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GPU processor refactoring (#1787)
* coroutine code prettification * asc queues submission refactoring * better asc ring context handling * final touches and review notes * even more simplification for context saving
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@@ -294,7 +294,7 @@ void EmitContext::DefineInputs() {
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});
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// Note that we pass index rather than Id
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input_params[attrib.semantic] = SpirvAttribute{
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.id = rate_idx,
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.id = {rate_idx},
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.pointer_type = input_u32,
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.component_type = U32[1],
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.num_components = std::min<u16>(attrib.num_elements, num_components),
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