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Reduce clamp threshold to 2MB
A proposed solution to the non-GPU memory asserts seen in RESIDENT EVIL 2 (CUSA09193)
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@ -68,7 +68,7 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
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u64 MemoryManager::ClampRangeSize(VAddr virtual_addr, u64 size) {
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u64 MemoryManager::ClampRangeSize(VAddr virtual_addr, u64 size) {
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static constexpr u64 MinSizeToClamp = 512_MB;
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static constexpr u64 MinSizeToClamp = 2_MB;
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// Dont bother with clamping if the size is small so we dont pay a map lookup on every buffer.
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// Dont bother with clamping if the size is small so we dont pay a map lookup on every buffer.
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if (size < MinSizeToClamp) {
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if (size < MinSizeToClamp) {
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return size;
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return size;
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