Update header exports

Not sure where these get used, but might as well keep them consistent with the rest of this.
This commit is contained in:
Stephen Miller 2025-02-20 15:36:51 -06:00
parent bdfc0c246c
commit 10c7b02621

View File

@ -65,10 +65,10 @@ constexpr int ORBIS_KERNEL_O_DSYNC = 0x1000;
constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
s64 PS4_SYSV_ABI sceKernelWrite(int d, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelWrite(s32 fd, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(s32 fd, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(s32 fd, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(s32 fd, void* buf, size_t nbytes, s64 offset);
void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel