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Update header exports
Not sure where these get used, but might as well keep them consistent with the rest of this.
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@ -65,10 +65,10 @@ constexpr int ORBIS_KERNEL_O_DSYNC = 0x1000;
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constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
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constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
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constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
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constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
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s64 PS4_SYSV_ABI sceKernelWrite(int d, const void* buf, size_t nbytes);
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s64 PS4_SYSV_ABI sceKernelWrite(s32 fd, const void* buf, size_t nbytes);
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s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes);
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s64 PS4_SYSV_ABI sceKernelRead(s32 fd, void* buf, size_t nbytes);
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s64 PS4_SYSV_ABI sceKernelPread(int d, void* buf, size_t nbytes, s64 offset);
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s64 PS4_SYSV_ABI sceKernelPread(s32 fd, void* buf, size_t nbytes, s64 offset);
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s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset);
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s64 PS4_SYSV_ABI sceKernelPwrite(s32 fd, void* buf, size_t nbytes, s64 offset);
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void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
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void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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} // namespace Libraries::Kernel
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