diff --git a/src/qt_gui/settings_dialog.cpp b/src/qt_gui/settings_dialog.cpp index 35c2f0390..515804203 100644 --- a/src/qt_gui/settings_dialog.cpp +++ b/src/qt_gui/settings_dialog.cpp @@ -167,7 +167,7 @@ SettingsDialog::SettingsDialog(std::span physical_devices, QWidge QString data = ui->backButtonBehaviorComboBox->itemData(index).toString(); Config::setBackButtonBehavior(data.toStdString()); } - }); + }); } // GPU TAB diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index d4e6d1206..332007912 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -333,10 +333,13 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) { if (event->gbutton.button == SDL_GAMEPAD_BUTTON_BACK) { std::string backButtonBehavior = Config::getBackButtonBehavior(); if (backButtonBehavior != "none") { - float x = backButtonBehavior == "left" ? 0.25f : (backButtonBehavior == "right" ? 0.75f : 0.5f); + float x = backButtonBehavior == "left" + ? 0.25f + : (backButtonBehavior == "right" ? 0.75f : 0.5f); // trigger a touchpad event so that the touchpad emulation for back button works controller->SetTouchpadState(0, true, x, 0.5f); - controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); + controller->CheckButton(0, button, + event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); } } else { controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);