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Change the ring buffer size to 32 as seen in Ghidra
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@ -60,7 +60,7 @@ inline int GetAxis(int min, int max, int value) {
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return std::clamp((255 * (value - min)) / (max - min), 0, 255);
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return std::clamp((255 * (value - min)) / (max - min), 0, 255);
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}
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}
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constexpr u32 MAX_STATES = 64;
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constexpr u32 MAX_STATES = 32;
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class GameController {
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class GameController {
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public:
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public:
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