From 18659ec01c6ce754a0eb9498af120d9d21fc868d Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Thu, 19 Sep 2024 14:46:53 +0300 Subject: [PATCH] fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame --- src/core/libraries/save_data/savedata.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/core/libraries/save_data/savedata.cpp b/src/core/libraries/save_data/savedata.cpp index 52349b355..10a89f669 100644 --- a/src/core/libraries/save_data/savedata.cpp +++ b/src/core/libraries/save_data/savedata.cpp @@ -730,12 +730,13 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf, const size_t bufSize, const int64_t offset) { LOG_INFO(Lib_SaveData, "called"); const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) / - std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav"; + std::to_string(userId) / game_serial / "sdmemory"; - Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Write); + Common::FS::IOFile file(mount_dir / "save_mem1.sav", Common::FS::FileAccessMode::Write); + if (!file.IsOpen()) + return -1; file.Seek(offset); file.WriteRaw(buf, bufSize); - return ORBIS_OK; }