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https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 13:48:40 +00:00
v0.0.1 release files
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@@ -5,6 +5,7 @@
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#include <vulkan_util.h>
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#include "Core/PS4/HLE/Graphics/video_out.h"
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#include "version.h"
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namespace Emulator {
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@@ -33,8 +34,8 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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printf("%s\n", SDL_GetError());
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std::exit(0);
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}
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ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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std::string title = "shadps4 v" + std::string(Emulator::VERSION);
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ctx->m_window = SDL_CreateWindowWithPosition(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
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ctx->is_window_hidden = true; // hide window until we need to show something (should draw something in buffers)
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