controller select crash fix + minor changes (#3355)

* fix crash and ingame controller check

* performance issue fix

* add change controller event to imgui
This commit is contained in:
rainmakerv2
2025-07-31 14:12:06 +08:00
committed by GitHub
parent ecc924791d
commit 1b195c9613
4 changed files with 73 additions and 71 deletions

View File

@@ -685,7 +685,6 @@ void ControlSettings::CheckGamePad() {
gamepad = nullptr;
}
SDL_free(gamepads);
gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
@@ -974,6 +973,11 @@ void ControlSettings::processSDLEvents(int Type, int Input, int Value) {
}
}
}
if (Type == SDL_EVENT_GAMEPAD_ADDED || SDL_EVENT_GAMEPAD_REMOVED) {
ui->ActiveGamepadBox->clear();
CheckGamePad();
}
}
void ControlSettings::pollSDLEvents() {
@@ -988,11 +992,6 @@ void ControlSettings::pollSDLEvents() {
return;
}
if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
ui->ActiveGamepadBox->clear();
CheckGamePad();
}
SdlEventWrapper::Wrapper::GetInstance()->Wrapper::ProcessEvent(&event);
}
}

View File

@@ -252,34 +252,6 @@
<string>L1 and L2</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_13">
<item>
<widget class="QGroupBox" name="gb_l2">
<property name="title">
<string>L2</string>
</property>
<layout class="QVBoxLayout" name="gb_l2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="L2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_l1">
<property name="sizePolicy">
@@ -314,6 +286,34 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_l2">
<property name="title">
<string>L2</string>
</property>
<layout class="QVBoxLayout" name="gb_l2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="L2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
@@ -1342,34 +1342,6 @@
<string>R1 and R2</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_14">
<item>
<widget class="QGroupBox" name="gb_r2">
<property name="title">
<string>R2</string>
</property>
<layout class="QVBoxLayout" name="gb_r2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="R2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_r1">
<property name="sizePolicy">
@@ -1404,6 +1376,34 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_r2">
<property name="title">
<string>R2</string>
</property>
<layout class="QVBoxLayout" name="gb_r2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="R2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>

View File

@@ -24,8 +24,10 @@ bool Wrapper::ProcessEvent(SDL_Event* event) {
case SDL_EVENT_WINDOW_EXPOSED:
return false;
case SDL_EVENT_GAMEPAD_ADDED:
emit SDLEvent(SDL_EVENT_GAMEPAD_ADDED, 0, 0);
return false;
case SDL_EVENT_GAMEPAD_REMOVED:
emit SDLEvent(SDL_EVENT_GAMEPAD_REMOVED, 0, 0);
return false;
case SDL_EVENT_QUIT:
emit SDLEvent(SDL_EVENT_QUIT, 0, 0);