controller select crash fix + minor changes (#3355)

* fix crash and ingame controller check

* performance issue fix

* add change controller event to imgui
This commit is contained in:
rainmakerv2 2025-07-31 14:12:06 +08:00 committed by GitHub
parent ecc924791d
commit 1b195c9613
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GPG Key ID: B5690EEEBB952194
4 changed files with 73 additions and 71 deletions

View File

@ -9,6 +9,7 @@
#include "core/memory.h" #include "core/memory.h"
#include "imgui_impl_sdl3.h" #include "imgui_impl_sdl3.h"
#include "input/controller.h" #include "input/controller.h"
#include "sdl_window.h"
// SDL // SDL
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
@ -502,6 +503,9 @@ bool ProcessEvent(const SDL_Event* event) {
bd->want_update_gamepads_list = true; bd->want_update_gamepads_list = true;
return true; return true;
} }
case SDL_EVENT_CHANGE_CONTROLLER:
bd->want_update_gamepads_list = true;
return false;
} }
return false; return false;
} }
@ -732,18 +736,15 @@ static void UpdateGamepads() {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
SdlData* bd = GetBackendData(); SdlData* bd = GetBackendData();
auto memory = Core::Memory::Instance();
auto controller = Common::Singleton<Input::GameController>::Instance(); auto controller = Common::Singleton<Input::GameController>::Instance();
auto engine = controller->GetEngine(); auto engine = controller->GetEngine();
SDL_Gamepad* SDLGamepad = engine->m_gamepad; SDL_Gamepad* SDLGamepad = engine->m_gamepad;
// Update list of gamepads to use
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
if (SDLGamepad) { if (SDLGamepad) {
bd->gamepads.push_back(SDLGamepad); bd->gamepads.push_back(SDLGamepad);
bd->want_update_gamepads_list = false; bd->want_update_gamepads_list = false;
} else { } else {
// Update list of gamepads to use
if (bd->want_update_gamepads_list &&
bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
CloseGamepads(); CloseGamepads();
int sdl_gamepads_count = 0; int sdl_gamepads_count = 0;
const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count); const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);

View File

@ -685,7 +685,6 @@ void ControlSettings::CheckGamePad() {
gamepad = nullptr; gamepad = nullptr;
} }
SDL_free(gamepads);
gamepads = SDL_GetGamepads(&gamepad_count); gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) { if (!gamepads) {
@ -974,6 +973,11 @@ void ControlSettings::processSDLEvents(int Type, int Input, int Value) {
} }
} }
} }
if (Type == SDL_EVENT_GAMEPAD_ADDED || SDL_EVENT_GAMEPAD_REMOVED) {
ui->ActiveGamepadBox->clear();
CheckGamePad();
}
} }
void ControlSettings::pollSDLEvents() { void ControlSettings::pollSDLEvents() {
@ -988,11 +992,6 @@ void ControlSettings::pollSDLEvents() {
return; return;
} }
if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
ui->ActiveGamepadBox->clear();
CheckGamePad();
}
SdlEventWrapper::Wrapper::GetInstance()->Wrapper::ProcessEvent(&event); SdlEventWrapper::Wrapper::GetInstance()->Wrapper::ProcessEvent(&event);
} }
} }

View File

@ -252,34 +252,6 @@
<string>L1 and L2</string> <string>L1 and L2</string>
</property> </property>
<layout class="QHBoxLayout" name="horizontalLayout_13"> <layout class="QHBoxLayout" name="horizontalLayout_13">
<item>
<widget class="QGroupBox" name="gb_l2">
<property name="title">
<string>L2</string>
</property>
<layout class="QVBoxLayout" name="gb_l2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="L2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QGroupBox" name="gb_l1"> <widget class="QGroupBox" name="gb_l1">
<property name="sizePolicy"> <property name="sizePolicy">
@ -314,6 +286,34 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QGroupBox" name="gb_l2">
<property name="title">
<string>L2</string>
</property>
<layout class="QVBoxLayout" name="gb_l2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="L2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>
@ -1342,34 +1342,6 @@
<string>R1 and R2</string> <string>R1 and R2</string>
</property> </property>
<layout class="QHBoxLayout" name="horizontalLayout_14"> <layout class="QHBoxLayout" name="horizontalLayout_14">
<item>
<widget class="QGroupBox" name="gb_r2">
<property name="title">
<string>R2</string>
</property>
<layout class="QVBoxLayout" name="gb_r2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="R2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QGroupBox" name="gb_r1"> <widget class="QGroupBox" name="gb_r1">
<property name="sizePolicy"> <property name="sizePolicy">
@ -1404,6 +1376,34 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QGroupBox" name="gb_r2">
<property name="title">
<string>R2</string>
</property>
<layout class="QVBoxLayout" name="gb_r2_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>5</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<widget class="QPushButton" name="R2Button">
<property name="text">
<string>unmapped</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

View File

@ -24,8 +24,10 @@ bool Wrapper::ProcessEvent(SDL_Event* event) {
case SDL_EVENT_WINDOW_EXPOSED: case SDL_EVENT_WINDOW_EXPOSED:
return false; return false;
case SDL_EVENT_GAMEPAD_ADDED: case SDL_EVENT_GAMEPAD_ADDED:
emit SDLEvent(SDL_EVENT_GAMEPAD_ADDED, 0, 0);
return false; return false;
case SDL_EVENT_GAMEPAD_REMOVED: case SDL_EVENT_GAMEPAD_REMOVED:
emit SDLEvent(SDL_EVENT_GAMEPAD_REMOVED, 0, 0);
return false; return false;
case SDL_EVENT_QUIT: case SDL_EVENT_QUIT:
emit SDLEvent(SDL_EVENT_QUIT, 0, 0); emit SDLEvent(SDL_EVENT_QUIT, 0, 0);