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video_core: Minor fixes (#366)
* data_share: Fix DS instruction * vk_graphics_pipeline: Fix unnecessary invalidate * spirv: Remove subgroup id * vector_alu: Simplify mbcnt pattern * shader_recompiler: More instructions * clang format * kernel: Fix cond memory leak and reduce spam * liverpool: Print error on exception * build fix
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@@ -6,7 +6,7 @@
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#include <array>
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#include <condition_variable>
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#include <coroutine>
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#include <functional>
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#include <exception>
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#include <mutex>
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#include <span>
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#include <thread>
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@@ -1040,7 +1040,11 @@ private:
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return {};
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}
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void unhandled_exception() {
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UNREACHABLE();
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try {
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std::rethrow_exception(std::current_exception());
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} catch (const std::exception& e) {
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UNREACHABLE_MSG("Unhandled exception: {}", e.what());
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}
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}
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void return_void() {}
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struct empty {};
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@@ -94,7 +94,9 @@ bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& s
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const auto vsharp = buffer.GetVsharp(info);
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const u32 size = vsharp.GetSize();
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const VAddr address = vsharp.base_address;
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texture_cache.OnCpuWrite(address);
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if (buffer.is_storage) {
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texture_cache.OnCpuWrite(address);
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}
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const u32 offset = staging.Copy(address, size,
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buffer.is_storage ? instance.StorageMinAlignment()
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: instance.UniformMinAlignment());
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