mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
Wheel works now (for me), l2/r2 handling improvements, and misc bugfixes
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parent
df738c6dc1
commit
0d87d0d730
@ -185,14 +185,14 @@ void parseInputConfig(const std::string game_id = "") {
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if (before_equals == "modkey_toggle") {
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if (comma_pos != std::string::npos) {
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// handle key-to-key toggling (separate list?)
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LOG_ERROR(Input, "todo");
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LOG_ERROR(Input, "todo: {}", line);
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continue;
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}
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
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continue;
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}
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if (before_equals == "mouse_movement_params") {
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LOG_ERROR(Input, "todo");
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LOG_ERROR(Input, "todo: {}", line);
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continue;
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}
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@ -209,6 +209,7 @@ void parseInputConfig(const std::string game_id = "") {
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if (button_it != string_to_cbutton_map.end()) {
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connection = BindingConnection(binding, getOutputPointer(ControllerOutput(button_it->second)));
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connections.insert(connections.end(), connection);
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} else if (axis_it != string_to_axis_map.end()) {
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connection = BindingConnection(binding, getOutputPointer(ControllerOutput(0, axis_it->second.axis)), axis_it->second.value);
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connections.insert(connections.end(), connection);
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@ -219,11 +220,14 @@ void parseInputConfig(const std::string game_id = "") {
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//LOG_INFO(Input, "Succesfully parsed line {}", lineCount);
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}
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file.close();
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LOG_INFO(Input, "Done parsing the input config!");
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}
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Uint32 getMouseWheelEvent(const SDL_Event& event) {
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if (event.type != SDL_EVENT_MOUSE_WHEEL || event.type != SDL_EVENT_MOUSE_WHEEL_OFF)
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u32 getMouseWheelEvent(const SDL_Event& event) {
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if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) {
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LOG_ERROR(Input, "Something went wrong with wheel input parsing!");
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return 0;
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}
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if (event.wheel.y > 0) {
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return SDL_MOUSE_WHEEL_UP;
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} else if (event.wheel.y < 0) {
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@ -233,7 +237,7 @@ Uint32 getMouseWheelEvent(const SDL_Event& event) {
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} else if (event.wheel.x < 0) {
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return SDL_MOUSE_WHEEL_LEFT;
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}
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return 0;
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return (u32)-1;
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}
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u32 InputBinding::getInputIDFromEvent(const SDL_Event& e) {
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@ -261,13 +265,6 @@ void ControllerOutput::update(bool pressed, int a_value) {
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float touchpad_x = 0;
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if(button != 0){
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switch (button) {
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// todo: check if l2 and r2 can be moved to the axis section
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2:
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2:
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axis = (button == OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2) ? Axis::TriggerRight
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: Axis::TriggerLeft;
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controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
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break;
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD:
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touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f
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: Config::getBackButtonBehavior() == "right" ? 0.75f
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@ -298,9 +295,11 @@ void ControllerOutput::update(bool pressed, int a_value) {
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break;
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case Axis::TriggerLeft:
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case Axis::TriggerRight:
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// todo: verify this works
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//controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
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break;
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// todo: verify this works (This probably works from testing,
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// but needs extra info (multiple input to the same trigger?))
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axis_value = SDL_clamp((pressed ? a_value : 0) * multiplier, 0, 127);
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controller->Axis(0, axis, GetAxis(0, 0x80, axis_value));
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return;
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default:
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break;
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}
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@ -319,13 +318,6 @@ void ControllerOutput::addUpdate(bool pressed, int a_value) {
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return;
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}
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switch (button) {
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// todo: check if l2 and r2 can be moved to the axis section
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2:
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2:
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axis = (button == OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2) ? Axis::TriggerRight
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: Axis::TriggerLeft;
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controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
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break;
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD:
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touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f
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: Config::getBackButtonBehavior() == "right" ? 0.75f
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@ -334,10 +326,10 @@ void ControllerOutput::addUpdate(bool pressed, int a_value) {
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controller->CheckButton(0, button, pressed);
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break;
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case LEFTJOYSTICK_HALFMODE:
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leftjoystick_halfmode ^= pressed; // toggle if pressed, don't change otherwise
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leftjoystick_halfmode = pressed;
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break;
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case RIGHTJOYSTICK_HALFMODE:
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rightjoystick_halfmode ^= pressed;
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rightjoystick_halfmode = pressed;
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break;
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default: // is a normal key (hopefully)
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controller->CheckButton(0, button, pressed);
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@ -357,15 +349,15 @@ void ControllerOutput::addUpdate(bool pressed, int a_value) {
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case Axis::TriggerLeft:
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case Axis::TriggerRight:
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// todo: verify this works
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//controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
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break;
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axis_value = SDL_clamp((pressed ? a_value : 0) * multiplier + axis_value, 0, 127);
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controller->Axis(0, axis, GetAxis(0, 0x80, axis_value));
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return;
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default:
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break;
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}
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axis_value = SDL_clamp((pressed ? a_value : 0) * multiplier + axis_value, -127, 127);
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int ax = GetAxis(-0x80, 0x80, axis_value);
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controller->Axis(0, axis, ax);
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LOG_INFO(Input, "Axis value delta: {} final value: {}", a_value, axis_value);
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controller->Axis(0, axis, GetAxis(-0x80, 0x80, axis_value));
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//LOG_INFO(Input, "Axis value delta: {} final value: {}", (pressed ? a_value : 0), axis_value);
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} else {
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LOG_ERROR(Input, "Controller output with no values detected!");
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}
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@ -398,21 +390,18 @@ bool isInputActive(const InputBinding& i) {
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*/
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auto it = pressed_keys.begin();
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// Check for key1 if it's set
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if (i.key1 != 0) {
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it = std::find(it, pressed_keys.end(), i.key1);
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if (it == pressed_keys.end()) return false;
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++it; // Move to the next element for subsequent checks
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}
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// Check for key2 if it's set
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if (i.key2 != 0) {
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it = std::find(it, pressed_keys.end(), i.key2);
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if (it == pressed_keys.end()) return false;
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++it;
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}
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// Check for key3 if it's set
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if (i.key3 != 0) {
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it = std::find(it, pressed_keys.end(), i.key3);
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if (it == pressed_keys.end()) return false;
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@ -429,6 +418,9 @@ void activateOutputsFromInputs() {
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if (it->output) {
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it->output->update(false, 0);
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} else {
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// LOG_ERROR(Input, "Null output in BindingConnection at position {}\n data: {}: {}",
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// std::distance(connections.begin(), it),
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// it->binding.toString(), it->output->toString());
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LOG_ERROR(Input, "Null output in BindingConnection at position {}", std::distance(connections.begin(), it));
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}
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}
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@ -10,6 +10,7 @@
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#include "common/types.h"
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#include "common/logging/log.h"
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#include "core/libraries/pad/pad.h"
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#include "fmt/format.h"
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#include "input/controller.h"
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#include "SDL3/SDL_events.h"
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@ -43,9 +44,7 @@ const std::map<std::string, u32> string_to_cbutton_map = {
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{"cross", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS},
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{"square", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE},
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{"l1", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L1},
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{"l2", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2},
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{"r1", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R1},
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{"r2", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2},
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{"l3", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L3},
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{"r3", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R3},
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{"options", OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS},
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@ -66,6 +65,8 @@ const std::map<std::string, AxisMapping> string_to_axis_map = {
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{"axis_right_x_minus", {Input::Axis::RightX, -127}},
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{"axis_right_y_plus", {Input::Axis::RightY, 127}},
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{"axis_right_y_minus", {Input::Axis::RightY, -127}},
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{"l2", {Axis::TriggerLeft, 127}},
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{"r2", {Axis::TriggerRight, 127}},
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};
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const std::map<std::string, u32> string_to_keyboard_key_map = {
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{"a", SDLK_A},
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@ -220,6 +221,9 @@ public:
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inline bool isEmpty() {
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return key1 == 0 && key2 == 0 && key3 == 0;
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}
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std::string toString() {
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return fmt::format("({}, {}, {})", key1, key2, key3);
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}
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// returns a u32 based on the event type (keyboard, mouse buttons, or wheel)
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static u32 getInputIDFromEvent(const SDL_Event& e);
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@ -246,6 +250,9 @@ public:
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inline bool operator!=(const ControllerOutput& o) const {
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return button != o.button || axis != o.axis;
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}
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std::string toString() const {
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return fmt::format("({}, {}, {})", button, (int)axis, axis_value);
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}
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void update(bool pressed, int axis_direction = 0);
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// Off events are not counted
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void addUpdate(bool pressed, int axis_direction = 0);
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@ -167,22 +167,26 @@ void WindowSDL::onKeyboardMouseInput(const SDL_Event* event) {
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// Reparse kbm inputs
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if (input_id == SDLK_F8) {
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Input::parseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
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return;
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}
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// Toggle mouse capture and movement input
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else if (input_id == SDLK_F7) {
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Input::toggleMouseEnabled();
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SDL_SetWindowRelativeMouseMode(this->GetSdlWindow(),
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!SDL_GetWindowRelativeMouseMode(this->GetSdlWindow()));
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return;
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}
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// Toggle fullscreen
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else if (input_id == SDLK_F11) {
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SDL_WindowFlags flag = SDL_GetWindowFlags(window);
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bool is_fullscreen = flag & SDL_WINDOW_FULLSCREEN;
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SDL_SetWindowFullscreen(window, !is_fullscreen);
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return;
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}
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// Trigger rdoc capture
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else if (input_id == SDLK_F12) {
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VideoCore::TriggerCapture();
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return;
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}
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}
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