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hotfix: check for sfo file instead of the folder
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@ -28,8 +28,8 @@ public:
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std::filesystem::path sce_folder_path = filePath / "sce_sys" / "param.sfo";
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std::filesystem::path game_update_path =
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std::filesystem::path(filePath.string() + "-UPDATE");
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if (std::filesystem::exists(game_update_path)) {
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sce_folder_path = (game_update_path / "sce_sys" / "param.sfo");
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if (std::filesystem::exists(game_update_path / "sce_sys" / "param.sfo")) {
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sce_folder_path = game_update_path / "sce_sys" / "param.sfo";
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}
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PSF psf;
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