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New translations en_us.ts (Persian)
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@ -1417,19 +1417,19 @@
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</message>
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<message>
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<source>Enable Debug Dumping</source>
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<translation>Debug Dumping</translation>
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<translation type="unfinished">Enable Debug Dumping</translation>
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</message>
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<message>
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<source>Enable Vulkan Validation Layers</source>
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<translation>Vulkan Validation Layers</translation>
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<translation type="unfinished">Enable Vulkan Validation Layers</translation>
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</message>
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<message>
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<source>Enable Vulkan Synchronization Validation</source>
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<translation>Vulkan Synchronization Validation</translation>
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<translation type="unfinished">Enable Vulkan Synchronization Validation</translation>
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</message>
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<message>
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<source>Enable RenderDoc Debugging</source>
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<translation>RenderDoc Debugging</translation>
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<translation type="unfinished">Enable RenderDoc Debugging</translation>
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</message>
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<message>
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<source>Enable Crash Diagnostics</source>
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@ -1541,7 +1541,7 @@
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</message>
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<message>
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<source>Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.</source>
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<translation>Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.</translation>
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<translation type="unfinished">Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.</translation>
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</message>
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<message>
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<source>Emulator Language:\nSets the language of the emulator's user interface.</source>
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@ -1569,7 +1569,7 @@
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</message>
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<message>
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<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
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<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
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<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
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</message>
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<message>
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<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
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@ -1577,7 +1577,7 @@
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</message>
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<message>
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<source>Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
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<translation>Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
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<translation type="unfinished">Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
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</message>
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<message>
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<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
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@ -1665,7 +1665,7 @@
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</message>
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<message>
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<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
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<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
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<translation type="unfinished">Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
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</message>
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<message>
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<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
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@ -1689,35 +1689,35 @@
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</message>
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<message>
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<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.</translation>
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<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
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</message>
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<message>
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<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.</translation>
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<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
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</message>
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<message>
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<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
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<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
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<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
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</message>
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<message>
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
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<message>
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<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>Save Data Path:\nThe folder where game save data will be saved.</source>
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