fixes squidbus's comments

This commit is contained in:
Fire Cube 2025-05-07 22:04:30 +02:00
parent 4e2402ca21
commit 1057e5beef
2 changed files with 14 additions and 14 deletions

View File

@ -291,7 +291,8 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
int ret = new_thread->native_thr.Create(RunThread, new_thread, &new_thread->attr);
ASSERT_MSG(ret == 0, "Failed to create thread with error {}", ret);
if (ret == 0 && attr != nullptr && *attr != nullptr && (*attr)->cpuset != nullptr) {
if (attr != nullptr && *attr != nullptr && (*attr)->cpuset != nullptr) {
new_thread->SetAffinity((*attr)->cpuset);
}
if (ret) {
@ -523,6 +524,7 @@ int PS4_SYSV_ABI posix_pthread_setcancelstate(PthreadCancelState state,
*oldstate = oldval ? PthreadCancelState::Enable : PthreadCancelState::Disable;
}
}
int Pthread::SetAffinity(const Cpuset* cpuset) {
const auto processor_count = std::thread::hardware_concurrency();
if (processor_count < 8) {
@ -532,22 +534,14 @@ int Pthread::SetAffinity(const Cpuset* cpuset) {
return POSIX_EINVAL;
}
std::vector<int> cpus;
u64 mask = cpuset->bits;
for (int cpu = 0; cpu < 64; ++cpu) {
if (mask & (1ULL << cpu))
cpus.push_back(cpu);
}
if (cpus.empty()) {
return POSIX_EINVAL;
}
uintptr_t handle = native_thr.GetHandle();
if (handle == 0) {
return POSIX_ESRCH;
}
/* We don't use this currently because some games gets performance problems when applying affinity even on strong hardware
#ifdef _WIN64
DWORD_PTR affinity_mask = static_cast<DWORD_PTR>(mask);
if (!SetThreadAffinityMask(reinterpret_cast<HANDLE>(handle), affinity_mask)) {
@ -558,8 +552,9 @@ int Pthread::SetAffinity(const Cpuset* cpuset) {
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
for (int cpu : cpus) {
if (cpu < CPU_SETSIZE) {
u64 mask = cpuset->bits;
for (int cpu = 0; cpu < std::min(64, CPU_SETSIZE); ++cpu) {
if (mask & (1ULL << cpu)) {
CPU_SET(cpu, &cpu_set);
}
}
@ -570,7 +565,7 @@ int Pthread::SetAffinity(const Cpuset* cpuset) {
return POSIX_EINVAL;
}
#endif
*/
return 0;
}
@ -584,7 +579,11 @@ int PS4_SYSV_ABI posix_pthread_setaffinity_np(PthreadT thread, size_t cpusetsize
}
int PS4_SYSV_ABI scePthreadSetaffinity(PthreadT thread, const Cpuset mask) {
return posix_pthread_setaffinity_np(thread, 0x10, &mask);
int result = posix_pthread_setaffinity_np(thread, 0x10, &mask);
if (result != 0) {
return ErrnoToSceKernelError(result);
}
return 0;
}
void RegisterThread(Core::Loader::SymbolsResolver* sym) {

View File

@ -332,6 +332,7 @@ struct Pthread {
return true;
}
}
int SetAffinity(const Cpuset* cpuset);
};
using PthreadT = Pthread*;