel* pauseButtonLabel = ui->pauseButton->parentWidget()->findChild<QLabel*>();
if (pauseButtonLabel) {
pauseButtonLabel->setVisible(false);
}
}
ui->toolBar->addWidget(
createButtonWithLabel(ui->refreshButton, tr("Refresh List"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
QBoxLayout* toolbarLayout = new QBoxLayout(QBoxLayout::TopToBottom);
toolbarLayout->setSpacing(2);
toolbarLayout->setContentsMargins(2, 2, 2, 2);
ui->sizeSliderContainer->setFixedWidth(150);
QWidget* searchSliderContainer = new QWidget(this);
QBoxLayout* searchSliderLayout = new QBoxLayout(QBoxLayout::TopToBottom);
searchSliderLayout->setContentsMargins(0, 0, 6, 6);
searchSliderLayout->setSpacing(2);
ui->mw_searchbar->setFixedWidth(150);
searchSliderLayout->addWidget(ui->sizeSliderContainer);
searchSliderLayout->addWidget(ui->mw_searchbar);
searchSliderContainer->setLayout(searchSliderLayout);
ui->toolBar->addWidget(searchSliderContainer);
if (!showLabels) {
toolbarLayout->addWidget(searchSliderContainer);
}
ui->playButton->setVisible(true);
ui->pauseButton->setVisible(false);
}
void MainWindow::UpdateToolbarButtons() {
// add toolbar widgets when game is running
bool showLabels = ui->toggleLabelsAct->isChecked();
ui->playButton->setVisible(false);
ui->pauseButton->setVisible(true);
if (showLabels) {
QLabel* playButtonLabel = ui->playButton->parentWidget()->findChild<QLabel*>();
if (playButtonLabel)
playButtonLabel->setVisible(false);
}
if (is_paused) {
ui->pauseButton->setIcon(ui->playButton->icon());
ui->pauseButton->setToolTip(tr("Resume"));
} else {
if (isIconBlack) {
ui->pauseButton->setIcon(QIcon(":images/pause_icon.png"));
} else {
ui->pauseButton->setIcon(RecolorIcon(QIcon(":images/pause_icon.png"), isWhite));
}
ui->pauseButton->setToolTip(tr("Pause"));
}
if (showLabels) {
QLabel* pauseButtonLabel = ui->pauseButton->parentWidget()->findChild<QLabel*>();
if (pauseButtonLabel) {
pauseButtonLabel->setText(is_paused ? tr("Resume") : tr("Pause"));
pauseButtonLabel->setVisible(true);
}
}
}
void MainWindow::UpdateToolbarLabels() {
AddUiWidgets();
}
void MainWindow::CreateDockWindows() {
@ -253,6 +392,8 @@ void MainWindow::CreateConnects() {
connect(ui->refreshButton, &QPushButton::clicked, this, &MainWindow::RefreshGameTable);
connect(ui->showGameListAct, &QAction::triggered, this, &MainWindow::ShowGameList);
connect(this, &MainWindow::ExtractionFinished, this, &MainWindow::RefreshGameTable);
connect(ui->toggleLabelsAct, &QAction::toggled, this, &MainWindow::toggleLabelsUnderIcons);
connect(ui->fullscreenButton, &QPushButton::clicked, this, &MainWindow::toggleFullscreen);
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
@ -276,6 +417,7 @@ void MainWindow::CreateConnects() {
});
connect(ui->playButton, &QPushButton::clicked, this, &MainWindow::StartGame);
connect(ui->pauseButton, &QPushButton::clicked, this, &MainWindow::PauseGame);
connect(m_game_grid_frame.get(), &QTableWidget::cellDoubleClicked, this,
&MainWindow::StartGame);
connect(m_game_list_frame.get(), &QTableWidget::cellDoubleClicked, this,
@ -743,6 +885,8 @@ void MainWindow::StartGame() {
return;
}
StartEmulator(path);
UpdateToolbarButtons();
}
}
@ -1217,7 +1361,9 @@ void MainWindow::SetUiIcons(bool isWhite) {
ui->pauseButton->setIcon(RecolorIcon(ui->pauseButton->icon(), isWhite));
ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite));
ui->refreshButton->setIcon(RecolorIcon(ui->refreshButton->icon(), isWhite));
ui->restartButton->setIcon(RecolorIcon(ui->restartButton->icon(), isWhite));
ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite));
ui->fullscreenButton->setIcon(RecolorIcon(ui->fullscreenButton->icon(), isWhite));
ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite));
ui->keyboardButton->setIcon(RecolorIcon(ui->keyboardButton->icon(), isWhite));
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));

View File

@ -5,6 +5,7 @@
#include <QActionGroup>
#include <QDragEnterEvent>
#include <QProcess>
#include <QTranslator>
#include "background_music_player.h"
@ -38,6 +39,8 @@ public:
void InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg);
void InstallDirectory();
void StartGame();
void PauseGame();
bool showLabels;
private Q_SLOTS:
void ConfigureGuiFromSettings();
@ -47,15 +50,21 @@ private Q_SLOTS:
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
void toggleLabelsUnderIcons();
private:
Ui_MainWindow* ui;
void AddUiWidgets();
void UpdateToolbarLabels();
void UpdateToolbarButtons();
QWidget* createButtonWithLabel(QPushButton* button, const QString& labelText, bool showLabel);
void CreateActions();
void toggleFullscreen();
void CreateRecentGameActions();
void CreateDockWindows();
void GetPhysicalDevices();
void LoadGameLists();
#ifdef ENABLE_UPDATER
void CheckUpdateMain(bool checkSave);
#endif
@ -73,6 +82,9 @@ private:
bool isIconBlack = false;
bool isTableList = true;
bool isGameRunning = false;
bool isWhite = false;
bool is_paused = false;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
QActionGroup* m_theme_act_group = nullptr;

View File

@ -19,7 +19,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white);
themePalette.setColor(QPalette::Base, QColor(20, 20, 20));
themePalette.setColor(QPalette::AlternateBase, QColor(53, 53, 53));
themePalette.setColor(QPalette::ToolTipBase, Qt::white);
themePalette.setColor(QPalette::ToolTipBase, QColor(20, 20, 20));
themePalette.setColor(QPalette::ToolTipText, Qt::white);
themePalette.setColor(QPalette::Text, Qt::white);
themePalette.setColor(QPalette::Button, QColor(53, 53, 53));
@ -37,18 +37,18 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
"border-radius: 4px; padding: 5px; }"
"QLineEdit:focus {"
"border: 1px solid #2A82DA; }");
themePalette.setColor(QPalette::Window, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::WindowText, Qt::black); // Black
themePalette.setColor(QPalette::Base, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipBase, Qt::black); // Black
themePalette.setColor(QPalette::ToolTipText, Qt::black); // Black
themePalette.setColor(QPalette::Text, Qt::black); // Black
themePalette.setColor(QPalette::Button, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::ButtonText, Qt::black); // Black
themePalette.setColor(QPalette::BrightText, Qt::red); // Red
themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::HighlightedText, Qt::white); // White
themePalette.setColor(QPalette::Window, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::WindowText, Qt::black); // Black
themePalette.setColor(QPalette::Base, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipBase, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipText, Qt::black); // Black
themePalette.setColor(QPalette::Text, Qt::black); // Black
themePalette.setColor(QPalette::Button, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::ButtonText, Qt::black); // Black
themePalette.setColor(QPalette::BrightText, Qt::red); // Red
themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::HighlightedText, Qt::white); // White
qApp->setPalette(themePalette);
break;
case Theme::Green:
@ -62,8 +62,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(25, 40, 25)); // Darker green base
themePalette.setColor(QPalette::AlternateBase,
QColor(53, 69, 53)); // Dark green alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(53, 69, 53)); // Dark green alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(25, 40, 25)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(53, 69, 53)); // Dark green button
@ -85,8 +86,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(20, 40, 60)); // Darker blue base
themePalette.setColor(QPalette::AlternateBase,
QColor(40, 60, 90)); // Dark blue alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(40, 60, 90)); // Dark blue alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(20, 40, 60)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(40, 60, 90)); // Dark blue button
@ -109,8 +111,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(80, 30, 90)); // Darker violet base
themePalette.setColor(QPalette::AlternateBase,
QColor(100, 50, 120)); // Violet alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(100, 50, 120)); // Violet alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(80, 30, 90)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(100, 50, 120)); // Violet button
@ -133,7 +136,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, QColor(249, 245, 215));
themePalette.setColor(QPalette::Base, QColor(29, 32, 33));
themePalette.setColor(QPalette::AlternateBase, QColor(50, 48, 47));
themePalette.setColor(QPalette::ToolTipBase, QColor(249, 245, 215));
themePalette.setColor(QPalette::ToolTipBase, QColor(29, 32, 33));
themePalette.setColor(QPalette::ToolTipText, QColor(249, 245, 215));
themePalette.setColor(QPalette::Text, QColor(249, 245, 215));
themePalette.setColor(QPalette::Button, QColor(40, 40, 40));
@ -155,7 +158,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, QColor(192, 202, 245));
themePalette.setColor(QPalette::Base, QColor(25, 28, 39));
themePalette.setColor(QPalette::AlternateBase, QColor(36, 40, 59));
themePalette.setColor(QPalette::ToolTipBase, QColor(192, 202, 245));
themePalette.setColor(QPalette::ToolTipBase, QColor(25, 28, 39));
themePalette.setColor(QPalette::ToolTipText, QColor(192, 202, 245));
themePalette.setColor(QPalette::Text, QColor(192, 202, 245));
themePalette.setColor(QPalette::Button, QColor(30, 30, 41));

View File

@ -20,6 +20,7 @@ public:
QAction* setIconSizeSmallAct;
QAction* setIconSizeMediumAct;
QAction* setIconSizeLargeAct;
QAction* toggleLabelsAct;
QAction* setlistModeListAct;
QAction* setlistModeGridAct;
QAction* setlistElfAct;
@ -50,6 +51,8 @@ public:
QPushButton* settingsButton;
QPushButton* controllerButton;
QPushButton* keyboardButton;
QPushButton* fullscreenButton;
QPushButton* restartButton;
QWidget* sizeSliderContainer;
QHBoxLayout* sizeSliderContainer_layout;
@ -104,7 +107,15 @@ public:
showGameListAct->setCheckable(true);
refreshGameListAct = new QAction(MainWindow);
refreshGameListAct->setObjectName("refreshGameListAct");
refreshGameListAct->setIcon(QIcon(":images/refresh_icon.png"));
refreshGameListAct->setIcon(QIcon(":images/refreshlist_icon.png"));
toggleLabelsAct = new QAction(MainWindow);
toggleLabelsAct->setObjectName("toggleLabelsAct");
toggleLabelsAct->setText(
QCoreApplication::translate("MainWindow", "Show Labels Under Icons"));
toggleLabelsAct->setCheckable(true);
toggleLabelsAct->setChecked(Config::getShowLabelsUnderIcons());
setIconSizeTinyAct = new QAction(MainWindow);
setIconSizeTinyAct->setObjectName("setIconSizeTinyAct");
setIconSizeTinyAct->setCheckable(true);
@ -210,20 +221,28 @@ public:
stopButton->setIconSize(QSize(40, 40));
refreshButton = new QPushButton(centralWidget);
refreshButton->setFlat(true);
refreshButton->setIcon(QIcon(":images/refresh_icon.png"));
refreshButton->setIconSize(QSize(32, 32));
refreshButton->setIcon(QIcon(":images/refreshlist_icon.png"));
refreshButton->setIconSize(QSize(40, 40));
fullscreenButton = new QPushButton(centralWidget);
fullscreenButton->setFlat(true);
fullscreenButton->setIcon(QIcon(":images/fullscreen_icon.png"));
fullscreenButton->setIconSize(QSize(38, 38));
settingsButton = new QPushButton(centralWidget);
settingsButton->setFlat(true);
settingsButton->setIcon(QIcon(":images/settings_icon.png"));
settingsButton->setIconSize(QSize(44, 44));
settingsButton->setIconSize(QSize(40, 40));
controllerButton = new QPushButton(centralWidget);
controllerButton->setFlat(true);
controllerButton->setIcon(QIcon(":images/controller_icon.png"));
controllerButton->setIconSize(QSize(40, 40));
controllerButton->setIconSize(QSize(55, 48));
keyboardButton = new QPushButton(centralWidget);
keyboardButton->setFlat(true);
keyboardButton->setIcon(QIcon(":images/keyboard_icon.png"));
keyboardButton->setIconSize(QSize(48, 44));
keyboardButton->setIconSize(QSize(50, 50));
restartButton = new QPushButton(centralWidget);
restartButton->setFlat(true);
restartButton->setIcon(QIcon(":images/restart_game_icon.png"));
restartButton->setIconSize(QSize(40, 40));
sizeSliderContainer = new QWidget(centralWidget);
sizeSliderContainer->setObjectName("sizeSliderContainer");
@ -304,6 +323,7 @@ public:
menuView->addAction(refreshGameListAct);
menuView->addAction(menuGame_List_Mode->menuAction());
menuView->addAction(menuGame_List_Icons->menuAction());
menuView->addAction(toggleLabelsAct);
menuView->addAction(menuThemes->menuAction());
menuThemes->addAction(setThemeDark);
menuThemes->addAction(setThemeLight);

File diff suppressed because it is too large Load Diff

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Spielliste ausgeben</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-Anschauer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trophäenansicht</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1514,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>PKGViewer</name>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Volcar Lista de Juegos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Expositor de Trofeos</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>No se encontraron juegos. Por favor, añade tus juegos a tu biblioteca primero.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Vista PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Expositor de Trofeos</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Selecciona un Juego:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progreso</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>استخراج لیست بازی ها</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG مشاهده گر</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>مشاهده جوایز</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Kirjoita Pelilista Tiedostoon</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Selain</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trophy Selain</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dumper la liste des jeux</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visionneuse PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Visionneuse de trophées</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progression</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Játéklista Dumpolása</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Nézegető</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trófeák Megtekintése</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Scarica Lista Giochi</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizzatore PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Visualizzatore Trofei</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation></translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKGビューアー</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -7,7 +7,7 @@
<name>AboutDialog</name>
<message>
<source>About shadPS4</source>
<translation type="unfinished">About shadPS4</translation>
<translation>Apie shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -15,7 +15,7 @@
</message>
<message>
<source>This software should not be used to play games you have not legally obtained.</source>
<translation type="unfinished">This software should not be used to play games you have not legally obtained.</translation>
<translation>Ši programa neturėtų būti naudojama žaidimams kurių neturite legaliai įsigiję.</translation>
</message>
</context>
<context>
@ -463,7 +463,7 @@
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Atgal</translation>
</message>
<message>
<source>R1 / RB</source>
@ -519,7 +519,7 @@
</message>
<message>
<source>Color Adjustment</source>
<translation type="unfinished">Color Adjustment</translation>
<translation>Spalvų Reguliavimas</translation>
</message>
<message>
<source>R:</source>
@ -543,7 +543,7 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Nepavyko Išsaugoti</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
@ -563,7 +563,7 @@
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Atšaukti</translation>
</message>
</context>
<context>
@ -590,15 +590,15 @@
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation>Išsaugoti Pakeitimus</translation>
</message>
<message>
<source>Do you want to save changes?</source>
<translation type="unfinished">Do you want to save changes?</translation>
<translation>Ar norite išsaugoti pakeitimus?</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Pagalba</translation>
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
@ -876,7 +876,7 @@
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Klaida</translation>
</message>
<message>
<source>Error creating shortcut!</source>
@ -888,7 +888,7 @@
</message>
<message>
<source>Game</source>
<translation type="unfinished">Game</translation>
<translation>Žaidimas</translation>
</message>
<message>
<source>This game has no update to delete!</source>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dump spilliste</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Troféviser</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Fant ingen spill. Legg til spillene dine i biblioteket først.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-viser</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Troféviser</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Velg spill:</translation>
</message>
<message>
<source>Progress</source>
<translation>Fremdrift</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -543,38 +543,38 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Zapisywanie nie powiodło się</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation>Nie można powiązać wartości osi więcej niż raz</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Zapisz</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Zastosuj</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Przywróć ustawienia domyślne</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Anuluj</translation>
</message>
</context>
<context>
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>Edytuj przypisanie klawiszy klawiatury + myszy oraz kontrolera</translation>
</message>
<message>
<source>Use Per-Game configs</source>
<translation type="unfinished">Use Per-Game configs</translation>
<translation>Użyj osobnej konfiguracji dla każdej gry</translation>
</message>
<message>
<source>Error</source>
@ -582,11 +582,11 @@
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>Nie można otworzyć pliku do odczytu</translation>
</message>
<message>
<source>Could not open the file for writing</source>
<translation type="unfinished">Could not open the file for writing</translation>
<translation>Nie można otworzyć pliku do zapisu</translation>
</message>
<message>
<source>Save Changes</source>
@ -602,11 +602,11 @@
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>Czy chcesz zresetować Twoją domyślną konfigurację do oryginalnej domyślnej konfiguracji?</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
<translation type="unfinished">Do you want to reset this config to your custom default config?</translation>
<translation>Czy chcesz zresetować konfigurację do Twojej domyślnej konfiguracji?</translation>
</message>
<message>
<source>Reset to Default</source>
@ -959,23 +959,23 @@
<name>HelpDialog</name>
<message>
<source>Quickstart</source>
<translation type="unfinished">Quickstart</translation>
<translation>Szybki start</translation>
</message>
<message>
<source>FAQ</source>
<translation type="unfinished">FAQ</translation>
<translation>Najczęściej zadawane pytania</translation>
</message>
<message>
<source>Syntax</source>
<translation type="unfinished">Syntax</translation>
<translation>Składnia</translation>
</message>
<message>
<source>Special Bindings</source>
<translation type="unfinished">Special Bindings</translation>
<translation>Specjalne wiązania</translation>
</message>
<message>
<source>Keybindings</source>
<translation type="unfinished">Keybindings</translation>
<translation>Przypisanie klawiszy</translation>
</message>
</context>
<context>
@ -1001,211 +1001,211 @@
<name>KBMSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Skonfiguruj sterowanie</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Krzyżak</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Strzałka w górę</translation>
</message>
<message>
<source>unmapped</source>
<translation type="unfinished">unmapped</translation>
<translation>nieprzypisane</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Strzałka w lewo</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Strzałka w prawo</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Strzałka w dół</translation>
</message>
<message>
<source>Left Analog Halfmode</source>
<translation type="unfinished">Left Analog Halfmode</translation>
<translation>Połowiczny tryb lewego drążka</translation>
</message>
<message>
<source>hold to move left stick at half-speed</source>
<translation type="unfinished">hold to move left stick at half-speed</translation>
<translation>przytrzymaj, aby przesuwać lewy drążek dwa razy wolniej</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Lewy drążek</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Wybór konfiguracji</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Typowa konfiguracja</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Użyj osobnej konfiguracji dla każdej gry</translation>
</message>
<message>
<source>L1</source>
<translation type="unfinished">L1</translation>
<translation>L1</translation>
</message>
<message>
<source>L2</source>
<translation type="unfinished">L2</translation>
<translation>L2</translation>
</message>
<message>
<source>Text Editor</source>
<translation type="unfinished">Text Editor</translation>
<translation>Edytor tekstu</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Pomoc</translation>
</message>
<message>
<source>R1</source>
<translation type="unfinished">R1</translation>
<translation>R1</translation>
</message>
<message>
<source>R2</source>
<translation type="unfinished">R2</translation>
<translation>R2</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Touchpad Click</source>
<translation type="unfinished">Touchpad Click</translation>
<translation>Kliknięcie Touchpada</translation>
</message>
<message>
<source>Mouse to Joystick</source>
<translation type="unfinished">Mouse to Joystick</translation>
<translation>Mysz na Joystick</translation>
</message>
<message>
<source>*press F7 ingame to activate</source>
<translation type="unfinished">*press F7 ingame to activate</translation>
<translation>*naciśnij F7 w grze aby aktywować</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Options</source>
<translation type="unfinished">Options</translation>
<translation>Opcje</translation>
</message>
<message>
<source>Mouse Movement Parameters</source>
<translation type="unfinished">Mouse Movement Parameters</translation>
<translation>Parametry ruchu myszy</translation>
</message>
<message>
<source>note: click Help Button/Special Keybindings for more information</source>
<translation type="unfinished">note: click Help Button/Special Keybindings for more information</translation>
<translation>uwaga: kliknij przycisk Pomoc/Specjalne skróty klawiszowe, aby uzyskać więcej informacji</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Przednie przyciski</translation>
</message>
<message>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
<translation>Trójkąt</translation>
</message>
<message>
<source>Square</source>
<translation type="unfinished">Square</translation>
<translation>Kwadrat</translation>
</message>
<message>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
<translation>Kółko</translation>
</message>
<message>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
<translation>Krzyżyk</translation>
</message>
<message>
<source>Right Analog Halfmode</source>
<translation type="unfinished">Right Analog Halfmode</translation>
<translation>Połowiczny tryb prawego drążka</translation>
</message>
<message>
<source>hold to move right stick at half-speed</source>
<translation type="unfinished">hold to move right stick at half-speed</translation>
<translation>przytrzymaj, aby przesuwać prawy drążek dwa razy wolniej</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Prawy drążek</translation>
</message>
<message>
<source>Speed Offset (def 0.125):</source>
<translation type="unfinished">Speed Offset (def 0.125):</translation>
<translation>Offset prędkości (def 0,125):</translation>
</message>
<message>
<source>Copy from Common Config</source>
<translation type="unfinished">Copy from Common Config</translation>
<translation>Kopiuj z typowej konfiguracji</translation>
</message>
<message>
<source>Deadzone Offset (def 0.50):</source>
<translation type="unfinished">Deadzone Offset (def 0.50):</translation>
<translation>Offset martwych stref (def 0,50):</translation>
</message>
<message>
<source>Speed Multiplier (def 1.0):</source>
<translation type="unfinished">Speed Multiplier (def 1.0):</translation>
<translation>Mnożnik prędkości (def1.0):</translation>
</message>
<message>
<source>Common Config Selected</source>
<translation type="unfinished">Common Config Selected</translation>
<translation>Wybrano typową konfigurację</translation>
</message>
<message>
<source>This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</source>
<translation type="unfinished">This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</translation>
<translation>Przycisk ten kopiuje mapowanie z typowej konfiguracji do aktualnie wybranego profilu, i nie może być użyty, gdy aktualnie wybranym profilem jest typowa konfiguracja.</translation>
</message>
<message>
<source>Copy values from Common Config</source>
<translation type="unfinished">Copy values from Common Config</translation>
<translation>Kopiuj z typowej konfiguracji</translation>
</message>
<message>
<source>Do you want to overwrite existing mappings with the mappings from the Common Config?</source>
<translation type="unfinished">Do you want to overwrite existing mappings with the mappings from the Common Config?</translation>
<translation>Czy chcesz nadpisać istniejące mapowania mapowaniem z typowej konfiguracji?</translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Zapisywanie nie powiodło się</translation>
</message>
<message>
<source>Cannot bind any unique input more than once</source>
<translation type="unfinished">Cannot bind any unique input more than once</translation>
<translation>Nie można powiązać żadnych unikalnych danych wejściowych więcej niż raz</translation>
</message>
<message>
<source>Press a key</source>
<translation type="unfinished">Press a key</translation>
<translation>Naciśnij klawisz</translation>
</message>
<message>
<source>Cannot set mapping</source>
<translation type="unfinished">Cannot set mapping</translation>
<translation>Nie można ustawić mapowania</translation>
</message>
<message>
<source>Mousewheel cannot be mapped to stick outputs</source>
<translation type="unfinished">Mousewheel cannot be mapped to stick outputs</translation>
<translation>Kółko myszy nie może być przypisane do sterowania drążkiem</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Zapisz</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Zastosuj</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Przywróć ustawienia domyślne</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Anuluj</translation>
</message>
</context>
<context>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Zgraj listę gier</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nie znaleziono gier. Najpierw dodaj swoje gry do swojej biblioteki.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Menedżer plików PKG</translation>
@ -2154,35 +2162,35 @@
</message>
<message>
<source>Portable User Folder</source>
<translation type="unfinished">Portable User Folder</translation>
<translation>Przenośny folder użytkownika</translation>
</message>
<message>
<source>Create Portable User Folder from Common User Folder</source>
<translation type="unfinished">Create Portable User Folder from Common User Folder</translation>
<translation>Utwórz przenośny folder użytkownika ze zwykłego folderu użytkownika</translation>
</message>
<message>
<source>Portable user folder:\nStores shadPS4 settings and data that will be applied only to the shadPS4 build located in the current folder. Restart the app after creating the portable user folder to begin using it.</source>
<translation type="unfinished">Portable user folder:\nStores shadPS4 settings and data that will be applied only to the shadPS4 build located in the current folder. Restart the app after creating the portable user folder to begin using it.</translation>
<translation>Przenośny folder użytkownika:\nPrzechowuje ustawienia shadPS4 i dane, które zostaną zastosowane tylko do kompilacji shadPS4 znajdującej się w bieżącym folderze. Uruchom ponownie aplikację po utworzeniu przenośnego folderu użytkownika, aby zacząć z niego korzystać.</translation>
</message>
<message>
<source>Cannot create portable user folder</source>
<translation type="unfinished">Cannot create portable user folder</translation>
<translation>Nie można utworzyć przenośnego folderu użytkownika</translation>
</message>
<message>
<source>%1 already exists</source>
<translation type="unfinished">%1 already exists</translation>
<translation>%1 już istnieje</translation>
</message>
<message>
<source>Portable user folder created</source>
<translation type="unfinished">Portable user folder created</translation>
<translation>Utworzono przenośny folder użytkownika</translation>
</message>
<message>
<source>%1 successfully created.</source>
<translation type="unfinished">%1 successfully created.</translation>
<translation>%1 prawidłowo utworzony.</translation>
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation type="unfinished">Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
<translation>Otwórz niestandardowy folder obrazów/dźwięków:\nMożesz dodać własne obrazy dla trofeów i ich dźwięki.\nDodaj pliki do custom_trophy o następujących nazwach:\ntrophy.wav LUB trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nUwaga: Dźwięki działają tylko w wersji QT.</translation>
</message>
</context>
<context>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Wybierz grę:</translation>
</message>
<message>
<source>Progress</source>
<translation>Postęp</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Exportar Lista de Jogos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nenhum jogo encontrado. Adicione seus jogos à sua biblioteca primeiro.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizador de PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Selecionar Jogo:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View File

@ -543,74 +543,74 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Não é possível salvar</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation>Não foi possível atribuir os valores do eixo X ou Y mais de uma vez</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Salvar</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Aplicar</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Restaurar o Padrão</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Cancelar</translation>
</message>
</context>
<context>
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>Editar comandos do Teclado + Mouse e do Controle</translation>
</message>
<message>
<source>Use Per-Game configs</source>
<translation type="unfinished">Use Per-Game configs</translation>
<translation>Use uma configuração para cada jogo</translation>
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Erro</translation>
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>Não foi possível abrir o arquivo para ler</translation>
</message>
<message>
<source>Could not open the file for writing</source>
<translation type="unfinished">Could not open the file for writing</translation>
<translation>Não foi possível abrir o arquivo para escrever</translation>
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation>Salvar mudanças</translation>
</message>
<message>
<source>Do you want to save changes?</source>
<translation type="unfinished">Do you want to save changes?</translation>
<translation>Salvar as mudanças?</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Ajuda</translation>
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>Restaurar a configuração customizada padrão para a configuração original padrão?</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
<translation type="unfinished">Do you want to reset this config to your custom default config?</translation>
<translation>Deseja redefinir esta configuração para a configuração padrão personalizada?</translation>
</message>
<message>
<source>Reset to Default</source>
<translation type="unfinished">Reset to Default</translation>
<translation>Resetar ao Padrão</translation>
</message>
</context>
<context>
@ -959,23 +959,23 @@
<name>HelpDialog</name>
<message>
<source>Quickstart</source>
<translation type="unfinished">Quickstart</translation>
<translation>Início Rápido</translation>
</message>
<message>
<source>FAQ</source>
<translation type="unfinished">FAQ</translation>
<translation>Perguntas Frequentes</translation>
</message>
<message>
<source>Syntax</source>
<translation type="unfinished">Syntax</translation>
<translation>Sintaxe</translation>
</message>
<message>
<source>Special Bindings</source>
<translation type="unfinished">Special Bindings</translation>
<translation>Atalhos Especiais</translation>
</message>
<message>
<source>Keybindings</source>
<translation type="unfinished">Keybindings</translation>
<translation>Combinações de Teclas</translation>
</message>
</context>
<context>
@ -1145,67 +1145,67 @@
</message>
<message>
<source>Copy from Common Config</source>
<translation type="unfinished">Copy from Common Config</translation>
<translation>Copiar da Configuração Comum</translation>
</message>
<message>
<source>Deadzone Offset (def 0.50):</source>
<translation type="unfinished">Deadzone Offset (def 0.50):</translation>
<translation>Deslocamento da Zona Morta (def 0,50):</translation>
</message>
<message>
<source>Speed Multiplier (def 1.0):</source>
<translation type="unfinished">Speed Multiplier (def 1.0):</translation>
<translation>Multiplicador de Velocidade (def 1,0):</translation>
</message>
<message>
<source>Common Config Selected</source>
<translation type="unfinished">Common Config Selected</translation>
<translation>Configuração Comum Selecionada</translation>
</message>
<message>
<source>This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</source>
<translation type="unfinished">This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</translation>
<translation>Este botão copia mapeamentos da Configuração Comum para o perfil atualmente selecionado, e não pode ser usado quando o perfil atualmente selecionado é a Configuração Comum.</translation>
</message>
<message>
<source>Copy values from Common Config</source>
<translation type="unfinished">Copy values from Common Config</translation>
<translation>Copiar valores da Configuração Comum</translation>
</message>
<message>
<source>Do you want to overwrite existing mappings with the mappings from the Common Config?</source>
<translation type="unfinished">Do you want to overwrite existing mappings with the mappings from the Common Config?</translation>
<translation>Substituir mapeamentos existentes com os mapeamentos da Configuração Comum?</translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Não é possível salvar</translation>
</message>
<message>
<source>Cannot bind any unique input more than once</source>
<translation type="unfinished">Cannot bind any unique input more than once</translation>
<translation>Não é possível vincular qualquer entrada única mais de uma vez</translation>
</message>
<message>
<source>Press a key</source>
<translation type="unfinished">Press a key</translation>
<translation>Pressione uma tecla</translation>
</message>
<message>
<source>Cannot set mapping</source>
<translation type="unfinished">Cannot set mapping</translation>
<translation>Não é possível definir o mapeamento</translation>
</message>
<message>
<source>Mousewheel cannot be mapped to stick outputs</source>
<translation type="unfinished">Mousewheel cannot be mapped to stick outputs</translation>
<translation>Roda do rato não pode ser mapeada para saídas empates</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Salvar</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Aplicar</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Restaurar Definições</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Cancelar</translation>
</message>
</context>
<context>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Exportar Lista de Jogos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nenhum jogo encontrado. Por favor, adicione os seus jogos à sua biblioteca primeiro.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizador PKG</translation>
@ -2166,23 +2174,23 @@
</message>
<message>
<source>Cannot create portable user folder</source>
<translation type="unfinished">Cannot create portable user folder</translation>
<translation>Não é possível criar pasta de utilizador portátil</translation>
</message>
<message>
<source>%1 already exists</source>
<translation type="unfinished">%1 already exists</translation>
<translation>%1 existe</translation>
</message>
<message>
<source>Portable user folder created</source>
<translation type="unfinished">Portable user folder created</translation>
<translation>Pasta de utilizador portátil criada</translation>
</message>
<message>
<source>%1 successfully created.</source>
<translation type="unfinished">%1 successfully created.</translation>
<translation>%1 criado com sucesso.</translation>
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation type="unfinished">Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
<translation>Abra a pasta de imagens/sons de troféus personalizados:\nPoderá adicionar imagens personalizadas aos troféus e um áudio.\nAdicione os arquivos na pasta custom_trophy com os seguintes nomes:\ntrophy.mp3 ou trophy.wav, bronze.png, gold.png, platinum.png, silver.png\nObservação: O som funcionará apenas nas versões Qt.</translation>
</message>
</context>
<context>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Escolha o Jogo:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Дамп списка игр</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Не найдено ни одной игры. Пожалуйста, сначала добавьте игры в библиотеку.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Просмотр PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Выберите игру:</translation>
</message>
<message>
<source>Progress</source>
<translation>Прогресс</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Zbraz Listën e Lojërave</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nuk u gjetën lojëra. Shto lojërat librarinë tënde fillimisht.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Shikuesi i PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Zgjidh Lojën:</translation>
</message>
<message>
<source>Progress</source>
<translation>Ecuria</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dumpa spellista</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Trofévisare</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Inga spel hittades. Lägg till dina spel till biblioteket först.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-visare</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trofé-visare</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Välj spel:</translation>
</message>
<message>
<source>Progress</source>
<translation>Förlopp</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Oyun Listesini Kaydet</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Oyun bulunamadı. Oyunlarınızı lütfen önce kütüphanenize ekleyin.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Görüntüleyici</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Oyun Seç:</translation>
</message>
<message>
<source>Progress</source>
<translation>İlerleme</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Дамп списку ігор</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Перегляд PKG</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Трофеї</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation>Прогрес</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trình xem chiến tích</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation></translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation></translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG </translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<source>Select Game:</source>
<translation></translation>
</message>
<message>
<source>Progress</source>
<translation></translation>

View File

@ -407,7 +407,7 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation></translation>
</message>
<message>
<source>D-Pad</source>
@ -519,7 +519,7 @@
</message>
<message>
<source>Color Adjustment</source>
<translation type="unfinished">Color Adjustment</translation>
<translation>調</translation>
</message>
<message>
<source>R:</source>
@ -543,7 +543,7 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation></translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
@ -551,11 +551,11 @@
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation></translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation></translation>
</message>
<message>
<source>Restore Defaults</source>
@ -563,7 +563,7 @@
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation></translation>
</message>
</context>
<context>
@ -578,7 +578,7 @@
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation></translation>
</message>
<message>
<source>Could not open the file for reading</source>
@ -590,7 +590,7 @@
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation></translation>
</message>
<message>
<source>Do you want to save changes?</source>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View File

@ -11,6 +11,7 @@
#include "common/config.h"
#include "common/elf_info.h"
#include "common/version.h"
#include "core/debug_state.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "imgui/renderer/imgui_core.h"
@ -396,6 +397,25 @@ void WindowSDL::WaitEvent() {
case SDL_EVENT_QUIT:
is_open = false;
break;
case SDL_EVENT_TOGGLE_FULLSCREEN: {
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, 0);
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
}
break;
}
case SDL_EVENT_TOGGLE_PAUSE:
SDL_Log("Received SDL_EVENT_TOGGLE_PAUSE");
if (DebugState.IsGuestThreadsPaused()) {
SDL_Log("Game Resumed");
DebugState.ResumeGuestThreads();
} else {
SDL_Log("Game Paused");
DebugState.PauseGuestThreads();
}
break;
default:
break;
}

View File

@ -7,6 +7,8 @@
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
#include "string"
#define SDL_EVENT_TOGGLE_FULLSCREEN (SDL_EVENT_USER + 1)
#define SDL_EVENT_TOGGLE_PAUSE (SDL_EVENT_USER + 2)
struct SDL_Window;
struct SDL_Gamepad;

View File

@ -1,38 +1,40 @@
<RCC>
<qresource prefix="/">
<file>images/shadps4.ico</file>
<file>images/about_icon.png</file>
<file>images/dump_icon.png</file>
<file>images/play_icon.png</file>
<file>images/pause_icon.png</file>
<file>images/stop_icon.png</file>
<file>images/utils_icon.png</file>
<file>images/file_icon.png</file>
<file>images/trophy_icon.png</file>
<file>images/folder_icon.png</file>
<file>images/themes_icon.png</file>
<file>images/iconsize_icon.png</file>
<file>images/list_icon.png</file>
<file>images/grid_icon.png</file>
<file>images/exit_icon.png</file>
<file>images/settings_icon.png</file>
<file>images/controller_icon.png</file>
<file>images/refresh_icon.png</file>
<file>images/update_icon.png</file>
<file>images/list_mode_icon.png</file>
<file>images/flag_jp.png</file>
<file>images/flag_eu.png</file>
<file>images/flag_unk.png</file>
<file>images/flag_us.png</file>
<file>images/flag_world.png</file>
<file>images/flag_china.png</file>
<file>images/github.png</file>
<file>images/discord.png</file>
<file>images/ko-fi.png</file>
<file>images/youtube.png</file>
<file>images/website.png</file>
<file>images/ps4_controller.png</file>
<file>images/keyboard_icon.png</file>
<file>images/KBM.png</file>
</qresource>
<qresource prefix="/">
<file>images/shadps4.ico</file>
<file>images/about_icon.png</file>
<file>images/dump_icon.png</file>
<file>images/play_icon.png</file>
<file>images/pause_icon.png</file>
<file>images/stop_icon.png</file>
<file>images/utils_icon.png</file>
<file>images/file_icon.png</file>
<file>images/folder_icon.png</file>
<file>images/themes_icon.png</file>
<file>images/iconsize_icon.png</file>
<file>images/list_icon.png</file>
<file>images/grid_icon.png</file>
<file>images/exit_icon.png</file>
<file>images/settings_icon.png</file>
<file>images/controller_icon.png</file>
<file>images/restart_game_icon.png</file>
<file>images/update_icon.png</file>
<file>images/list_mode_icon.png</file>
<file>images/flag_jp.png</file>
<file>images/flag_eu.png</file>
<file>images/flag_unk.png</file>
<file>images/flag_us.png</file>
<file>images/flag_world.png</file>
<file>images/flag_china.png</file>
<file>images/github.png</file>
<file>images/discord.png</file>
<file>images/ko-fi.png</file>
<file>images/youtube.png</file>
<file>images/website.png</file>
<file>images/ps4_controller.png</file>
<file>images/keyboard_icon.png</file>
<file>images/KBM.png</file>
<file>images/fullscreen_icon.png</file>
<file>images/refreshlist_icon.png</file>
<file>images/trophy_icon.png</file>
</qresource>
</RCC>

View File

@ -602,20 +602,25 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Gds) {
rasterizer->InlineData(dma_data->dst_addr_lo, &dma_data->data, sizeof(u32),
true);
} else if (dma_data->src_sel == DmaDataSrc::Memory &&
} else if ((dma_data->src_sel == DmaDataSrc::Memory ||
dma_data->src_sel == DmaDataSrc::MemoryUsingL2) &&
dma_data->dst_sel == DmaDataDst::Gds) {
rasterizer->InlineData(dma_data->dst_addr_lo,
dma_data->SrcAddress<const void*>(),
dma_data->NumBytes(), true);
} else if (dma_data->src_sel == DmaDataSrc::Data &&
dma_data->dst_sel == DmaDataDst::Memory) {
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
rasterizer->InlineData(dma_data->DstAddress<VAddr>(), &dma_data->data,
sizeof(u32), false);
} else if (dma_data->src_sel == DmaDataSrc::Gds &&
dma_data->dst_sel == DmaDataDst::Memory) {
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
// LOG_WARNING(Render_Vulkan, "GDS memory read");
} else if (dma_data->src_sel == DmaDataSrc::Memory &&
dma_data->dst_sel == DmaDataDst::Memory) {
} else if ((dma_data->src_sel == DmaDataSrc::Memory ||
dma_data->src_sel == DmaDataSrc::MemoryUsingL2) &&
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
rasterizer->InlineData(dma_data->DstAddress<VAddr>(),
dma_data->SrcAddress<const void*>(),
dma_data->NumBytes(), false);
@ -785,19 +790,24 @@ Liverpool::Task Liverpool::ProcessCompute(const u32* acb, u32 acb_dwords, u32 vq
}
if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Gds) {
rasterizer->InlineData(dma_data->dst_addr_lo, &dma_data->data, sizeof(u32), true);
} else if (dma_data->src_sel == DmaDataSrc::Memory &&
} else if ((dma_data->src_sel == DmaDataSrc::Memory ||
dma_data->src_sel == DmaDataSrc::MemoryUsingL2) &&
dma_data->dst_sel == DmaDataDst::Gds) {
rasterizer->InlineData(dma_data->dst_addr_lo, dma_data->SrcAddress<const void*>(),
dma_data->NumBytes(), true);
} else if (dma_data->src_sel == DmaDataSrc::Data &&
dma_data->dst_sel == DmaDataDst::Memory) {
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
rasterizer->InlineData(dma_data->DstAddress<VAddr>(), &dma_data->data, sizeof(u32),
false);
} else if (dma_data->src_sel == DmaDataSrc::Gds &&
dma_data->dst_sel == DmaDataDst::Memory) {
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
// LOG_WARNING(Render_Vulkan, "GDS memory read");
} else if (dma_data->src_sel == DmaDataSrc::Memory &&
dma_data->dst_sel == DmaDataDst::Memory) {
} else if ((dma_data->src_sel == DmaDataSrc::Memory ||
dma_data->src_sel == DmaDataSrc::MemoryUsingL2) &&
(dma_data->dst_sel == DmaDataDst::Memory ||
dma_data->dst_sel == DmaDataDst::MemoryUsingL2)) {
rasterizer->InlineData(dma_data->DstAddress<VAddr>(),
dma_data->SrcAddress<const void*>(), dma_data->NumBytes(),
false);

View File

@ -377,12 +377,14 @@ struct PM4CmdAcquireMem {
enum class DmaDataDst : u32 {
Memory = 0,
Gds = 1,
MemoryUsingL2 = 3,
};
enum class DmaDataSrc : u32 {
Memory = 0,
Gds = 1,
Data = 2,
MemoryUsingL2 = 3,
};
struct PM4DmaData {