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https://github.com/shadps4-emu/shadPS4.git
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some libc HLE functions needed for sonic mania
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@@ -43,6 +43,16 @@ char* PS4_SYSV_ABI strncpy(char* dest, const char* src, size_t count) { return s
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void* PS4_SYSV_ABI memmove(void* dest, const void* src, std::size_t count) { return std::memmove(dest, src, count); }
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char* PS4_SYSV_ABI strcpy(char* dest, const char* src) { return std::strcpy(dest, src); }
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char* PS4_SYSV_ABI strcat(char* dest, const char* src) { return std::strcat(dest, src); }
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// math
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float PS4_SYSV_ABI atan2f(float y, float x) { return std::atan2f(y, x); }
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float PS4_SYSV_ABI acosf(float num) { return std::acosf(num); }
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float PS4_SYSV_ABI tanf(float num) { return std::tanf(num); }
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float PS4_SYSV_ABI asinf(float num) { return std::asinf(num); }
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}; // namespace Emulator::HLE::Libraries::LibC
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@@ -20,6 +20,11 @@ int PS4_SYSV_ABI strcmp(const char* str1, const char* str2);
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size_t PS4_SYSV_ABI strlen(const char* str);
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char* PS4_SYSV_ABI strncpy(char* dest, const char* src, size_t count);
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void* PS4_SYSV_ABI memmove(void* dest, const void* src, std::size_t count);
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char* PS4_SYSV_ABI strcpy(char* destination, const char* source);
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char* PS4_SYSV_ABI strcat(char* dest, const char* src);
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float PS4_SYSV_ABI atan2f(float y, float x);
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float PS4_SYSV_ABI acosf(float num);
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float PS4_SYSV_ABI tanf(float num);
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float PS4_SYSV_ABI asinf(float num);
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} // namespace Emulator::HLE::Libraries::LibC
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