clang + deserialize + flattened_udbuf + fs_interpolation

This commit is contained in:
Fire Cube 2025-07-15 22:12:43 +02:00
parent 4a3bbb3747
commit 0da10ee091
4 changed files with 55 additions and 45 deletions

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@ -3,21 +3,21 @@
#pragma once
#include <cereal/archives/binary.hpp>
#include <boost/container/small_vector.hpp>
#include <cereal/archives/binary.hpp>
#include <common/types.h>
namespace cereal {
// boost::small_vector
template<class Archive, class T, std::size_t N, class Alloc>
template <class Archive, class T, std::size_t N, class Alloc>
void save(Archive& ar, boost::container::small_vector<T, N, Alloc> const& smallVector) {
ar(make_size_tag(static_cast<u32>(smallVector.size())));
for (auto const& element : smallVector)
ar(element);
}
template<class Archive, class T, std::size_t N, class Alloc>
template <class Archive, class T, std::size_t N, class Alloc>
void load(Archive& ar, boost::container::small_vector<T, N, Alloc>& smallVector) {
u32 elementCount;
ar(make_size_tag(elementCount));
@ -26,4 +26,4 @@ void load(Archive& ar, boost::container::small_vector<T, N, Alloc>& smallVector)
ar(element);
}
}
} // namespace cereal

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@ -93,6 +93,8 @@ struct ImageResource {
using ImageResourceList = boost::container::small_vector<ImageResource, NumImages>;
struct SamplerResource {
SamplerResource() = default;
std::variant<u32, AmdGpu::Sampler> sampler;
u32 associated_image : 4;
u32 disable_aniso : 1;

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@ -29,7 +29,6 @@ using u32 = uint32_t;
namespace ShaderCache {
u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
u64 hash = 0;
@ -244,9 +243,11 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
}
bool CheckShaderCache(std::string shader_id) {
std::filesystem::path spirv_cache_file_path = SHADER_CACHE_DIR / static_cast<std::filesystem::path>(shader_id + ".spv");
std::filesystem::path resources_file_path = SHADER_CACHE_DIR / static_cast<std::filesystem::path>(shader_id + ".resources");
;
std::filesystem::path spirv_cache_file_path =
SHADER_CACHE_DIR / static_cast<std::filesystem::path>(shader_id + ".spv");
std::filesystem::path resources_file_path =
SHADER_CACHE_DIR / static_cast<std::filesystem::path>(shader_id + ".resources");
;
if (!std::filesystem::exists(spirv_cache_file_path)) {
return false;
@ -324,7 +325,7 @@ void AddShader(std::string shader_id, std::vector<u32> spv, std::ostream& info_s
resources_dump_file.Close();
}
void SerializeInfo(std::ostream& info_serialized, Shader::Info &info) {
void SerializeInfo(std::ostream& info_serialized, Shader::Info& info) {
cereal::BinaryOutputArchive ar(info_serialized);
ar << info.ud_mask;
ar << info.gs_copy_data;
@ -333,7 +334,23 @@ void SerializeInfo(std::ostream& info_serialized, Shader::Info &info) {
ar << info.images;
ar << info.samplers;
ar << info.fmasks;
// srt info
ar << info.flattened_ud_buf;
ar << info.fs_interpolation;
}
void DeserializeInfo(std::istream& info_serialized, Shader::Info& info) {
cereal::BinaryInputArchive ar(info_serialized);
ar >> info.ud_mask;
ar >> info.gs_copy_data;
ar >> info.uses_patches;
ar >> info.buffers;
ar >> info.images;
ar >> info.samplers;
ar >> info.fmasks;
// srt info
ar >> info.flattened_ud_buf;
ar >> info.fs_interpolation;
}
} // namespace ShaderCache

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@ -2,82 +2,73 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cereal/types/array.hpp>
#include <cereal/types/map.hpp>
#include <cereal/types/variant.hpp>
#include <cereal/types/utility.hpp>
#include <cereal/types/variant.hpp>
#include <cereal/types/vector.hpp>
#include "common/serialization.h"
#include "shader_recompiler/info.h"
#include "shader_recompiler/info.h"
namespace cereal {
// Shader::Info::UserDataMask
template<class Archive>
template <class Archive>
void serialize(Archive& ar, Shader::Info::UserDataMask& mask) {
ar(mask.mask);
}
// Shader::CopyShaderData
template<class Archive>
template <class Archive>
void serialize(Archive& ar, Shader::CopyShaderData& data) {
ar(
data.attr_map,
data.num_attrs,
data.output_vertices);
ar(data.attr_map, data.num_attrs, data.output_vertices);
}
// AmdGPU::Buffer
template<class Archive>
template <class Archive>
void serialize(Archive& ar, AmdGpu::Buffer& buffer) {
ar(cereal::binary_data(reinterpret_cast<uint8_t*>(&buffer), sizeof(buffer)));
// is base_adress cacheable?
}
// Shader::BufferResource
template<class Archive>
void serialize(Archive& ar, Shader::BufferResource& buffer)
{
ar(
buffer.sharp_idx,
buffer.used_types,
buffer.inline_cbuf,
buffer.buffer_type,
buffer.instance_attrib,
buffer.is_written,
buffer.is_formatted);
template <class Archive>
void serialize(Archive& ar, Shader::BufferResource& buffer) {
ar(buffer.sharp_idx, buffer.used_types, buffer.inline_cbuf, buffer.buffer_type,
buffer.instance_attrib, buffer.is_written, buffer.is_formatted);
}
// Shader::ImageResource
template<class Archive>
void serialize(Archive& ar, Shader::ImageResource& image)
{
ar(
image.sharp_idx,
image.is_depth,
image.is_atomic,
image.is_array,
image.is_written,
image.is_r128);
template <class Archive>
void serialize(Archive& ar, Shader::ImageResource& image) {
ar(image.sharp_idx, image.is_depth, image.is_atomic, image.is_array, image.is_written,
image.is_r128);
}
// AmdGpu::Sampler
template<class Archive>
template <class Archive>
void serialize(Archive& ar, AmdGpu::Sampler& sampler) {
ar(cereal::binary_data(reinterpret_cast<u8*>(&sampler), sizeof(sampler)));
}
// Shader::SamplerResource
template<class Archive>
template <class Archive>
void serialize(Archive& ar, Shader::SamplerResource& sampler) {
ar(sampler.sampler);
ar(static_cast<u32>(sampler.associated_image),
static_cast<u32>(sampler.disable_aniso));
ar(static_cast<u32>(sampler.associated_image), static_cast<u32>(sampler.disable_aniso));
}
// Shader::FMaskResource
template<class Archive>
template <class Archive>
void serialize(Archive& ar, Shader::FMaskResource& fmask) {
cereal::binary_data(reinterpret_cast<uint8_t*>(&fmask), sizeof(fmask));
}
}
// Shader::Info::Interpolation
template <class Archive>
void serialize(Archive& ar, Shader::Info::Interpolation& interpolation) {
ar(interpolation.primary, interpolation.auxiliary);
}
} // namespace cereal