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Use GetSystemTimePreciseAsFileTime to fix fps timing issues
-ws
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@ -148,7 +148,7 @@ int PS4_SYSV_ABI sceKernelGettimeofday(OrbisKernelTimeval* tp) {
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#ifdef _WIN64
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FILETIME filetime;
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GetSystemTimeAsFileTime(&filetime);
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GetSystemTimePreciseAsFileTime(&filetime);
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constexpr u64 UNIX_TIME_START = 0x295E9648864000;
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constexpr u64 TICKS_PER_SECOND = 1000000;
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