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Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
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@@ -12,10 +12,6 @@ public:
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static void RemoveLayer(Layer* layer);
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virtual void Draw() = 0;
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virtual bool ShouldGrabGamepad() {
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return false;
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}
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};
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} // namespace ImGui
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