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https://github.com/shadps4-emu/shadPS4.git
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texture_cache: detiler: added missing micro8x2
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@@ -12,6 +12,7 @@
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#include "video_core/host_shaders/detile_m32x2_comp.h"
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x2_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum.hpp>
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@@ -177,6 +178,8 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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switch (format) {
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case vk::Format::eR8Unorm:
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return vk::Format::eR8Uint;
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case vk::Format::eR8G8Unorm:
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return vk::Format::eR8G8Uint;
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case vk::Format::eR8G8B8A8Srgb:
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[[fallthrough]];
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case vk::Format::eB8G8R8A8Srgb:
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@@ -207,6 +210,8 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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switch (format) {
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case vk::Format::eR8Uint:
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return &detilers[DetilerType::Micro8x1];
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case vk::Format::eR8G8Uint:
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return &detilers[DetilerType::Micro8x2];
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case vk::Format::eR32Uint:
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return &detilers[DetilerType::Micro32x1];
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case vk::Format::eR32G32Uint:
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@@ -229,9 +234,8 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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staging{instance, scheduler, StagingFlags, 64_MB, Vulkan::BufferType::Upload} {
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static const std::array detiler_shaders{
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HostShaders::DETILE_M8X1_COMP,
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HostShaders::DETILE_M32X1_COMP,
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HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
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HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M32X4_COMP,
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};
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@@ -19,6 +19,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format);
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enum DetilerType : u32 {
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Micro8x1,
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Micro8x2,
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Micro32x1,
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Micro32x2,
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Micro32x4,
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