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ir: Add heuristic based LDS barrier pass (#1801)
* ir: Add heuristic based LDS barrier pass * Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory * lds_barriers: Limit to nvidia * Intel has historically had problems with cs barriers, will debug other time
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@@ -671,6 +671,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
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src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
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src/shader_recompiler/ir/passes/ring_access_elimination.cpp
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src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
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src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
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src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
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src/shader_recompiler/ir/abstract_syntax_list.h
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src/shader_recompiler/ir/attribute.cpp
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