Rewrite Save Data & Impl Save Data Dialog (#824)

* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
This commit is contained in:
Vinicius Rangel
2024-09-20 06:34:19 -03:00
committed by GitHub
parent 077f8981a7
commit 0f4bcd8c83
51 changed files with 4919 additions and 1134 deletions

View File

@@ -12,10 +12,6 @@ public:
static void RemoveLayer(Layer* layer);
virtual void Draw() = 0;
virtual bool ShouldGrabGamepad() {
return false;
}
};
} // namespace ImGui